Ignore Them

Genre:   Indie Horror Adventure

Developer & Publisher:  Strenga Games

Released: April 2017

PC Requirements (minimum):  

  • OS: WINDOWS® XP or later
  • Processor: Any
  • Memory: 200 MB RAM
  • Storage: 200 MB available space




by flotsam


Just Ignore Them

Strenga Games

I am sure every eight year old has had monsters in the closet or under the bed. We all know the way to deal with them is to just ignore them. Except when they are real and you can’t.

This is a little top down isometric point and click number that apparently hails from down my way. A bit of horror, some pixelly exploring, some puzzles to solve and some monsters to overcome. And a little bad language.

It has very linear progression, but costs very little, and it gave me a few hours of enjoyment. I got the bad end, which was rather bad indeed for those concerned, especially when compared to the good end, which was much more positive. The end is based on the limited choices you make throughout the game, and you can watch the other on YouTube if you don’t want to try again.

There is no spoken word, dialogue being in speech bubbles, with a little animated pop up head of the character who is speaking. Occasionally there is a voiceover – no little pop-up, just words on the screen. There is some stylised ambient sound, and other noises and music, so it isn’t a silent escapade.

It is point and click simplicity for adventure players. Left click interact, right click look. Moving the mouse to the top of screen produces the inventory ribbon, where you can examine, combine and use a limited number of items. The save game and option menu is up there as well. Save at will, which is useful given you can be eaten by a monster or two. Not often, but they are about, so take note of the clues and proceed accordingly. If you do end up as a meal, the game will return you to an earlier point.

The game world will also be familiar to anyone who has played a game with this type of perspective. The characters look a tad manga, particularly in their pop up speaking mode, and each separate screen can be big or small, depending on the environment. The cockpit of the plane for instance is much smaller than the carpark of the hotel. I think this approach generally works well to provide a further third dimension, and it does so here.

Apparently there is a convoluted Easter Egg sequence, and many references to games within the horror genre. I only know because I visited the Steam forum/forums/fora?? but it was worth the visit. I finished the game but only got 20 of 33 achievements so there is clearly some more exploring or engaging to do.

It clocked in at just under 3 hours, although I reckon at least 30 minutes of that was spent backtracking up and down the plane – even when you think you have an objective, there is a lot of to and fro. But as I said it cost me next to nothing, did what it did more than adequately, and importantly delivered some entertainment.

I played on:

OS: Windows 10, 64 Bit

Processor: Intel i7-6700 4GHz


Video card: AMD Radeon RX 470 8192MB



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