Genre:   Sci-Fi adventure  

Developer & Publisher:  Pulsetense Games              

Released:   September 2016             

Requirements (recommended):

  • OS: Windows 7 / 8 - 64-bit
  • Processor: 2.4 GHz quad core or better
  • Memory: 4 GB RAM
  • Graphics: DirectX 9 compatible with 1 GB video RAM or better (NVIDIA GeForce GTX 760 / Radeon HD 7950)
  • DirectX: Version 9.0
  • Storage: 3 GB available space
  • Sound Card: Windows compatible sound card



By flotsam



Pulsetense Games

Fancy an existential walk in a variety of planetary environments? Where the story is the thing, and even moreso what you make of it, and its telling comes through your tenacity for looking everywhere? If so, this might be for you.

A colony is missing. You and Wilco the AI can find out why.


This is less a game, and more a narrative experience (to borrow from elsewhere), with a large somewhat philosophical bent. Having said that, I confess to not being a philosopher, and to the fact that philosophical contemplation does not generally ring my bells. So in truth perhaps I wouldn’t know what a philosophical bent actually was if I saw it. Maybe metaphysical is a better word, or perhaps thoughtful is enough. Certainly it is the last, so I will go with that, and leave it to those more learned in those other fields to make comment.

Whatever the descriptor, we are barely 60 seconds in when Elizabeth Woolgather ponders about worm holes and the “reality” of time travel, and where memories go when we bend time. Artifacts, mysterious voices, empathic anomalies, and a strange vapour are all part of the mix.

I doubt you will be ambivalent about De-Void. Either you will embrace it or you won’t. It will be contemplative, metaphorical and perhaps even moving, or a walk looking for a purpose.

Regardless of which, it’s a reasonably detailed walk, if a little sterile, although the look suits what is happening storywise. There is no one here, so a stark and somewhat drab environment adds to the mood.  And the visuals aren’t really the point. There needs to be somewhere for the experience to occur, but they are there to hang the story on, and to give you somewhere to look for the next bit.

The voice acting is good, the save game system not quite so. Played in four chapters, De-Void autosaves at the end of each one. They are relatively short, which makes it less an issue, but get to the end of a chapter or start again.

The keyboard us used to move around, although you can map locomotion to the mouse (or anywhere else for that matter). I use the right mouse for forwards, and the left mouse to interact with the environment. You have free movement both in terms of where you can go and the extent to which you can look all around you. There aren’t inventory items, but there are plenty of things to look at, and terminals to read, and you do have to find a thing or two. The main one is the AmbER helmet, enabling you to experience the anomalies through Wilco’s senses.

Plus engage in interesting dialogue with … something/one.

The path straight through is certainly less than an hour, although to be fair you won’t know what that path is, but if you explore absolutely everywhere it will probably max out at not a whole lot more than three hours. The story warrants doing the latter. Find and read everything you can, as it builds the layered discourse, as well as adding depth and things to ponder.

I confess De-Void didn’t grab me, but it did draw me on to the (albeit abrupt) ending. However you feel about it, there is room for more games like this, and I hope people keep making them. I have “played” a few like this, with differing responses. Gaming is a rich tapestry, and the more threads there are the better. 

I played on:


OS: Windows 10, 64 Bit

Processor: Intel i7-6700 4GHz


Video card: AMD Radeon RX 470 8192MB


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October 2016

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