“You accept your destiny. You can’t escape it anyway.” 
      Jorag
      Have you ever wanted to live 
      in another time and place? Mayhap you’ll have a chance to explore new 
      surroundings, make new friends, solve a longstanding mystery, and, oh yes, 
      save the day? Have you ever wanted to interact with dancing mice or a 
      talking frog? If so, take a look at the latest game from Silver Style 
      Entertainment, Everlight: of Magic and Power.  
      “What could happen, 
      anyway?” Melvin
      Told from the third person perspective, our story begins as Melvin, our 
      budding hero, ducks into a candle shop to escape the pouring rain. There, 
      the proprietor, Mr. Teeth, challenges him to a shell game. As they play 
      and talk, Mr. Teeth reveals to Melvin that magic exists even in these 
      modern days for those who know where to look. Furthermore, he says Melvin 
      has it in him to become a strong magician. However, in order for this to 
      happen, Melvin has to take a magical journey and conquer five challenges.
      
      Melvin accepts his offer and is transported to a land which is 
      certainly not his own. He discovers that he is in a town with a medieval 
      appearance named Tallen. Unfortunately, this city lies under a curse. Each 
      night as darkness falls, its citizens exhibit a strange and alien side of 
      their character, but they don’t remember this in the mornings. Melvin 
      needs to free these folks from this spell to begin to fulfill his destiny. 
      And thus our journey begins.
      “I’m an elf and my name is 
      Fiona, idiot.” Fiona
      Everlight gifts us with a strong and varied cast of characters. 
      Because of the curse, we experience both the day and the night personae. 
      This is an intriguing idea which gives us, among others, a sober and 
      upright citizen who nightly becomes a hard drinking gambler, the 
      wealthiest man in town who begs on the corner, and a shy clerk who 
      suddenly starts searching for someone to kill. 
      Of course, we have Melvin, a young teen with the problems common to 
      many of that age. There are girls, or to be more specific, the lack of a 
      current girlfriend. He’s not sure of himself, and sometimes, he believes 
      the end does justify the means. He’d not be out of place in any small town 
      of our time, but he is definitely out of place in Tallen. 
      “Gnarly.” Farida
      Fiona, his “spiritual guide” is, at first glance, a beautiful leaf-clad 
      fairy. I loved the rainbow-colored stars that followed in her wake. But we 
      soon learn there is more to her than appearances. She accompanies Melvin 
      on his adventure, guiding him with her wise and often mocking words. Along 
      the way, she challenges him to become more than he thinks he can be.
      Be sure to gossip with Fiona regularly and to check out what is in her 
      notebook as this serves as a hint system. She keeps a general overview of 
      what Melvin needs to do. In addition, by clicking on the candles below the 
      summary, she adds a little more info. These hints are limited to twenty 
      for the duration of the game.
      Of course, those individuals are just the tip of the iceberg. There are 
      also Waldo (I finally found him) and Raymond and Farida, etc. I’ll leave 
      you to discover the rest for yourself. My favorites though, were of the 
      non-human variety. Who wouldn’t love the dancing mice, talking frog, 
      gorgeous stag and, last but not least, the were-poodle. 
      “Can’t you see the 
      grown-ups are talking?” Jeronimo
      However, one character might be offensive to some, so here is my 
      warning. During the day, Daphne is a helpful elderly lady. However, at 
      night she displays her dominatrix side. At all times, her body is totally 
      covered, but she does make suggestive comments and caress herself. To 
      continue in the game, you have to interact with both her sides. I would 
      not want to explain this to a young child, but I think that most 
      adolescents would either laugh or say “gross.”
      “Watch it you scoundrel. I 
      have a magic sword +2.” Melvin
      Along with a big cast of non-player characters comes a lot of dialogue. 
      It is cheeky and irreverent most of the time and often pokes fun at the 
      whole world of gaming. Sometimes, it seemed as if the writers were trying 
      too hard. I did not find the dialogue hilarious, but I was amused and 
      entertained. However, if you aren’t, much of it can be skipped. You should 
      also be aware that there is the occasional use of language considered rude 
      and also some drug references.
      “Yuk, a talking human! How 
      disgusting!” Frog
      In general, the voice acting is very well done. In fact, it was so 
      clear that I was able to discontinue the use of subtitles, which is very 
      rare for me. Hocus, in particular, stands out as perfect casting and 
      delivery, though he is not alone. Occasionally, I noticed an odd 
      inflection or a flat delivery, but not often enough for it to be a 
      problem. 
      Upbeat and lively, the background music put me in mind of a music box 
      or merry-go-round. It helped set a light tone and at times, I enjoyed it. 
      However, when I was stuck and touring around to find what trigger I had 
      missed, I turned it off.
      Ambient sounds are appropriate, but no particular element stands out.
      
      “Carrot trees are very 
      rare!”Daphne
      Tallen is a medieval village with a Disney-esque flavor. Small 
      animations add movement and life to the settings. I particularly liked the 
      map depiction of the magic which engulfs the area, the way the clouds 
      obscured the moon in the graveyard, and the birds and butterflies flitting 
      around. 
      Characters move smoothly, but there is no attempt at synchronizing 
      speech with mouth movement. The lip animation might begin anywhere within 
      the sentence or it might not begin at all. Strangely, this did not bother 
      me. 
      Many visual touches of humor enliven the game. For instance, there is a 
      man-sized cell phone, the local hoosegow provides guest books with the 
      accommodations, and we discover that skateboarding is popular here too.
      “You have to use the most 
      effective weapons known to man—slander and gossip.” Fiona
      Everlight’s puzzles are nearly all inventory based with a few 
      dialogue sequence posers thrown in for good measure. The inventory ones 
      are mostly straightforward (for the gaming world anyway) and range in 
      difficulty from easy to medium. One “fight” scene (don’t worry, the only 
      action is verbal) is reminiscent of a duel in the Monkey Island series.
      
      There are no sliders, mazes, color or sound dependent puzzles, no 
      action bits or timed sequences and you cannot die. 
      “A sparse praise, but a 
      praise at least.” Melvin
      Everlight comes with a manual that explains everything 
      beautifully and gets you in the right mood for the game. Be that as it 
      may, there is one confusing element in it. When starting a new game, you 
      choose your difficulty from one of four choices. The manual says the 
      difficulty level can be adjusted downward during gameplay without having 
      to start over, but I was never able to find an option that would allow 
      that. 
      The interface is intuitive and features a smart cursor which becomes an 
      eye (look), hand (take), wrench (use on), mouth (speak), door (exit), or 
      an arrow (move). Left click to move and pick up etc. and right click to 
      examine and hear what Melvin has to say about each object. Happily, the 
      game is Alt Tab friendly.
      You will use your keyboard for a few functions. The two most helpful 
      ones are “H” which shows all exits and items, and F1 which brings up 
      Fiona’s journal. The journal holds information about all of Melvin’s 
      quests. Some entries feature three candles below the text. These provide 
      extra hints if you click on them. It’s also fun to read the Finished 
      Quests and see Fiona’s comments.
      “Just about anyone can 
      save the world.” Fiona
      Saves are at will, unlimited, you get to name them, and the game adds a 
      picture and date. Better yet, there is an autosave so if you are booted 
      out, all is not lost. Sound options include independent choices for voice, 
      background music, and sound effects. 
      To aid in Melvin’s journeys back and forth around Tallen, you have a 
      beautifully rendered map. Single click to watch Melvin traverse from one 
      area to another, or double click for instant transportation. You will also 
      be able to turn night into day and vice versa using an icon in your 
      inventory. This is quite handy, as some things can only be done at night, 
      while others have to happen during the day.
      My favorite feature, though, is the ability to pause cut scenes (space 
      bar). We’ve all experienced life getting in the way of the cut scene, and 
      often, it can’t be retriggered without resorting to a saved game. To me, 
      including a function to pause during the cut scene is a prime example of 
      game developers considering the needs of the gamer. 
      “We haven’t found a 
      solution for that yet.” Steve
      It’s a good thing I enjoyed the game, as it was difficult to get 
      running. The problem was a good old-fashioned feud between my virus 
      scanner (AVG) and the game. There are several workarounds if you use AVG, 
      but no patch as of this writing. 
      Everlight crashed to the desktop a few times. Fortunately, I 
      could restart the game and pick up from where (or close to where) I left 
      off. There was only one place that crashed consistently with all others 
      happening randomly. 
      The unfailing one occurs while Melvin is speaking with Farida. A 
      dialogue choice appears that shouldn’t be there. The item has already been 
      used and is no longer in inventory, and yet one dialogue choice said that 
      Melvin still had it. I selected it to see what would happen and was booted 
      out of the game. I reloaded and tried again with the same results. 
      However, just ignoring that line allowed Melvin to continue. 
      “’Nuff said.” Melvin
      On the surface, Everlight: Of Magic and Power is the story of a 
      modern teen suddenly transported through time and space to aid a town in 
      need of a hero. But as I played it, I began to notice some underlying 
      themes--little morality questions here and there, a look at ethics, 
      consequences of choices, and the opportunity to question what I would be 
      if I became my polar opposite every night. 
      I enjoyed my journey with Melvin and Fiona, and was glad to see the 
      story wrapped itself up neatly at the end. I would certainly recommend 
      this game to those who enjoy fairly straightforward logic puzzles set in a 
      fantasy world and inhabited by eccentric characters with sassy dialogue. 
        
      Grade: B+ 
      Quick list:
      Four difficulty levels
      3rd person 
      perspective
      Alt tab friendly
      Eccentric NPCs
      1 character whose behavior may 
      be offensive
      Cheeky dialogue but parts of it 
      may be skipped
      Overall good voice acting 
      No synchronization between 
      voice and mouth animations
      Voice adjustable independently 
      from other sounds 
      Subtitles available
      Interactive map
      Logical inventory puzzles with 
      a few dialogue challenges
      No sliders, mazes, color, 
      sound, or timed puzzles
      You can’t die
      Mouse-controlled movement with 
      keyboard for some information functions
      Built-in hints
      Save at will, saves unlimited, 
      you name them, and they have a picture and time stamp
      Space bar pauses cut scenes
      Conflicts with AVG virus 
      software
      Crashed to desktop a few times, 
      but autosave prevented having to repeat large sections of the game
      Story beautifully tied up
      I played this game on:
      OS: Win XP Professional SP3
      Processor: Intel Core 2 Quad 
      CPU @ 2.40 GHz
      Ram: 3.25GB Dual Channel DDR2 
      667 w/ECC 2-DIMMs
      Gx card: nVidia GE Force 8800 
      GTS
      Sound card: Creative Labs Sound 
      Blaster X-FI 
      Xtreme Music
      
      November 2008
        
          
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