The Filmmaker: A Text Adventure
		
		Storycentric Worlds
		When my girls were much younger, 
		they would put cd’s on in the car by a favourite children’s entertainer, 
		and the songs were such that we would all end up singing along. Some 
		lyrics were very funny, others playfully childlike, others still with 
		that nod towards the fact that grown-ups would be listening. Years 
		later, the same entertainer reinvented himself (or rather his approach), 
		playing late night sessions in University bars, singing the very same 
		songs to the same now grown up kids, complete with actions and rowdy 
		raucousness. I know a number of 23 year olds who swear it was a whole 
		heap of fun. Well done him.
		I mention this because The 
		Filmmaker presents the same product but in a different way, and, at 
		least in my case, is presenting it to the same audience. Is it also a 
		case of well done?
		I think so.
		I played (and reviewed) The 
		Filmmaker in about 2010 when it was an independent pc game by Unimatrix 
		Productions, which was really a one man show, one Christopher Brendel. 
		It was a product of the indie software of the time, but what I remember 
		most about it was the cheesy B-Grade movie theme and its puzzles, of 
		which there were many. 
		I haven’t played the original 
		since then, so I can’t say that this is step by step exactly the same 
		game, but by and large it is. The Carson Stiles Gateway Theatre is the 
		setting, a complex that has seen its share of tragedy, both celluloid 
		and real. It's been closed for years, but is re-opening with the 
		premiere of a new film from director Claude Ferucil. His varied oeuvre 
		includes the noir classic: "A Detective Story", the sci-fi cult hit 
		"Aliens From Mars", and the animated, definitely not for kiddies flick 
		"The Fuzzies". This time it’s horror, with the forbiddingly named 
		"Primal AtmosFear", and you (Brianna) have two tickets. That was all as 
		it was.
		So too the meeting with Mr 
		Ferucil, the initial treasure hunt, the trapped souls, and the need to 
		enter his movies in order to resolve the plot. I don’t remember the 
		original end, but it no doubt involved the sort of vanquishing that 
		occurs here. So perhaps with some tweaks here and there, it is the same 
		game.
		Except this time it is text 
		based.
		You point and clicked in the 
		original. You do that here, but you point and click at the sort of 
		instructions you would have utilised in a text adventure – look at 
		table, take revolver, open chest, go down stairs. Each click is followed 
		by a description of what happened (which might be nothing), or where you 
		now are, and what you can do next. A small graphic will complement the 
		current location. 
		There are some shortcuts. A 
		compass enables you to travel in accessible directions, so there is no 
		need to select “go north” (you still need to click the desired direction 
		though). Nor do you select “use sword/toothpick/button” etc to wield 
		said item from your inventory. Equip the item it in the inventory 
		itself, and it will be usable in the game world by clicking the “use 
		item” button. If you are wrong, the game will say something like the 
		item can’t be used here, and try something else. 
		The game screen is a single 
		screen, with the top half being the graphic window and description of 
		what is going on, the bottom half being your compass, possible text 
		instructions and the use item button. A ribbon of icons on the left of 
		the screen is your avenue to the sorts of things you might expect in a 
		game – your inventory, access to a locational map showing places you 
		have visited and where you are now (helpful in using your compass to 
		move around), an information icon, giving access to your journal and the 
		notes, scraps and books you might pick up, one which shows your current 
		objective, your % progress through the game and your score, one for the 
		menu and one to return you to the game screen. It’s all very user 
		friendly, with indications that new things might have been added 
		somewhere or other. The whole screen is presented against the backdrop 
		of a stage, with theatre curtains left and right. I thought it quite 
		well done.
		Cutscenes punctuate events, 
		there is music at times and sound effects, but no spoken voice. The 
		graphics are stylised to a certain degree, but fit the mood of the whole 
		piece. You will learn about Brianna as you go, though this drops away in 
		the second half. So too you will learn about the theatre crowd, 
		especially those that remain here. 
		The puzzles are both situational 
		and straight puzzles. They aren’t brain bursting hard, but several held 
		me up for a little while as I tinkered and pondered. The main hold up 
		was not having items I needed, and having to go in search, which might 
		involve jumping in and out of the films you need to enter. Things in one 
		movie can be important to what to do in another, and I encourage you to 
		read carefully. The puzzles depend on it.
		There are codes etc, and these 
		are solved through the text instructions – rotate right, rotate left, 
		etc. Riddles can be solved in the same way. I could have done with a few 
		less Fuzzy riddles, but it was a small thing. There are two turn based 
		battles where a strategy will assist, although you might have to lose a 
		few times to work it out. Losing just means you get to try again.
		I ended with a score of 660 
		which wasn’t enough to get an achievement award, and I only had 80% of 
		the achievements. I liberated all the souls, but a particular 
		achievement and a walkthrough suggests I could have done better. 
		
		The game autosaves when you 
		exit, which is the only way to save. It works fine but it means you 
		can’t reload from an earlier point should you want to. No real reason 
		why you would need to though. There are three separate save slots, 
		meaning three games can be in progress at any one time.
		The Filmmaker was a very decent 
		length, it was different to other things I have played, and in my view 
		it was better than the original. It’s well worth a look.
		
		I played on:
		
		OS: Windows 10, 64 Bit
		
		Processor: Intel i7-6700 4GHz
		
		RAM: 32GB GDDR5
		
		Video card: AMD Radeon 
		RX 470 8192MB
		 
		
		
      	
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