"The Last Door: 
		Season Two" continues the story begun in Season One of "The Last Door." 
		But where you played the game as Jeremiah Dewitt in the first season, 
		you play as his psychiatrist and friend, Dr. John Wakefield, in Season 
		Two. Jeremiah has gone missing (if you played through Season One, you 
		know how this came about), and Dr. Wakefield is determined to find out 
		what happened to Dewitt and help him, if possible. For much of the game, 
		Dr. Wakefield is assisted in his search for Dewitt by his colleague, Dr. 
		Johan Kaufmann.
		Among the places you visit are a madhouse, an opium 
		den, a burned-out church, and a walled-up apartment. You visit the home 
		of a former scientist, once considered brilliant, whose mind has 
		apparently deteriorated as a result of his investigations into forbidden 
		subject matter. You also visit a mostly deserted coastal town where 
		people claim to have seen strange monsters, and you delve into the 
		mythology of an island where the strange customs of the inhabitants are 
		based on fear. In the final episode, you explore the world beyond "The 
		Veil," still searching for Dewitt.
		Season Two consists of a brief Interlude and four 
		episodes:
		
		Interlude: "The Mask With No Eyes" / "The Eyeless Mask"
		Episode 
		One: "The Playwright"
		Episode 
		Two: "My Dearest Visitor"
		Episode 
		Three: "The Reunion"
		Episode 
		Four: "Beyond the Curtain"
		Although there is a brief recap of what took place 
		in Season One at the beginning of Season Two, the developers recommend 
		playing Season One before playing Season Two. Without playing Season 
		One, you have less of a feel for the kind of person Jeremiah Dewitt is 
		(or was). At the end of Season Two, you, as Dr. Wakefield, are given a 
		choice of whether or not to save Dewitt, and the end of the game will 
		have less impact if you've never played as Dewitt. 
		Graphics are the same pixellated style as in the 
		first Season, in the same bright yet haunting colors. The original 
		music, by Carlos Viola, is very well done, ranging from orchestral to 
		somber piano music to ominous ambient music. It adds greatly to the 
		overall mood of the game.
		Controls in "The Last Door: Season Two" are simple 
		point-and-click. The inventory bar is always visible at the bottom of 
		the screen. Clicking a magnifying glass icon at the left end of the 
		inventory bar before clicking another inventory item will provide you 
		with a text description of the second item, or occasionally a close-up 
		view of that item. While in game, use the Escape key to access Continue, 
		Options, and Exit to Main Menu. 
		Options include Language (a choice of English or 
		Spanish in my game), Fullscreen or Windowed,  separate volume controls 
		for Effects and Music, and Options for Closed Captions and 
		Dyslexia-friendly fonts. The Dyslexia-friendly fonts are not pixellated, 
		so if you have trouble reading the default pixellated text, you might 
		choose the Dyslexia-friendly font even if you're not dyslexic.
		The "Closed Captions" option describes sound 
		effects. Since the game has no voice acting, there is always text on 
		screen during conversations, whether you use "Closed Captions" or not. 
		The text does not progress until you left-click it -- a vast improvement 
		over games that move on to the next text before you are finished reading 
		(or make you sit there waiting long after you've finished reading). 
		The first time I ran the game, the default 
		resolution was set to 1024x768. A dropdown box offered a choice of 
		either full screen or widescreen and resolutions up to 1920x1200. The 
		game was apparently designed for widescreen, because when I checked the 
		"Extras" menu with options set to 1620x1200, the right side of the 
		candelabra was chopped off. "Extras" included in my preview copy of the 
		Collector's Edition were the interlude "The Mask With No Eyes," 
		Achievements, and Credits. 
		The game automatically saves when you exit. There 
		is no option for multiple saves within an episode, but you can choose 
		which of the four episodes you want to play, and the game seems to 
		remember your last exit point (save) in a particular episode. So, for 
		example, you could go back and replay Episode 1 without losing your 
		place in Episode 3. 
		Some people have reported getting headaches looking 
		at The Last Door because of the size of the pixels, including people who 
		never had a problem playing Sierra's old "Quest" games from the 1980's 
		(which had smaller "pixels" than The Last Door). So if you've never 
		played Season One, you might want to try the free Season One Pilot 
		Episode, either online (in your web browser) or as a download from
		
		The Last Door website here to make sure the pixels won't give you a 
		headache.
		If you enjoyed The Last Door: Season One (or the 
		individual episodes), you'll enjoy Season Two, which completes the 
		story. 
		 
		
		
      	
      	
      GameBoomers Review Guidelines
      
      May 2016
        
          
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