A GOLDEN WAKE

 

Genre:   Adventure

Developer:  Grundislav Games

Publisher:  Wadjet Eye

Released:  October 2014

PC Requirements:  

  • OS: Windows ME or higher

  • Processor: Pentium or higher

  • Graphics: 640x400, 32-bit colour: 700 Mhz system minimum

  • DirectX: Version 5.2

  • Hard Drive: 350 MB available space

  • Sound Card: All DirectX-compatible sound cards

Additional screenshots

 

 

by flotsam

A Golden Wake

What I said in my first look:

Coupled with the star on the rise that is Wadjet Eye, it is not surprising this first look has such promise.

I am here to say the final look lived up to that promise.

Maybe the puzzles were a little easy, maybe it isnít long enough, perhaps the adventure gaming v the story banged heads a bit too often. But it was a satisfying piece of historical redemption, with a great little story going on.

Donít let the reference to ďhistoricalĒ put you off. It isnít edutainment in the remotest sense, nor is it a stuffy dramatization of past events. The tale is set in a real place, against the backdrop of real events, the sights and sounds reflect the time in question and you know how some things end (ie there was a depression) but it added to the whole thing rather than it was the whole thing.

In fact, the period shone through. At times it tried a little hard, but overall it hit the mark. Kudos to Mr Gonzalez.

As I noted in the first look, the game is a retro kinda thing in terms of its graphics, akin to the broader Wadjet Eye catalogue. Itís retro point and click all the way as well, easy to get into and easy to get along with.

Allowing for the graphic style, the game looks good and sounds good, from the jazzy notes of the score to the voices of the main players. They (the voices) fall away a little for the marginal ones but not such that I was overly concerned.

The game packs 15 years into its 7 or so hours of playtime, and the story telling does feel a little disjointed as it jumps ahead in chapters.  As far as that story is concerned, you play Alfie, a top salesman in New York, who decides to pack up and head south, for reasons you can find out for yourself, and to perhaps take advantage of a soon to be land boom. To tell you too much more would be to spoil things. Letís just say it isnít all ticketyboo for Alfie, despite how it starts and appears.

Alfie isnít real, but he is a character I liked. A little set in his ways, and the game didnít allow you to change those ways, but perhaps thatís my Telltale bias showing through.

He ran around a lot doing other peoples bidding, but that was the adventure gaming discordance going on. Quite frankly, it isnít my favourite aspect of adventure games, and I wouldnít have been at all disappointed if he had told a few people to ďgo jumpĒ (if that is an Australian expression I can translate).

These arenít the only conundrums. There are some conversation challenges which involve convincing people to make certain decisions, and a variant which involves matching buyers with their perfect house. Effort has been put into these and other aspects to add to the real estate-y feel of the game, and by and large they do a good job. 

There is an intuition system which can guide you in how to approach your conversations, should you need it. I didnít really use it as I wasnít generally in need of guidance.

The Golden Wake wasnít perfect, but was a bold ambition and is clearly a labour of love, which is not a bad thing at all. It is a worthy addition to the Wadjet pantheon.

Grade B+

I played on:

OS: Windows 7

Processor: AMD Phenom 9500 Quad Core CPU 2.2 GHz

Ram: 4.00GB DDR2 400MHz

Gx card: ATI Radeon HD 3850 512Mb

 

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