Journey to 
            the Center of the Earth (JCE) follows the exploits of Ariane, an 
            attractive, ambitious photojournalist. Ariane is retracing the 
            footsteps of the unlikely heroes of A Journey to the Center of the 
            Earth (the book) written by Jules Verne in 1864. Beneath Iceland’s 
            frozen volcanoes she’s stumbled across the ultimate 
            headline-grabbing scoop. She’s also stumbled into the inner workings 
            of a conspiracy that entangles two hitherto unknown civilizations.
            
            Visually and aurally, this game has a distinct “WOW!” factor going 
            for it. JCE’s 3D environments are vibrantly colorful and feature a 
            surprisingly sharp graphical resolution. These worlds have an 
            authentic lived-in character. There are picturesque architectural 
            forms, unique imperfections in the stone tiles of the floor, rust 
            trails beneath the metal window frames. Water effects are 
            beautifully realistic. Fabrics sway in the breeze. Startling yet 
            recognizable beasts wander through the scenes. 
            
            Amid these marvelous surroundings, the story explores two very 
            different utopian societies. One society has based its beliefs on 
            scientific reason, the other on natural living and the discipline of 
            magic. The game delves into our heroine’s reactions to each culture 
            and the effect – both real and potential -- of bringing the values 
            of our non-utopian world to bear on these pristine highly-focused 
            communities.
            
            There are various characters to meet on Ariane’s journeys. The main 
            characters have memorable personalities, but some of the minor 
            characters (who turn out later not to be so minor) are easily 
            forgotten. Conversation with characters is rather brief, especially 
            when compared to, say, The Longest Journey. I thought the amount of 
            dialogue was just about right, though more interaction might have 
            given me a better glimpse into the motivations of the minor 
            characters. Dialogue writing and voice acting are both solid. 
            Although this isn’t a comical game, there are snatches of humor 
            throughout. Ariane tells one laid-back unanimated character: “I’ll 
            be back to see you later.” He responds: “Okay, I won’t have budged 
            an inch!” 
            
            The game has an engaging high tech/scientific gloss for what is 
            essentially the telling of a far-fetched tale. There are references 
            to the characters from the Jules Verne book, and to the history of 
            the exploration and settlement of the underground world. Ariane puts 
            her laptop to good use, both to analyze what’s going on around her 
            and to receive messages and news bulletins from the world she has 
            left behind.
            
            JCE has two endings. The developers have made the unusual choice of 
            inserting one of the endings much earlier in the game than the 
            other. The game pauses at the tipping point of a moral dilemma, 
            which our heroine resolves by walking either through a wide door or 
            a narrow one.
            
            The choice that gives you more gameplay also spends more time 
            developing the story. You go back to previous locations and work 
            your way through the conspiracy until the truth is revealed. I 
            confess that I would have enjoyed a few new locations here – 
            especially because the worlds in the game are so well developed. 
            However, the story definitely carried me along even through familiar 
            territory. I found myself caring deeply about the fate of the 
            dual-societies, though it was nerve-wracking near the end to observe 
            the meditative pace of the back-to-nature one. A catastrophic threat 
            is approaching, and the extremely relaxed victims demand that Ariane 
            scurry around running errands for them before they will assist her 
            in saving their own world.
            
            Both endings, though not full of wiz-bang effects or revelations, 
            are interesting and satisfying. 
            
            The music adds greatly to the gaming experience. It is delicate and 
            lyrical, which perfectly suits the game environments. There were 
            places in the game where I stopped for awhile just to listen to the 
            music -- I wish that the music had been used much more throughout. 
            Ambient sounds are well done in each location. 
            
            Now for the quibbles: although there is a nice range of entertaining 
            gameplay in JCE -- from stand-alone strategy puzzles to mechanical 
            puzzles and inventory puzzles -- there are also moments of intense 
            frustration. Frustration for this gamer arose because of the 
            inconsistencies in the hotspots. Sometimes hotspots are easy to 
            find. Other times they appear from out of nowhere after an 
            unidentifiable triggering event occurs. A few times they never 
            appeared at all, so that solving a puzzle involved clicking until 
            the cursor activated a hotspot where previously there had been no 
            sign of one.
            
            Beyond the hotspot inconsistencies, there are two high-end 
            tear-your-hair-out puzzles in the game. One puzzle has you placing 
            tiles around a portal. Each tile has its own symbol. For the puzzle 
            to work, the meaning of the symbols on the tiles should be 
            susceptible to reasonable deciphering, but (as frequently occurs in 
            this kind of puzzle) symbols are amenable to so many different 
            interpretations that recourse to a walkthrough is necessary. By the 
            end of the game, the meaning of each tile becomes a little more 
            obvious – unfortunately the puzzle is at the game’s beginning. 
            
            The second hair-tearing puzzle is called Initiation Alley. Here you 
            have to activate resonating wooden poles as you go back and forth 
            and back and forth, pausing to draw pictures and take notes. In 
            other words, the challenge uses repetitive movement within a 
            structured path to slow down the solution. You can figure out this 
            puzzle by sheer determination if you keep slogging through. However, 
            any little error – and the poles look enough alike that it’s very 
            easy to make an error – means that you will have to backtrack and 
            figure out where your notes were wrong. You really need a secretary 
            (or a note-taking playing partner) to ensure accuracy.
            
            Further, I’ve rarely had as much trouble moving from place to place 
            while using the mouse as I had in JCE. Directional hotspots 
            (represented by footprints) are frequently tiny, forcing you to pass 
            the cursor over the spot several times before you can find and click 
            on it. The footprints occur at various intervals – sometimes in the 
            middle of the screen, but more often down at the farthest edges. 
            Sometimes the hotspots are placed in such a way that in order to go 
            forward, you first have to move sideways. Sometimes no directional 
            hotspots can be found, so you click around wildly.
            
            There is also an odd two-step move that Ariane often performs if she 
            can’t decide which direction to go: she spins around in a whirling 
            dance until she hits the hotspot that sends her on her way. It isn’t 
            unusual for the directional hotspots to send our heroine over to a 
            location where she actually blocks the element needed to solve a 
            puzzle. Every time she moves somewhere new, you need to shift Ariane 
            slightly to the side to see if she is covering something important.
            
            
            In addition to the aforementioned technical problems, the game 
            crashed five times. On the whole, I thought JCE’s strengths 
            outweighed its frustrations. Still, I can’t help wondering how much 
            more fluidly the game would have played if more care had been taken 
            with movement controls and hotspot placement, and if there had been 
            less game-lengthening back-and-forthing. 
            
            Quick List for Journey to the Center of the Earth
            
            Third person perspective, frustrating mouse control. Sumptuous 3D 
            graphics in an authentically-realized world. Fun critters. Cutscenes 
            vary in quality, though one in particular is magnificent. Occasional 
            graphical glitches: stuttering, one slow-down, heroine able to run 
            right through furniture and pedestrians. Five crashes (I suggest you 
            save before getting on the altimonorail). Nice range of puzzles; 
            however there are hotspot inconsistencies plus a couple of puzzles 
            that are real stumpers. No sliding tile puzzles, no mazes, no timed 
            puzzles, one sound puzzle. The inventory is easy to use, though it 
            may cover up hotspots on the screen when activated. Visit the 
            Preferences Menu before playing – lots of ways to tweak your game 
            there. No dead-ending, no dying, two well-done game endings. 
            Unlimited saves. Exceptional music, good voice acting, good dramatic 
            tension and a story that keeps you guessing the identity of friend 
            and foe. Game length: long. Aimed at gamers who like to explore 
            fantastical environments while caught up in a thought-provoking 
            story.
            
            Final Grade: B  
        
          
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