Writing a review of this game reminds me very much of 
      looking at a painting of modern art in a museum. I know it has artistic 
      merit; I know it will have appeal for those who like that particular style 
      of art, and I know it has symbolic undertones of biting social commentary 
      that I cannot appreciate. But I also know that I don’t like it, and I’m 
      going to quickly move on to the classical works of art down the hall. In 
      that fashion, let me proceed.
      Carte Blanche is executed 
      in a film noir style. What is film noir? Briefly, it is a cinematic term 
      that was coined to describe old Hollywood crime dramas that were made in 
      black and white and contained moral ambiguity and essentially pessimistic 
      views of the world. Crime is almost always an element; crime investigation 
      is the usual plot. The tone is bleak and the world is depressingly 
      corrupt. The hero is thrust into the position through no desire of his own 
      and must delve into the situation at hand, which almost always has a dark 
      conclusion.
      Carte Blanche has captured 
      the essence of film noir. From an artistic point of view it has succeeded. 
      For those people who have bemoaned the fact that there are few highbrow 
      offerings in gaming media, this one’s for you. It may be destined to be 
      one of those games that in years to come will be worth a gazillion dollars 
      on eBay when it is in scarce supply. While it may be an artistic marvel, 
      most of us that play games are more concerned with having a game that is 
      fun to play. That is where this game falls short.
      Absurdus, the developers who created this game, offered 
      us Eye of the Kraken in 2002. That game was a fresh look at the 
      adventure genre, with zany off-beat characters and funny dialogue that 
      made it a delight to play. It gently mocked adventure games and the world. 
      The gentle nudge became a slap with Carte Blanche.
      The Story:
      Montreal, 1924. A melting pot of immigrants and 
      unemployment is high. Prohibition in the United States has led to an 
      inpouring of those seeking alcohol and other vices, and the easy waterway 
      access has led to a counterculture of illegal activity.
      Enter our character, Edgar Delacroix. He is highly 
      educated but naïve in worldly matters, and his family has sent him to the 
      big city to “make a man” of him. Gaining employment is necessary to his 
      survival, so he takes on a job for which he has no prior experience -- 
      private investigator. He is given two minor cases to learn the tricks of 
      the trade, but scarcely has he begun when events spin out of control and 
      he finds himself investigating a murder case that touches him personally.
      Luckily for him he has a wealth of characters from which 
      he can draw information and experience, including a few characters with 
      items that are necessary to progress in his investigation. From the 
      landlady pressing her ear to the locked bathroom containing a disenchanted 
      poet, to the androgynous secretary with a fixation on her pet iguana, from 
      the obese naked Russian mobster, to the corrupt priest -- Edgar must 
      travel between these and other assorted misfits to successfully complete 
      his case. 
      Game Mechanics:
      The viewpoint changes back and forth between first and 
      third person perspective.
      The point and click interface is a simple one. You left 
      click on items or characters, and a text menu appears with actions 
      possible (including dialogue choices or inventory items where 
      appropriate). If your selection is not the correct choice, you can then 
      select another choice, and so on. Each location consists of a single 
      screen with no panning or scrolling, so there is little chance you will 
      miss any objects.
      There are a limited number of inventory items to 
      acquire.  Once they are in inventory, the game automatically selects them 
      as a clickable option when it is the appropriate place to use them in the 
      game. On a couple of occasions I had the item in inventory which I knew I 
      needed for a situation, but it would not appear as an option until I 
      triggered its use by a dialogue elsewhere. 
      Movement between locations is also simple. You exit the 
      scene, and a map appears with locations available. Your actions or 
      dialogue will add new locations as the game progresses.
      Right clicking during the game will bring up an 
      additional menu with tabs to select to view your inventory, Edgar’s 
      resume, case descriptions, game options and the save screen. You can left 
      click to view each entry and receive further information and possibly 
      clues.
      Edgar’s resume shows you his skills in such things as 
      spying, persuasion, scamming and ventriloquism. As you play through the 
      game your actions add to these skills. For instance, if you click on a 
      window, you may add a point in spying. If you click on a bell, it may 
      increase your musical ability. When you left click on characters or 
      certain items during the game, one of these skill options may appear, and 
      your level of competency in that skill will affect the success of what you 
      are trying to accomplish. It is necessary to have a high level in some 
      skills to complete the game. 
      At the end of the game you have an option to save these 
      skills for further episodes of Carte Blanche.
      I encountered no bugs or glitches.
      Puzzles:
      There are essentially no puzzles in this game. You do 
      have to obtain a few items, and you eventually have to select the correct 
      option of available choices in dialogue or interaction. Therefore, if you 
      haven’t progressed in the game, all you have to do is visit the limited 
      number of locations and select whichever option you didn’t previously 
      choose. On the positive side, if you don’t like mazes, sliders, timed or 
      action bits, the game doesn’t have them. While this may seem a fresh idea 
      at the beginning of the game, I wearied of it towards the end, where I had 
      to go from location to location to increase inane skill levels. There is 
      no thinking required, and to me it felt a lot like sorting laundry.
      Visuals and Sound:
      As I mentioned previously, this is completed in a film 
      noir style -- black and white, and somewhat grainy and stark. There is a 
      zany art style to the characters that is not unappealing. It is not full 
      screen.
      There is little music in the game. A few strums of the 
      guitar here and there. There are a few assorted background sounds.
      The dialogue is voiced, from the somewhat charming main 
      character to the painful screech of the secretary, which I am assuming was 
      intended by the developers. There are subtitles throughout and the game 
      can be played in either French or English. For those curious, the 
      secretary is agonizing to the eardrums either way.
      Odds and Ends (Mostly Odd):
      The game takes a jab at the world through racial and 
      ethnic stereotyping; America as “big brother,” and morality and legality 
      issues in what I am supposing is an attempt to be humorous. It isn’t.
      There are obscenities sprinkled throughout the game, and 
      one instance of nudity.
      This is the first game in a proposed series. While it is 
      a self-contained game, there is a background story that will tie the 
      episodes together. The skills you gain in the first episode can be saved 
      for the next episode.
      Summing It Up:
      Writing a review of this game reminds me very much of 
      looking at a painting of modern art in a museum. I know it has artistic 
      merit, but I also know that I don’t like it, and I’m going to quickly move 
      on to the classical works of art down the hall. In that fashion, let me 
      close. 
      Grade: C