Knight 2: The Beast Within
Developer - Producer: Sierra
8MB RAM, 20 MB hard drive space, 2xCD-ROM, SVGA, DOS 5.0 or Win 3.1/Win
95, SVGA, Sound Card DAC required.
The Beast Within
Point and click 3rd person FMV Adventure
The story opens with Gabe at his typewriter in his library, in his castle,
in Rittersburg, Germany. He is attempting to write another novel and it's
just not going well. There is a knock at the door and Gerde (who has
undergone on a remarkable transformation from GK1 I might add) tells you
there is a group of villagers at the door requesting to see the
Schattenjager. It seems a wolf has killed a young village girl but this is
no ordinary wolf Gabriel is told - it is a werewolf. So begins Gabe and
Gracie's new adventure.
In this game you play both Gabe and Grace one at a time - each in a
different chapter. They each have their own inventories and own research
they are following - i.e. : Gabe is involved in a hunting lodge full of high
powered men angle and Grace is involved in researching the King Ludwig and
a lost Wagner opera connection. It's very interesting how such two diverse
stories tie together in the last chapter.
The interface is easy - point and click. There's lots of spaces for saved
games - and if you run out you can put them in a folder and start more.
There's a map for easy travel and plenty of interesting folk to talk to.
Most of the puzzles were logical. The only one that to me was a stretch
involved a cuckoo clock. Everything else seemed logical in context with the
story. I even enjoyed the basement maze and I hate mazes.
I enjoyed the game as much the second time I played it as I did the first.
Maybe even more because the second time through I could concentrate more
on the stories rather than the puzzle figuring.
8 MG Ram
20 MG hard drive
2X CD Rom
I played on a:
NVidia TnT 32 meg video card
SB AWE sound card
copyright © 2002