Lure of The Temptress 
      (A Horse, a hero, a good girl and a very very bad girl) 
      
      Lure of the Temptress is the first game offered to the gaming world by a 
      then fledgling development company,  Revolution Software. Released in 
      1991-92, the game has been resurrected by Sold Out Software. This company 
      has done a superb job of re-mastering older classic games to CD Rom. 
      Despite it’s age in gaming life, Temptress fared fairly well. It is the 
      classic tale of good vs. evil. Our hero with great reluctance finds 
      himself on a mission with the King’s Guard to set out and defeat an 
      alluring but ethically challenged temptress. It seems that things are not 
      right in our fair kingdom of Turnvale. Our hero, however, is a reluctant 
      warrior. In fact, he had tried to sneak away quietly into the night, but 
      his horse had other plans. Unfortunately, the evil sorceress has gathered 
      an army of unearthly demonoid critters. The demon horde goes to battle and 
      the King and his men are most foully dispatched. Our hero finds himself in 
      a dark, dank dungeon. He must save the day and the kingdom. That is of 
      course if  he can get out of that dungeon, past the demonic guards and 
      perhaps give his horse a good talking to.
      
      Quest 1: Installing the game
      
      I wouldn’t normally give install tips at the beginning of a review, but 
      this is an ancient game by PC standards. I also have the game in an older 
      format - but there are some quirky moves you have to make with setting up 
      a formatted disc and all to save. There is also a horrendous copy 
      protection feature where you have to flip through a game manual and match 
      up little characters that are on each page with what the game requests 
      before it’ll load. Don’t go there. The game as set up by Sold Out is 
      wonderfully easy to get up and running. Well at least as far as I know it 
      does for W98 and earlier.
      
      Copy the contents of the disc to a folder on your hard drive. Being highly 
      creative (cough) I named mine "Lure". Then just click on the Lure.exe file 
      in that folder and the game starts up. What is nice is that I didn’t have 
      to change any resolution or color settings. After that you can save easily 
      to your HD in that folder. There are 15 save slots available, which I 
      found to be more than enough. It was easier to load and play than many 
      newer games released in 1995 and 1996. One more thing. Apparently some or 
      all of these games have a weird little flaw where an important item will 
      simply not be where it should. However it is resolved by choosing restart 
      as soon as the main game screen comes up. I would do this at the beginning 
      of the game just in case. After that your game should play with no 
      problems.
      
      I did a search and located a Brit site that has the game for 8.00 USD and 
      3.00 shipping 
      http://www.4pccd.co.uk/under5-2.html 4PCCD - Lure of the 
      Temptress/Sold Out version.
      
      Quest 2: The Playing of the Game
      
      The interface is standard point and click. It has a menu type selection 
      for varied actions. For those who are familiar with the classic Lucas Arts 
      games - this won’t be new. You right click on an object and you’ll get a 
      listing… "get", "open", and so on. Leave it highlighted on the option you 
      want and left click. You also get a standard "look" action when ever you 
      left click on a cursor highlighted object or person. Click on any spot and 
      the hero will go there. Large arrows appear at places where you can exit 
      or walk. If you took advantage of copying the files to your HD from the 
      CD-ROM - then saves are done through the menu bar at the top. The learning 
      curve on this seemed fairly brief for the most part, though there are 
      times you have to "tell" or order another character to do something for 
      you. You have to thread together the order and this can be awkward at 
      times. Essentially you select "tell" as the action option. Then you will 
      get a list of actions as in "go to" "use" and so on. Then you get another 
      list of options as to where they must go or what they must use and so on. 
      I found this to be cumbersome at times and on other times it didn’t seem 
      to get through and I had to repeat the order. It didn’t make me stop 
      playing - but it does impact the rating I would give the game. Now for 
       the story and other highlights. 
      
      Quest 3: The Telling of the Tale
      
      The opening of the game is a slide show of silhouettes and graphics 
      interspersed with a scripted story of how our hero got where he is. I like 
      this when it is done well and like the opening to GK1, Revolution did a 
      great job with this and other cut scenes in the game. There aren’t very 
      many - but it does add a nice touch.  Given the age of the title I was 
      impressed with some of the effects in the opening sequence. The story is 
      advanced through the basic seeking out objects and talking to the game 
      characters. The game environment is built like a maze. Yes that word that 
      gamers have been known to cringe at. I would strongly advise walking 
      around and roughly charting what exit leads to what place. I got used to 
      it and got familiar with some of the pathways to common places, but you 
      can do a lot of wandering. The story itself is the classic quest based 
      theme. One of the high points of the game is that the dialogue has the 
      earmarks of classic Revolution dialogue. People are sarcastic in many of 
      their responses and I enjoyed the conversations and the responses were not 
      at all predictable. Definitely one of the pluses and a factor that kept me 
      going despite some of the drawbacks. 
      
      Quest 4: The Good People of the game
      
      Revolution used a type of real time program in the game that they called 
      "Virtual Theatre". Basically this means that the NPC’s in the game walk 
      around with their own agendas and at unpredictable intervals. I am not 
      sure exactly why they did this, as it really doesn’t add that much to the 
      game. Essentially you have to add chasing people down to your wandering 
      around trying to remember how to get to this place or that. Fortunately 
      they don’t roam very far and there are usually others you also need to 
      talk to., find or give something to. The other thing is that you can do 
      things in any particular order as you progress to the major points of the 
      game, so I managed to keep going and never really felt stuck. The 
      characters themselves have very distinct personalities. I enjoyed this 
      aspect of the game very much. There is your devoted servant of sorts who 
      is an aspiring jester. There is the girl (isn’t there always one in any 
      good quest?). There is a sneaky trader, a lusty barmaid, a thick headed 
      barbarian, a voluptuous and thoroughly bad temptress, and the nasty Skorl 
      warriers. They apparently love wine and aren’t too bright. There are many 
      others that you run into and they all have a smart comeback or two. Well - 
      except the Skorl warriers. "Out of my way - uman!" is their primary 
      comment. Revolution has a real flair for creating interesting characters 
      in their games and they didn’t skimp in this area in their first release.
      
      
      Quest 5: The puzzles or Challenges
      
      With a few exceptions, there weren’t really any puzzles in this game. You 
      spend much of your time using inventory items in logical ways. A peg won’t 
      turn - it needs to be greased. A lock needs to be picked, a fire lit. 
      There were however some challenges that were unique and stumped me for a 
      little while. You may need to spy a bit, eavesdrop and the like. You can’t 
      jump the gun in this game either. You may think that something looks 
      useful or needs to be interacted with - but until your character "notices 
      it" - You can’t interact with it and won’t even get a highlight on the 
      object. So be liberal with your left click "look at" feature. This part of 
      the game was another strength to me and one of the things that makes the 
      game worthwhile. One of the drawbacks of the game however are two awkward 
      fighting elements. I got stuck for awhile on the first one til I realized 
      that there really wasn’t a strategy to it - you just stood and kept right 
      clicking til the guy was vanquished. It was an awkward interface and 
      didn’t add to the game at all. I would have ditched these - they felt 
      tacked on and were frustrating at best. SO be aware if you can’t stand 
      even a hint of clicking up and down a character to swing an axe down or at 
      a creature - save your game dollars for another game. There are only two 
      of these though and after you succeed at the first one - the next one will 
      not be a problem. 
      
      Quest 6: The other stuff
      
      The music, if you want to call it that is the standard tinny background 
      music from games put out in the late 80’s and early 90’s. I turned it off 
      after a while. There are no voices in the game, so it really isn’t needed. 
      Every once in a while I would get bored with the quiet and turn it back on 
      for just a bit.  The graphics are actually quite good for the age of this 
      game. If you have played Beneath A Steel Sky - they are the same and maybe 
      even a shade better. This was a surprise since Steel Sky came out later.
      
      And they lived happily ever after…..
      
      Overall, I liked Temptress. I wouldn’t put it in my top 20 or maybe even 
      30 games of all times. But it was fairly long, I liked the characters, 
      general game play and had a fairly good time. It also was fun to see the 
      beginnings of Revolution. I have all of their games and definitely liked 
      seeing their first game. I wouldn’t spend a fortune on this game. It is 
      harder to find these days.  I had seen it for sale online at a number of 
      British retailers, but only found one this research trip. That site and 
      the price of ordering is listed under the install part of this review..
      
      
      Final Grade 
      
      I think the dialogue, challenges and characters make this game worth a 
      try. However due to the two awkward fight bits,  maze game environment and 
      the associated constant ramblings looking for people and things I would 
      have to give this game a C+ or in GB parlance 3 Baags.
      
      Min Specs:
      
      The box specs are so minimum - I doubt anyone’s machine can’t handle the 
      game requirements. As to whether it’ll install and play on any OS after 
      W98. That I can’t say.
        
          
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