Gabriel Knight 3: Blood of the 
      Sacred, Blood of the Damned
      Sierra – 1999
      W98
      3D/Keyboard/mouse 
      3rd Person Adventure
      
      Story –
      
      Gabe and Grace receive an invitation to visit Prince James in Paris. Seems 
      the Stewarts have been plagued by a malady for centuries. They wake up 
      pale and exhausted and suffer from severe anemia – anemia induced by bite 
      marks on the neck. Prince James wants Gabe to protect his son Charles from 
      what the Stewarts call the “night visitors”. Well, they don’t do a very 
      good job – the first night they are there two “visitors” break into the 
      baby’s room and kidnap him. Gabe gives chase and winds up at a train 
      station where he hops the train. He is promptly knocked out and wakes up 
      at Rennes-Le-Chateau – and the search for the baby, vampires and buried 
      treasures begins
      
      Gameplay
      
      You use both the keyboard and mouse to move around in the game. Thank 
      goodness the escape key gets you where you need to be in a hurry or I’d 
      still be ambling around the village – boy, do those folks walk slow. There 
      is a map feature which is very nice – once a location appears just click 
      on it and Gabe or Grace motorcycle to it in a flash.
      
      As with GK2 you play both Gabe and Grace separately. This game is broken 
      up into 3 days and the days broken into time frames. You cannot proceed 
      into the next time frame until all the necessary actions are completed. 
      You can however continue on without all the points – I didn’t even come 
      close to having all the points possible when I finished – which could be 
      why I was a little confused on what was going on in the story.
      
      Puzzles
      
      The puzzles were your basic inventory type. A couple of them were pretty 
      far fetched. I still wonder how Mosley (yep, good old Mose is back) is 
      going to leave France with his newly doctored passport. It may have fooled 
      the motorcycle guy but I doubt the border patrol will be so gullible. The 
      most annoying part of the entire game (for me anyway) was all the map 
      making, coordinate putting stuff on Sidney (the computer). I totally lost 
      the story line while fighting this part and finally resorted to a wt in 
      order to save my sanity. Then there was this %&*$ pendulum………and I still 
      wonder how Gabe and Grace fit all that stuff into those tight jeans 
      without once showing a bulge.
      
      Conclusion
      
      Overall I wound up liking the game – the story once it was finally all 
      fleshed out, was extremely interesting and had some surprising twists to 
      it – but it took way too long for me to understand what was happening and 
      why. That could be because I missed a bunch of stuff that filled in the 
      story line better. You don’t really get the entire picture of what is 
      happening until the second to the last time frame on the last day – up 
      until then, for me anyway, it was more of a “I don't have a clue why I'm 
      doing this, but if you say I have to then okay guys”
            copyright © 2002
            
            GameBoomers