Genre:   Action adventure

Developer & Publisher:  Shiro Games

Released:  April 2013

PC Requirements:  

    • OS: Windows 7

    • Processor: 2.5 GHz

    • Memory: 2.5 GB RAM

    • Hard Drive: 100 MB HD space



by Flotsam



Shiro games

Often, less is more, but here, more would definitely have been more. What there is, is not at all bad, but it leaves you wishing there was … well, more.

Evoland is what it suggests; a land that evolves as a homage to the development of questing style games. It starts as a blocky, big pixelled monochrome top down world with basic movement and little else. As you explore this (very) old world landscape, finding chests will result in the world evolving as computer games did – things like 2D movement, sound effects, musical accompaniment, 16 colours and so on. A sword too of course, then monsters (far more fun than hacking at bushes) then save points, and extra lives, and so on. Eventually we get to pre-rendered backgrounds and full 3D glory and after a few hours and some boss battling, you get Hero and the end.

Other “developments” abound; a store in which to buy goods, a dungeon to explore, turn based combat, a companion and puzzles. Find cards and stars as well, as adjuncts to the main goings on. Which, not surprisingly, involves helping retrieve a crystal to save a village.

You never get spoken word. But you do get just about everything else.

There is humour, not at all of it funny, in the messages and the dialogue and even in the evolvements (is that a word?) themselves - I chuckled when I got the spinning cd that suggested a screen was loading.

If you never got to the end, and even if you never played these quest types of adventures, I reckon most adventure game players would enjoy the first hour or so. It might be a little samy after that, and a little too battly.

The boss battles aren’t bad but the plethora of pop up turn based fights are annoying. You don’t really play to win them, you just have to play them. They are triggered as you explore your world map (when you get one) or other locations and there isn’t any tactics involved. Just keep playing till they are over, win some glis and xps, and move on. To another one. They felt way too much like filler.

Picking up loot doesn’t really do anything either. There needs to be loot, and other treasures liberated from all manner of things, but they felt like they were there purely because they had to be, rather than because they had any other purpose.

The high point in my view involves changing between 2D and 3D in order to solve puzzles through changing the perspective. It felt like a real puzzle, rather than a somewhat superficial add on.

More of that type of thing is the more that was needed. This is a game with an obvious affection for types of games it mimics, and its heart is in the right place. It could have been a lot more, which would have made it something worth playing in its own right, as opposed to something worth playing in order to reminisce.

Grade: C+

 I played on:

OS: Windows 7

Processor: Intel i7-3820 4GHz

RAM: 12GB Ripjaw DDR3 2133 Mhz

Video card: AMD Radeon HD 7800 2048MB



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