Detention
		Red Candle Games
		I knew a bit about the period of 
		suppression in Taiwan following an anti-government protest/uprising 
		after the Second World War but not a lot. You don’t need to in order to 
		play Detention, but you might be inclined to want to by the end. If not, 
		you will still have experienced a rather good piece of thoughtful 
		horror.
		Horror in the more expansive 
		sense of the word – one in which the story builds and burns, in which 
		its protagonists are forced to put up with what life has dished up and 
		feel compelled to make ultimately awful choices, in which the horror is 
		the ordinary world itself. It is bleak, dark and oppressive, a world 
		where you take joy where you can, and react accordingly when it leaves, 
		or is taken, from you. 
		The plot is in many ways a ghost 
		story. How, you can discover for yourself. It unfolds as you go, and 
		surprised me very early on. It is sad, it is tragic, it is believable.
		It takes place in a school, 
		which is where most detention occurs, although the detention present 
		here is far more expansive. It is a nice metaphor, and the game largely 
		plays out through the corridors and rooms, but now and then ventures 
		outside. Some outsides are literal - leaving the building in an attempt 
		to get home, only to find the typhoon has destroyed the bridge. Others 
		are less so – a memory of the family home, or a childhood bedroom.
		
		The game is exclusively 
		side-scrolling, but it doesn’t feel two dimensional. You enter rooms, 
		walk up stairs, pass in front of some things and behind others. You 
		solve some puzzles by utilising the different floors in the school 
		building, climbing up and down to progress. You also have to manipulate 
		time, which adds a whole extra dimension.
		These latter puzzles are 
		probably among the best, although some of the simplest are also worthy 
		of mention. A puzzle involving mirrors springs to mind.
		It is a bleak tale and the 
		colour pallet is suitably drab. Except occasionally when it isn’t, and 
		that too surprised me. The world “dissolves” at times, a la Silent Hill, 
		and in some sections you can flit back and forth between you and not-you 
		(or is it?) Some images and scenes are creepy, rather than horrific, and 
		there is one puzzle solve that some people might find a little icky.
		It isn’t a hard game, and while 
		there are some out and out puzzles, you mostly bring the relevant object 
		to the relevant place to be used. I did wander around a bit at times, 
		looking for the next door to enter, but not to any great degree. I 
		picked up more notes than items as I went, some of which provide clues, 
		some of which are the pieces to the story.
		You can die at the hand of a few 
		otherworldly beings, but will well and truly know how not to before the 
		situation arises. You don’t defeat them by twitchy action, you just do 
		the mundane task the relevant note says and that is that. If you fail to 
		do it correctly, you get a little prompt as to how to avoid it next 
		time, and are resurrected at a shrine down the hill and just make your 
		way back and try again. Only once is there any actiony solution, and it 
		just involves running away. While I mention these things, Detention 
		isn’t remotely an action adventure, and avoiding it on that basis would 
		be wrong.
		There isn’t really a soundtrack, 
		rather there are noises. It worked. There is very limited spoken word, 
		with dialogue being read. It saves periodically, but you can also save 
		at shrines that you come across. At no time did I feel exposed by not 
		being able to save. A notebook keeps track of the memos and letters you 
		find, and you drag items to use them in the world. 
		There are two endings, based on 
		choices that you make. One is better than the other. Neither in my view 
		is good. Regardless, and even it does drag out the ending a tad 
		unnecessarily, neither is unsatisfying. Both warrant experiencing.
		If you want to venture to 
		YouTube you will find a number of posts that explain some of the 
		Taiwanese cultural and historical references. I did, and added another 
		layer.
		Detention’s three hours of 
		gameplay surprised me in more ways than one. It does what it does better 
		than a lot of other horror titles, and I was glad I played.
		I played on:
		
		OS: Windows 10, 64 Bit
		
		Processor: Intel i7-6700 4GHz
		
		RAM: 32GB GDDR5
		
		Video card: AMD Radeon RX 470 8192MB
		 
		
      	
      	
      GameBoomers Review Guidelines
      
      July 2017
        
          
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