Kathy Rain


Genre: Adventure - Point-and-click

Works on: Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.9+)

Languages: Audio and text: English. Text only: Deutsch, français

Features: single-player - achievements

Released: May 5, 2016

Size: 336.5 MB

Company: Clifftop Games / Raw Fury




By Oldmariner


Kathy Rain

Minimum system requirements - Windows: XP / Vista / 7 / 8 / 10

Processor: 300 MHz Processor

Memory: 128 MB RAM

Graphics: 320 x 240 32 bit

DirectX: Version 9.0

Storage: 1 GB available space

Additional Notes: Video: DirectX & Directdraw Supported

Mouse, Keyboard

Recommended system requirements - Windows: 7 / 8 / 10

Processor: 1 GHz or faster 32-bit (x86) or 64-bit (x64) processor

Memory: 2 GB RAM

Graphics: DirectX 9 graphics device with WDDM 1.0 or higher driver

DirectX: Version 9.0

Storage: 1 GB available space

Mouse, Keyboard


Kathy Rain is an indie-produced game using the AGS engine. For those of you familiar with this type of game you are aware the graphics are best described as retro. With that said the visual effects are greatly improved within the AGS engine. The game looks and feels similar to the Blackwell series of games. Your initial screen offers the choices of New, Load, Options, and Quit. During play the ESC key produces the same screen with variations. They are: Resume, Save, Load, Options and Quit. Most choices speak for themselves, though a description of Options is in order. It is there where you can adjust Timeout, a selection allowing you to alter speech presentations. Timeout is set at default to off. Here you have an option to always wait for mouse click to advance to the next statement. At default, speech is allowed to proceed as it would in a normal conversation. Using Timeout you must click the mouse after each comment  to hear the next statement. Within Options you can select Game Controls to reveal a listing of instructions for use of mouse, notebook and the spacebar. The spacebar highlights interactive items on your screen when you hold it down.

Also in Options you find adjustments for Volume Controls, Mouse Speed and Speech. The latter allows you select (text only) language display to French or German subtitles instead of the default language, English. A right mouse click will highlight options for an interactive object. They vary, but the most common are Use, Look, Think, Talk. A left mouse click highlights the item. In inventory, when clicking on an item to pick up for use, the choice offered is “Combine Key (or whatever the item is) with,” rather than saying take or use. You create something else by dragging an item onto another in inventory. To apply it directly into the scene, drag it to something or someone. The game randomly creates auto saves and you can make your own saves at any time. They appear to be unlimited, though I admit I did not create a lot of saves. It only took me an hour to find where they hid those elusive files.

I played the DRM-free GOG version. For this version the saves were found at C:/GOG Games/Kathy Rain. Sounds simple doesn’t it? There is no save folder. The save files are piled up with many other files in the root folder, Kathy Rain. The game is available from several sources, however it appears all but GOG sell Steam Keys only. GOG to my chagrin incorporates Achievements using their Galaxy program.


Kathy Rain is the name of your protagonist. She is a second year college student estranged from her family. The game opens with Kathy learning of her grandfather’s death. Upon visiting her grandmother following the funeral, strange events are reported to her. She takes it upon herself to investigate the odd and seemingly supernatural incidents. Kathy comes to believe her grandfather’s death was not an accident. You play as Kathy throughout a story-driven game in third person.

Physical puzzles are few and not difficult. They come in the form of lock picking, discovering passwords, and a mini maze toward the end. The majority of advancing through this game is from storytelling, as the problem solving is generated through your investigation. Gameplay for the most part is quite similar to the Blackwell series with a smattering of Gabriel Knight: Sins of the Fathers. It is far from GK1, however there is always a sense of danger and the supernatural. I did not encounter a way for Kathy to die in the game.  Kathy is an unconventional young woman who dresses and looks like a biker. In fact when exiting a scene your map consists of a screen showing Kathy revving up her bike, and you click upon the location to go there.

Primarily you learn what your next step is through conversations with other characters. I played the game over four sessions, perhaps taking five hours in total. Timing depends upon how long it takes you to pick up on the clues. In a few scenes, some rather rough language is scripted that is certain to offend some people. Sometimes off color remarks are scene appropriate, though a creative writer could easily find better descriptive terms. In this case, the choice of words opted for shock value. If you are easily offended, be warned. As for the length of the game, think of those television movies made to fit within a two hour time frame to accommodate forty-five minutes of commercials. Though a mostly interesting game, it could have been a lot better. As you unravel the mystery, you will find a compelling story line. There are several possible villains and it is not obvious who it may be at first.

The supernatural aspect was never fully explained, nor were the characters. The sense of otherworldly spirits or aliens is present throughout. But their origins or motivations are not explained. There is a dream scene where the Red Man is talking with the White Man. I forget the latter’s name. He appeared all white so I’ll go with that since his buddy is called Red Man. I don’t recall White Man making another appearance. There is almost nothing to flesh out these characters or describe what they are about. We learn almost nothing about Kathy’s opponents. All in all it is an entertaining game, but it could have been much more had attention been paid to the details and some depth added to the script. The ending as constructed leaves one to question, what happened? Kathy Rain presents an interesting heroine who shows promise, but we know too little about her. It is fair to say development of the other characters is nonexistent.


All in all I find Kathy Rain to be a compelling character. The story, despite it’s shortcomings, is one that holds your attention and draws a player in with its ever present danger. Allusions to the supernatural and/or aliens tends to demand that you push through to the end. Its pluses outweigh the shortfalls and it is a worthy play. I particularly enjoyed Kathy’s take no prisoners attitude and her fearless doggedness. For a budget title, you will get your money’s worth. This game’s edginess coupled with our heroine’s final comment suggest that if lucky, we will see another of Kathy’s adventures. Final comment you ask? When speaking to Eve, Kathy did say, “Try not to do that the next time.” Is that a tease or a promise?


GameBoomers Review Guidelines

May 2016

design copyright© 2016 GameBoomers Group

 GB Reviews Index