A new offering by Olga Fabry of
            Off studio adventure team, a Czechoslovakian Independent Game 
            Developer, was released onto the “Adventure Game Arena” a little 
            over two weeks ago. The title? Five Magical amulets, a 2D 
            Point-and-Click Amateur Adventure Game which boasts over 6600 lines 
            of text, more than 70 original hand drawn and hand painted 
            backgrounds, at least 50 characters with whom the gamer will 
            interact, dozens upon dozens of inventory items and a lyrical and 
            sensitive musical score truly appropriate to the mood of the piece.  
            From what I can gather, this game has been three years in the making 
            from conception to its free release. Yes, did you just read that? Uh 
            huh, you did. This marvelous fairytale fantasy is noted as 
            “Freeware”.
            It was easy for me to tell once the adventure 
            began that Five Magical amulets was indeed a labor of love. 
            When I was first asked to review the game, I had a few trepidations. 
            The most obvious was its size. 149 Mbs…now, I know that there are 
            many of you out there who are lucky enough to have either 
            “Broadband” or  “DSL” or “what-not” … goodie-goodie for you… but 
            there are still many prospective adventurers who are not so lucky, 
            either because of pocketbook or because of location. A 56kpb dialup 
            can take a minimum of eight hours, so for those intrepid souls who 
            are just determined to try this game, I suggest trying to download 
            overnight using a program such as “Get Right”, “Gozilla” or “Flash 
            Get” so that if your connection fails the download can be 
            re-established. If that‘s not a possibility, contact a friend who 
            can burn it onto a CDR for you. (Keep in mind that since it is 
            “Freeware” this is perfectly legal to do.) It may just surprise 
            you that Five Magical Amulets was worth the effort. Actually, my 
            secret hope is, as this adventure gains some momentum in the gaming 
            community, the Developers may see their way clear to offer this 
            venue for those with dial-up at a nominal service fee. (Maybe the 
            cost of a CDR plus shipping and handling?) Well, one can dream 
            can’t one? How intriguing it is that amateur freeware games are 
            becoming so large. 
            Now, I’m using the word “amateur” instead of 
            “independent” not to mean any slight to Olga Fabry’s efforts here. 
            I’m merely using the term as she herself has used it on her own 
            site. And I believe her efforts to be sincerely accurate as far as 
            the “true” definition of what the word “amateur” means: A person 
            or group of persons who perform an action or service for the “love” 
            of that action or service without thought of monetary gain. And 
            complete that task as well as someone who is monetarily compensated 
            for that same action or service. I believe Off studios 
            adventure team has accomplished this. 
            So, what is the game’s story about? Do you 
            remember the original “King’s Quest “Series? Or “Legend of 
            Kyrandia”? It’s similar in general  …yet still holds its own 
            uniqueness. This is a fable. ... a fairytale. Is it original? 
            Probably not… but who cares? This is a story about good versus evil, 
            where good will triumph after all. It is a story of how even a plain 
            simple country girl can become the most powerful entity in her 
            entire land. The storyline was very entertaining and the plot 
            exposition was nicely implemented.  The tale is a very basic one; 
            one that has been around since fairytales were created (and I 
            promise you, that is a very long time) and one that will 
            recreate itself over and over until the end of time itself.
            We begin this tale in an imaginary land known 
            as Nyron, deep in the quiet and fragrant forests governed by the 
            enchantress Twelga, keeper of the Green Amulet: The Amulet of Earth. 
            Twelga uses this amulet to assist her in keeping the forests of 
            Nyron in balance and all of her charges -- from the smallest 
            bumblebee to the largest brown bear -- in harmony and good health. 
            There are five Amulets, which holds the threads of existence 
            together for this ancient and magical land: The Blue Amulet of 
            Water; The White Amulet of Wind, The Yellow Amulet of Time and The 
            Red Amulet of Fire. It is Zarkyran, the wizard of Bwurk and the 
            keeper of the Red Amulet who worries Twelga.  Zarkyran has become 
            blinded with its power and has begun to take over Nyron by 
            kidnapping the King who is the keeper of the White Amulet of Wind.
            
            Twelga senses that something is no longer right 
            within the kingdom which she helps guard, and though she has spoken 
            with the other wizards in the realm, she knows that disaster will be 
            inevitable if she does not take further action.  She summons Linda, 
            her “adopted” human daughter, on the day of the young girl’s 18th 
            birthday. Twelga tells Linda of how she came to be her mother and 
            why she never taught her the ways of magic. Only someone who is pure 
            of heart can help her now. Linda is Nyron’s only hope. The 
            enchantress unfolds the legend of the Five Magical Amulets and how 
            they must be gathered together to form the Stone of Power, thus 
            wiping away forever the threat of catastrophe for the Kingdom of 
            Nyron and all of its subjects -- human or otherwise. Twelga tells 
            her beloved stepdaughter that she must take the Green Amulet of 
            Earth and travel to the distant town of Gadmore, find Twelga’s son, 
            The Wizard “Tveiram” and give him the Green Amulet.
            Linda (naturally being a pure soul in both 
            mind and spirit) accepts Twelga’s proposal. But!!! As with all 
            fairytales -- as soon as Twelga gives the amulet to her 
            stepdaughter… she vanishes into thin air! Now, it is up to Linda to 
            figure out what she needs to do to accomplish this most important 
            task for her adoptive mother, for her people and for her country. 
            And thus the quest begins for the gamer under the guise of Linda.
            
            [I’m going to tell you right now, that there 
            are a few reviews out there already about Five Magical amulets. 
            And I encourage you to read them all, for it is the informed gamer 
            who usually is the one that is the happiest. However, it isn’t my 
            intention to pick this offering apart.]
            Technically for the gamer, you just download 
            and click on the executable file. Once the game is installed, take 
            the time to have a look at the “Readme” file. This one is designed 
            to encourage the gamer to actually read it. Even the “Setup” screens 
            all have that special look that says to the gamer, “I plan to 
            entertain you with a Fable”. When one begins the adventure, the 
            enchanting music begins (and trust me… no matter WHAT other 
            review you might have read, it is far from either elevator or 
            “Dental Muzac”.) The musical score is original to Five 
            Magical amulets and was created by “Jerrot”, the end title song 
            was performed in Hebrew and is entitled Waking to a Dream, a 
            beautiful musical piece; poignantly sung by Meirav Vyhnak. If any of 
            you recall the early “Hallmark Hall of Fame Presents” 
            television series from the 1960’s, or Rodgers and Hammerstein’s 
            Cinderella, or Jerome Robbins’s Peter Pan with Mary 
            Martin  … this is what the music of Five Magical amulets is 
            like. It is light, lyrical, at times “playful” but most of all it is 
            fantasy driven … and thankfully, there aren’t any modern rock or 
            heavy metal influences in this piece. The music sweetly enwraps the 
            gamer into the world of the fairytale for its own sake without 
            overpowering it. It worked very well for me, for it pointedly added 
            that certain theatrical essence, which is vital to the ambiance of 
            the fairytale. 
            The graphics are interesting. All of them are 
            hand drawn and hand painted in a decidedly stylized manner. Are they 
            realistic? Of course not, they weren’t meant to be. We are talking 
            here about fairies that make apple rolls, talking polar bears with 
            particular tastes in cuisine and magpies that seek revenge! The 
            palette is vibrant, lively and consistent in its appearance. This 
            artwork so reminded me of rainy Saturdays spent in my local library 
            curled up in the “reading” corner with large picture books of every 
            kind of fairytale imaginable. Most of whose artwork is highly 
            impressionistic. 
            The game play was appropriate to the piece. 
            There was a flow to the way the story unfolded. The trick though was 
            to figure this out in the beginning. It was important to READ 
            the first two book graphics carefully and “Visually Listen” 
            to the opening conversation between Twelga and Linda. Haahaa, did 
            you read that? “Visually Listen”! I forgot that there were no 
            real audible voices in the game except for those in my head as 
            Olga’s game spun its fairy magic. Is my point made yet? 
            The point here being, did the plot move me? Did 
            the music encompass me? Did the visuals harken me back to another 
            time, where I was able to forget my own worries of the day even if 
            just for a little while? Did I care about the characters? Was a 
            story told? Did I have a good time playing it and was I entertained? 
            The answer to all of this is YES. 
            So, what? Does this mean that Five Magical 
            amulets is perfection, bar none? 
            No, of course not. I felt that it was terribly 
            slow in certain places and sometimes wished that there were some 
            sort of key combination to make Linda move faster. I would have 
            liked to see more standalone puzzles, a more cohesive stream of 
            consciousness in the character of Linda as she progresses through 
            the story. On the “technical writing end”, better proofreading for 
            the English version (...can’t speak at all for the Czech version 
            as I don’t understand a word.) And probably better dialogue 
            writing, as some of the translations to English were too grating and 
            too harsh for the characters to say, especially in the fourth 
            chapter. But as you can see these observations are just “nitpicky” 
            and pull nothing away from the enjoyment of the story.
            I’m merely saying that for what it was: a 
            timeless story about a simple young woman, a magical land and a 
            quest to save the world I was surprisingly and thoroughly 
            entertained.  If the old King’s Quest games and Fairytale Adventures 
            in general are your thing -- if your mouth waters every time the 
            movie, “The Princess Bride” is on the Late, Late Show, then you’ll 
            be pleased with Five Magical amulets. 
            No, I take that back… 
            …You’ll be as enchanted as I was. 
            Olga, I wish to say that it is people such as 
            yourself and the rest of your team, which keep the true spirit of 
            the “adventure gaming” alive. This was a massive undertaking for a 
            freeware game and you are to be commended for your time, your energy 
            and the sheer delight that you will undoubtedly bestow on all who 
            enjoy your game. 
             
            Inferno      
            
            
            
            
            Played on:
            Microsoft Windows XP Home Edition 2002 w/SP 1 
            Pentium 4 CPU 2.00GHz 
            512MB DDR Memory 
            Video: 64MBNVIDIA GeForce 2 MX/MX 400 AGP
            Sound: Creative SB Live
            DirectX Version: 9.0b
             
        
          
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