Strenga
                          Games
                    I am sure every eight year old
                      has had monsters in the closet or under the bed.
                      We all know the way to deal with them is to just
                      ignore them. Except when they are real and you
                      can’t.
                    This is a little top down
                      isometric point and click number that apparently
                      hails from down my way. A bit of horror, some
                      pixelly exploring, some puzzles to solve and some
                      monsters to overcome. And a little bad language. 
                    It has very linear progression,
                      but costs very little, and it gave me a few hours
                      of enjoyment. I got the bad end, which was rather
                      bad indeed for those concerned, especially when
                      compared to the good end, which was much more
                      positive. The end is based on the limited choices
                      you make throughout the game, and you can watch
                      the other on YouTube if you don’t want to try
                      again.
                    There is no spoken word,
                      dialogue being in speech bubbles, with a little
                      animated pop up head of the character who is
                      speaking. Occasionally there is a voiceover – no
                      little pop-up, just words on the screen. There is
                      some stylised ambient sound, and other noises and
                      music, so it isn’t a silent escapade. 
                    It is point and click
                      simplicity for adventure players. Left click
                      interact, right click look. Moving the mouse to
                      the top of screen produces the inventory ribbon,
                      where you can examine, combine and use a limited
                      number of items. The save game and option menu is
                      up there as well. Save at will, which is useful
                      given you can be eaten by a monster or two. Not
                      often, but they are about, so take note of the
                      clues and proceed accordingly. If you do end up as
                      a meal, the game will return you to an earlier
                      point.
                    The game world will also be
                      familiar to anyone who has played a game with this
                      type of perspective. The characters look a tad
                      manga, particularly in their pop up speaking mode,
                      and each separate screen can be big or small,
                      depending on the environment. The cockpit of the
                      plane for instance is much smaller than the
                      carpark of the hotel. I think this approach
                      generally works well to provide a further third
                      dimension, and it does so here.
                    Apparently there is a
                      convoluted Easter Egg sequence, and many
                      references to games within the horror genre. I
                      only know because I visited the Steam
                      forum/forums/fora?? but it was worth the visit. I
                      finished the game but only got 20 of 33
                      achievements so there is clearly some more
                      exploring or engaging to do.
                    It clocked in at just under 3
                      hours, although I reckon at least 30 minutes of
                      that was spent backtracking up and down the plane
                      – even when you think you have an objective, there
                      is a lot of to and fro. But as I said it cost me
                      next to nothing, did what it did more than
                      adequately, and importantly delivered some
                      entertainment.