A Long Road Home
		One Bit 
		Studio
		As described on its website, A 
		Long Road Home is an indie point and click adventure game, created in a 
		top down, 2D perspective. The gameplay harkens back to the adventure 
		games of old, with lots of text descriptions, puzzle solving and item 
		usage.
		Usually when you see a game like 
		this, it screams RPG, especially when you descend into tunnels and 
		catacombs under a comparatively tranquil village. You expect to be 
		vanquishing foes with swords and/or magic, and to be dying fairly 
		regularly.
		Except in A Long Road Home, you 
		don't.
		Everything is point and click 
		adventury, finding and using items, reviewing notes and books, solving 
		codes and deciphering recipes to create bombs. There are beasts to be 
		vanquished, but they require a puzzle solve, not an actiony twitch. 
		Everything is done with the mouse, except for entering information to 
		solve certain puzzles (e.g. “who sent you”) which is done with the 
		keyboard. If you have paid attention to what you find, or have indeed 
		been sent by someone and aren’t trying to gain entry by trickery, type 
		the answer and move on.
		The game casts you in the role 
		of a character named by you, at least for Chapters 1 and 3. Said 
		character (let’s call him flotsam) has been wounded and separated from 
		his family. Now recovered, flotsam must set forth and find his mother 
		and sister, although getting out of the village isn’t as easy as simply 
		leaving. Needless to say, it gets a lot more complicated, and involves 
		soul stealing, world conquering, dimensional travelling and a being 
		called Amuna.
		Chapter 2 casts you as the 
		sister. She has a pivotal part to play, far more intricate than simply 
		being found. I will say no more.
		There is no spoken word in A 
		Long Road Home, all conversations being read. A ribbon at the bottom of 
		the screen types the dialogue (accompanied by an old fashioned 
		typewriter clickety-clack) two lines at a time, and waits for you to 
		click when you want the next two. It is a complicated and detailed plot, 
		and there are lots of people to speak with and errands to run. Throw in 
		the books and letters and other things, and there is a lot to read. What 
		you read is very occasionally “gritty”, sometimes funny, and never 
		becomes a chore. There is musical accompaniment, which helps set the 
		mood at the various scenes, as well as limited sound effects. When 
		overlaid on the game world, it all amounts to a rather engaging whole.
		There is a rudimentary look 
		about things, but I did find it appealing. This was helped by the almost 
		anime look of the characters, and the excitable little hop they 
		sometimes engaged in. Some screens scroll left and right, and even up 
		and down, but others are single screens; exits on all of them lead to a 
		load and a new location.
		Puzzling is a mix of inventory 
		based and puzzle solves, challenging at times but not hard. You can 
		combine items in your inventory, an essential part of a few puzzle 
		solves, and you can also examine some items further. It is also where 
		you read the books and diaries you collect. 
		I generally knew what my 
		objective was, but there was a bit of aimless wandering, particularly in 
		Chapter 3, and some back and forth in that same Chapter which borders on 
		becoming tedious. As well, while you can pick up all manner of items 
		simply because they are there, for one item at least, not only can’t you 
		pick it up before the appropriate trigger, you won’t even know you can 
		enter the location where you will find it until then. Everything up 
		until then cried “nothing to do/see here”, and nothing about the trigger 
		suggested that was where you needed to go back to. It felt like unfair 
		and unnecessary filler.
		I also hit some cantankerous 
		hotspots that wouldn’t respond as they were supposed to (a walkthrough 
		made it clear what should have happened), but discovered that leaving 
		and coming back, and even exiting the game, sometimes helped. I can’t 
		offer any further explanation.
		You can save at will, and the 
		game also autosaves now and then. Make sure you toggle the screen size 
		at the initial window to play full screen. There is a choice to make at 
		the end. 
		A Long Road Home took me about 
		eight hours, and notwithstanding the irritants I confess to enjoying it 
		quite a lot. 
		
		I played on:
		
		OS: Windows 10, 64 Bit
		
		Processor: Intel i7-6700 4GHz
		
		RAM: 32GB GDDR5
		
		Video card: AMD Radeon 
		RX 470 8192MB
		 
		
		
      	
      	
      GameBoomers Review Guidelines
      
      February 2017
        
          
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