House of Tesla: Definitive Edition

 

 

 

 

 

 

 

 

 

 

 

 

Genre: Adventure    

Developer & Publisher: Blue Brain Games              

Released: September 23, 2025               

Requirements: OS: Windows 10 or higher

Processor: Intel Core i5

Memory: 16 GB RAM

Graphics: Nvidia GeForce GTX 970

DirectX: Version 10

Storage: 10 GB available space

 

 

 

 

 

 

 

 

 

 

 

 

 

By flotsam

The House of Tesla: Definitive Edition

Blue Brain Games

I don’t know terribly much about Nikola Tesla, but I paid an earlier visit to one of Blue Brain’s Da Vinci abodes, and it was enough me to make me visit here. I did a ‘first look’ about 18 months ago, then an update, but never got to the final game. So this ‘definitive edition’ release was the perfect opportunity to reconnect and explore the rest of the house.

I was glad I did.

This version says that it is the product of “everything we’ve learned since launch, and everything we’ve improved based on community feedback.” Each Chapter has been reworked for better flow, the graphics have been enhanced and there is a rebuilt finale. As I understand it, it is what you get if you paid attention to the things people said about your game and reworked it to address that feedback.

I can’t say whether its better, having not finished the earlier version, but I can say well done to the makers for listening and responding to players.

Things begin with Tesla coming-to on the floor covered in debris. He has no memory of how things came to this, but having dusted himself off he sets about inquiring. Which starts in his office, and which functions as a tutorial for the gameplay. Which is a good thing, as the interface isn't the most intuitive I have experienced, and its also rather fiddly. If you have played a Da Vinci you will know what to expect, but a refresher tutorial might still be welcomed.

In short, it's all done with the mouse and in the first person. You progress node to node by double clicking, and at each node you can click and hold to drag the scene around you, often through 360 degrees. Double click again to zoom in on somewhere or something else, and perhaps do it again. Right click (and perhaps again) to back out. The cursor changing to a magnifying glass or a hand will indicate something that warrants further attention. On many occasions you will also have to mimic actions (e.g., pull, turn, slide etc.) with your mouse.

You will settle in, and its well worth the effort, so don’t be put off if it feels cumbersome at first.

Whilst there is a narrative going on as a result of the documents and ‘memories’ you find, this is primarily about the puzzles. And there are so very many. Layers upon layers of puzzling, many involving machines and contraptions, big and small, clues littered through the drawings and other material you collect. Build things, repair things, restore power to other things, or simply guide a marble down a runway for no other reason than its another puzzle. Various locations are like big puzzle boxes in themselves, the Egyptian room being a favourite example. If there isn’t a collective noun for puzzles, it should perhaps be Tesla.

Some puzzles are multipart, others are just right there in front of you. Some are on a grand scale, others far more intimate. Repair a full sized locomotive, move cargo with a crane, pilot a toy tugboat, rewire the arm of an automaton and… so much more.

I confess I had a ball, and never got tired of the result of completing a puzzle being yet another puzzle (well, perhaps a few times). They aren’t all like that, and when more elaborate things happened in the gameworld it was always a buzz, and at times even exhilarating. But another puzzle was never far away, so if you like a few puzzles mixed in with your dominant narrative, this isn’t the game for you.

It looks spectacular, which accentuates many of the puzzles. If they looked dull and uninteresting they might begin to feel dull and uninteresting. Instead, many are intricately beautiful in their construction, and even the most basic have a degree of visual quality about them. More generally, there is meticulous attention to detail throughout, and it feels real as a result.

Sound wise, Tesla’s is the only voice you will hear, and only in his flashback memories, everything else being read (e.g., “there is no power here,” “I need something to make that work”). Sound effects abound (though you won’t hear any footsteps), and a changing soundtrack underpins things (I did turn it down).

Little animations accompany many of your efforts, bringing to ‘life’ the factories and buildings you do things in and the things you do within them, and more lengthy cutscenes occur throughout. Tesla’s memories are presented via a sequence of static scenes.

You will gather items but will rarely have more than a few at a time. They sit left of screen, and some have to be fiddled with or combined with another item to be complete, indicated by an attached icon.

Two other things sit on the left. One is a hint icon, assuming you leave it on in the options menu. It will deliver a series of nudges building towards a more direct ‘what to do,’ should you choose to click on it. You will have to wait a while between nudges, but it certainly helps keep things moving along.

As does the ‘skip the puzzle’ icon, which will show up when that capacity is available. Not every puzzle has that option, but rest assured that if it doesn’t, it is a reasonably straightforward solve (except perhaps right at the end). You will again have to wait a little while to use it, which encourages you to keep trying, but when you have had enough just click the button and the puzzle is solved.

Both those aspects, along with the information in your journal, should ensure you never get bogged down. I utilised both of them, and the former is particularly good in terms of helping rather than just outright telling.

To the right of screen is the main menu icon, as well as your journal. All your collected information is in there, as well as Tesla’s thoughts on what he discovers, and a little scribbling sound and a visual exclamation mark will indicate a new entry. Its bookmarked and well collated, and I would recommend checking it out whenever it scribbles at you.  Clues and possible next steps abound.

The final icon to the right enables you to activate a gizmo you will find very early, and which enables you to see and re-route the flow of electricity.  It is important in solving a number of puzzles

I already said I don't know much about Tesla, but a bit of research suggests the story is wrapped around people and events in his life.  I confess that I am not sure I fully put together the threads of the narrative, but for me that wasn't the main game so I didn't really care.  That said, I did enjoy what unfolded which made it much more than just an elaborate series of escape rooms, although the denouement I am still not sure about.

What else can I tell you?

Some puzzles have a reset button, but not many.  Backing out of a puzzle doesn't reset it, so once you start fiddling, you have to live with the results.  The game saves automatically when you exit and that is the only save you have.  You simply continue next time you play, although you can pick the start point of any completed chapter should you want to.

How long it is will depend upon how often you use the hint and skip buttons, but based on my own experience and a bit of Googling, I can't imagine there is anything less than at least a dozen hours here for most players, and perhaps half that again.  However long it takes you, if puzzles are your thing, this is a house for you.

 

I played on:OS: Windows 11, 64 bit

Processor: Itel i7-9700K 3.7 GHz

RAM: Corsair Dominator Platinum RGB DDR4 32 GB

Video card: AMD Radeon RX 580 8192 MB

 

 

 

GameBoomers Review Guidelines

February 2026

design copyright© 2026 GameBoomers Group

 GB Reviews Index