Revisiting old friends
            Hope Springs Eternal, the second 
            offering from independent adventure game developers Mikael and Eleen 
            Nyqvist and their company
            
            MDNA Games, came as a most delightful diversion for me. Normally 
            the games I review and explore are in the mystery, horror and darker 
            spectrum of the adventure genre. Now while this game is indeed 
            categorized as a “Mystery Adventure,” it is clearly on the lighter 
            side of the graph. The adventure is similar to the Nancy Drew 
            series, but with more of an adult and refined tone. It seems that, 
            following the success of Remedy (the Nyqvist’s first adventure), 
            the developers have made the decision to connect these first two 
            stories together as a recurring series: The Carol Reed Mysteries.  
            And for my part I couldn’t be happier about it. This little piece 
            was just like revisiting old friends. And indeed you do revisit 
            them, as a number of the characters from Remedy (where we were 
            first introduced to Carol and her penchant for sleuthing) return 
            once again -- in particular Katrina and the gravedigger.
            The moment I loaded Hope Springs 
            Eternal and began to explore the familiar apartment and beautiful 
            surroundings, it was as though I was returning to a favored vacation 
            hideaway.  Surely this was the place where curious and intriguing 
            adventures awaited. My reaction is probably the result of the 
            stylized look of both games. The graphical technique is the same as 
            in Remedy; it’s as though one has stepped through an 
            Impressionist Art Gallery and into one of the paintings. This gives 
            the player a sort of dream-like reality and offers an alternative 
            form of “the willing suspension of disbelief,” which is necessary in 
            all stories if the reader/player is to enter into the 
            author/designer’s world.  The impressionistic graphics work well 
            here for the various locations and storyline. I found the effect to 
            be quite relaxing; it created a desire to wander in a leisurely 
            manner through the scenery, as I pondered the various conundrums and 
            queries of the plot.
            Who is Carol Reed?
            Just who is this Carol Reed anyway? As 
            we learned previously in Remedy, Carol Reed is a young 
            Englishwoman from Nottingham who is apartment-sitting for her 
            friend, Lovisa in Norrköping, Sweden. After uncovering the mystery 
            of the disappearance of her friend, Conrad Vogel, she has decided to 
            stay for a bit longer in Norrköping and is trying to make a go as a 
            private investigator, having taken over her dear friend’s business. 
            We begin this episode when Carol receives a call from Conrad’s 
            sister, Katrina. It seems that a fellow colleague and friend, Anna, 
            has gone missing. Could Carol come right away to Katrina’s place?  
            …And the next mystery begins to quietly take shape. 
            Gameplay
            For the most part, Hope Springs Eternal 
            installed and loaded for me with few problems.  I did experience an 
            initial glitch, but this was dealt with by MDNA technical support 
            swiftly and completely. Wonderful customer service here, folks…an 
            important point to be sure. After that the game played 
            flawlessly and I experienced no crashes during the seven hours it 
            took for me to play it.
             Hope Springs Eternal is a classic 
            slideshow, point-and-click adventure game that utilizes the 
            Adventure Maker game engine. The pointer icon or “cursor” is a solid 
            medium blue arrow, which will vary in direction depending upon the 
            various bearings offered. A medium-sized blue dot will appear in 
            areas where no further progress can be attained. The cursor will 
            also change into a magnifying glass, signifying that a closer look 
            is needed. It will also change into a set of pink and blue gears 
            when there is something for Carol to interact with. The save feature 
            is the same as in most adventure games that use The Adventure Maker 
            engine; the player simply has to right-click or press ESC on the 
            keyboard, and up at the very top of the screen will appear various 
            functions which allow the player to create an infinite number of 
            saves, to load from any particular save, to enable or disable 
            transitions, or to quit the game. Hope Springs Eternal is also a 
            program for which, after the install, you can put away the CD and 
            play the game from your hard drive…nice.  This makes for a quieter 
            gaming experience, allowing the sounds of the mystery to surround 
            the player -- not the constant whir of the CD ROM drive.     
            As in any good tale, there are a number 
            of “red herrings” that try to fool the player as the mystery 
            unfolds. This story does have a solid base, great ideas, a few 
            twists and maybe a turn or two; yet I was left with the wish for 
            more plot exposition with regard to the relationships between the 
            psychological character portraits of Anna Bergion, Axel Von Fersen 
            and Axel Weber. Still, the story in Hope Springs Eternal is a clear 
            improvement. I feel that Mr. and Mrs. Nydqvist will most assuredly grow as  
            writers and storytellers as they gain more experience. While the game 
            is inherently story-driven, there is also quite a fair share of 
            inventory, sliders and “push-button” puzzles to keep us occupied. A 
            nice element added here is that you may bypass these conundrums if 
            you so desire, without fear of compromising the mystery. This makes 
            this series ideal for new adventure gamers who just want to relax 
            and enjoy the story.
                      The player may access the game’s universe through a 
            very clear graphic of the town’s map; the clue here is to visit 
            every location, and don’t be afraid to double back a number of times 
            and check everything …sometimes more than once. The game also seemed 
            to be somewhat nonlinear, which is wonderful for those gamers who 
            love to explore on their own. 
            Style
                      The music has evolved since Remedy, and while 
            the opening theme is still the same familiar tinkling of the 
            ivories, I was pleased to hear the musical underscore change its 
            timbre and melody from location to location. But not just a change 
            in tonality, a change rather in its character, exactly capturing the 
            diverse “visual phrases” and moments within the “personality” of the 
            mystery. Lovely…an immense improvement, Mikael -- you should be 
            proud. The various Foley or sound effects were logical and 
            appropriate, although I did expect more footfalls in places where 
            there were none. The voice work was quietly succinct, with Sara 
            Louise Eriksson reprising her role as the inquisitive Carol Reed.
            One very interesting point here is 
            the chance, finally, to hear and see Mikael and yes, even the 
            indomitable Sarah Louise, who lent both their voices and likenesses 
            to this episode. We also get the hear the elusive Eleen Nyqvist as 
            well...I was sure that I saw in the credits as one of the characters 
            too, but I was wrong...maybe just wishful thinking on my part. So, 
            where do they 
            appear, and just whom do they visually portray???
            “Forget it --- I’m not spilling the beans here,
            you’ll just have to play Hope Springs Eternal and figure it out for 
            yourselves!!!
            Hint: Watching the credits here is a must!”
            The look of Hope Springs Eternal has 
            not really changed since Remedy.  And you know what? I like 
            that. The Nydqvists have created, in this series, an incredibly 
            delicate and peaceful atmosphere (unusual for a game of mystery,) 
            much like a strand of shimmering freshwater pearls -- each different 
            in its warmth and hue, yet similar in form and content. The 
            conscious choice to incorporate this particular impressionistic 
            graphical style subliminally binds the two games together, much like 
            a beautiful piece of jewelry that encircles a graceful wrist. It 
            leaves me eager for future episodes of The Carol Reed Mysteries to 
            complete this elegant bracelet.  
            Conclusion 
            There is plenty to do and see here, 
            including a myriad of Easter Eggs and cameos (a few are physical 
            and many are written, so keep a weathered eye out for them). So, 
            the question now becomes, would I recommend this game to the 
            Adventure Community? Absolutely. For the price point and ease of 
            play, I found it truly a delightful diversion. New gamers will 
            appreciate its ease and accessible gameplay; they’ll gain a positive 
            experience from Hope Springs Eternal. Expert gamers will most likely 
            view it as a welcomed respite …a day’s outing, ready to permeate and 
            embellish the mind of the inquisitive.
            …Inferno
             
            Grade B+
            Minimum 
            requirements:
            Pentium 800 or higher,
            64 MB RAM, 8 MB video card, 
            500 MB free hard drive space, 
            Win 98, but 2000 or XP is recommended. 
            The game runs in 1024 x 768 resolution.
            Played on:
            Microsoft Windows XP Home Edition 
            2002 w/SP 1 
            Pentium 4 CPU 2.00GHz 
            512MB DDR Memory
            Directx9c 
            Video: 64MBNVIDIA GeForce 2 MX/MX 400 AGPDriver version: 
            6.14.0010.7801
            Sound: Creative SB Live
            10-2005