The Cave

 

 

 

 

 

 

 

 

 

 

Genre: Adventure    

Developer & Publisher: Double Fine Productions             

Released: January 23, 2013              

Requirements: OS: Original, Windows XP; Current Windows 10

Processor: Minimum, 1.8 Ghtz dual core; Recommended, 2.2 Ghtz dual core

Memory: Minimum 2 GB RAM

Graphics: Minimum, 256 MB GeForce 880, AMD Radeon 3850 or Intel HD 2000;

Recommended, 512 GB GeForce 220, AMD Radeon 4550 or Intel HD 3000

DirectX: Version 9.0 c

Storage: 1,5 GB available space

 

 

 

 

 

 

 

 

 

 

 

 

By flotsam

 

The Cave

Double Fine Productions

Released in 2013 and criminally overlooked by me until now, who doesn't like a bit of platforming spelunking, courtesy of Ron Gilbert.

Caves have been at the forefront of adventure gaming since the get-go (a colossal one comes to mind) so why wouldn't Mr. Gilbert use it as a setting? And why not make the cave the narrator?? A very sultry and droll one it is indeed.

Whilst it's a single person game (although you can apparently play co-op), you control a party of three, each of them with their own special ability. You have to choose your three explorers from seven available at the very start (the twins count as one character) and off you go.

Each of the characters has a special ability, which will likely be useful generally but will be necessary to utilise in the character specific areas. The game consists of a number of common areas, which you will traverse regardless of who you choose as part of your team, and then an area for each of the seven characters. Who is in your team will determine which of those areas you have to traverse, and the special ability will be a necessary part of successfully doing that.

But perhaps only mildly, in terms of how often you have to use it. Suffice to say you won’t be able to do it without it, but you may not have to use it very often.

Which doesn’t mean you might not choose to use it a lot. I quickly learned that one of my character’s abilities made light work of a recurring requirement in more than one area.

If my maths is correct, you will need to play three times to experience every area this cave has to offer, which doesn’t even account for how the abilities of different characters might impact how you solve various conundrums. Based on at least one walkthrough there might be more than one way to solve a conundrum, and each character also has two different endings, depending on what you do just before you exit the cave (which you do through the gift shop of course). The replayability quotient is therefore high.

You progress through the cave scrolling left and right, climbing up and down, pushing and pulling items and jumping about. All three of your team have to regularly work together, which is part of the problem-solving fun. You can mouse-wheel between them, or utilise the little diagram bottom left; just choose the appropriate image and you switch control. Get one to pull one lever, another to pull a second, and run the third through the opening to be able to move on.

Usefully there are times when they all follow whichever character is active, eliminating the need to go back and gather them individually. At other times, generally whilst in the throes of solving a conundrum, you have to work them individually.

I didn’t find the platforming terribly difficult, including when timing was involved (i.e., doing one thing with one character whilst another was e.g., providing a distraction). Which isn’t to say it was all very straightforward, rather that the biggest challenge came with how to solve the environment.

Which I did find challenging at times. I certainly wouldn’t have worked out what to do on occasion without a walkthrough. The solutions can be fairly elaborate, and some thorough exploration will be necessary in order to begin to be able to piece the answer together. You might then have to backtrack quite a bit, or send your characters to disparate parts of the location in order to set up and then execute what to do.

More than once I squealed with frustration as a set-up failed and I needed to start over. Sometimes the quickest way to do that was to ‘respawn’ by saving and exiting and then continuing the game again (more of that shortly).

That also avoided what seemed like might be permanent stuckness. Games used to do this, and whilst I am loathe to blame the game rather than my own adventuring deficiency – and noting that I have already indicated there seemed to be more than one way to solve some conundrums – in one area in particular I could not find a way around a misadventure, and a respawn seemed the best way out.

On the occasions I utilised that as a deliberate strategy, my companions found themselves at a point prior to my failure and with necessary items still in play. I might have had a lot to do to again set what I was hoping to achieve, but e.g., the rock I needed was still where I originally found it.

Let me reiterate – I don’t know that I would have been permanently stuck. Rather, I chose a ‘solution’ that reset the game to letting me try again.

That aspect is somewhat more complicated by the fact that the game exclusively autosaves to a single save point. You just need to choose ‘continue’ from the opening menu and you are back where you left off-ish. When the game autosaves I have no idea; at no stage did I see any indication that it was occurring. What I can say is that when you want to exit it will save, but what it won’t do is restore you to exactly where you were. The first time I did this in an attempted strategic manner was a result of having blown myself up. I re-set the solution and just before engaging in the critical action, I saved and exited. I was surprised to find when I re-entered the game that my relevant character was standing nonchalantly in the vicinity of the where I needed him to be and without the item he needed to perform the action. I had to backtrack to where the necessary item was and then bring him back to try again.

Which all sounds potentially a lot more off-putting than it is. Whilst I would have preferred manual saves at exactly where I left off, realising that ‘save and exit’ was not going to dud me worked fine, and so not knowing when it might have saved previously was rendered irrelevant. And the game never crashed, or glitched or misbehaved in any way, so I was happy to rely on how the exit function worked.

Plus it was always a bit of a surprise as to where exactly I would be when I came back.

I should say too that the place I respawned as a strategy was amongst my favourites. It involved shifting time between past, present and future to create circumstances in one that could be utilised by a character in another. Manipulating all the bits and pieces was a highlight, albeit helped at times. Plus it had the best visual joke in the game.

You can't die in The Cave, as the cave will tell you, which really means you can die but get to try again. The relevant character will just be resurrected a short way away from the fatal move. My deaths were largely the result of falling too far, drowning, or failing to run away quickly enough from a dynamite blast. There are probably others.

You will pick up items, but each character can only carry one item at a time. Holding an item will not impede the character from climbing or pushing/pulling, but you might need to drop items on occasion to given them to another character or to pick up something different. It isn’t remotely inventory management, and as a tip can I suggest you don’t drop an item unless you have to.

Your characters don’t speak, but the cave and other characters do. Most of the sound is ambient/sound effects and a soundtrack, and it works just fine. It has a quirky and colourful visual style, and cutscenes punctuate events. Despite the lack of dialogue it was sardonically amusing and even laugh out loud funny at times. You can collect achievements (I found very few) as well as comic book pages (I did considerably better).

The Cave has its foibles, but depending on your use of a walkthrough I reckon you could spend at least 10-12 excellent hours in its underground presence (not counting doing it again with other characters!).

I played on:

OS: Windows 11, 64 Bit

Processor: Intel i7-9700K 3.7GHz

RAM: Corsair Dominator Platinum RGB DDR4 32GB

Video card: AMD Radeon RX 580 8192MB

 

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