Genre:   interactive story

Developer & Publisher:  Cameron Kunzelman

Released:  May 2015

PC Requirements:  

  • OS: Windows XP SP 3 / Vista / 7 / 8
  • Processor: 1 GHz processor
  • Memory: 512 MB RAM
  • Graphics: Integrated Graphics (512MB VRAM and above)
  • DirectX: Version 9.0c
  • Hard Drive: 100 MB available space
  • Sound Card: DirectX 9.0c compatible.

Additional screenshots




by flotsam


Cameron Kunzelman

According to one of his websites, “Cameron Kunzelman is a human. He make games about social issues and contemporary philosophy and alpacas. Some of these games have sweet jumps and sweeter songs. Some others are very sad”.

According to another “After a very long and weird journey that has destroyed both my mind and my body, I have released Epanalepsis. It is a short narrative game that’s sort of cyberpunky and sort of Literary Brat Pack and generally just a weird thing and I don’t think we’ve seen very much of in games. We certainly don’t see it very often in commercial games”.

According to the Steam page “Rachel goes out drinking every night. Anthony plays his videogames. The machinery beneath the world keeps right on ticking. Epanalepsis is a narrative-focused point and click adventure game that tells a story about those connections across sixty years and beyond that pays equal homage to New Wave science fiction, cyberpunk dystopian stories, and the art cinema of the early 1990s.


Play as three characters in three radically different time periods. Experience an authentically recreated 1990s, a consumerist 2010s, and a cyberpunk 2030s.

Hand-crafted visuals wrung from the cramping hands of a very committed developer.

Narrative-focused adventure gaming without the stress and trauma of puzzles or inventory management”.

Having spent some time clicking around his websites and blogs, Mr Kunzelman seems like an interesting and thoughtful guy. I certainly enjoyed reading and thinking about some of his material. Unfortunately Epanalepsis wasn’t one such piece.

In short, it’s a silly, nonsensical, very short narrative piece. You do very little except move through it. Far from freeing me from trauma and stress, some puzzles would have been a welcome distraction. And I fail to see how the rudimentary pixelly graphics authentically recreate anything.

Perhaps I just missed the point.

You play three different characters in three different times, but largely on the same street. Move left and right with the keyboard, and click on things with the mouse. It might take you an hour if you click on everything. There is no spoken word, but there is a musical score. There are points which suggest alternative endings or events, but I confess I won’t be going back to see what might change.

An epanalepsis is a figure of speech defined by the repetition of the initial word (or words) of a clause or sentence at the end of that same clause or sentence (so says wiki). Predetermination and the consequences of choice (or lack thereof) are writ large. I am not sure what they all have to do with each other.

Clearly I did miss the point.  And in the absence of the point, there really isn’t anything else.

Grade: D

I played on:

OS: Windows 7

Processor: Intel i7-3820 4GHz

RAM: 12GB Ripjaw DDR3 2133 Mhz

Video card: AMD Radeon HD 7800 2048MB


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