Genre:    Psychological horror adventure              

Developer & Publisher:    MPR ART Hallucinations            

Released:  January 2015              

Requirements (recommended):

    • OS: Windows 7 and up only // Not compatible Windows 10
    • Processor: 1ghz Pentium compatible CPU
    • Memory: 1 GB RAM
    • Graphics: Direct3D 11 capable discrete video card with 1GB VRAM
    • Storage: 70 MB available space
    • Additional Notes: Widescreen HD display (720p or 1080p grade)




By flotsam


The Lady

MPR Art Hallucinations

You have your demons, and I certainly have mine. The Lady is a part of Michael Patrick Rogers – the MPR in the production house – dealing with his.

I don’t know Mr Rogers, and all that I know about him comes from the interweb. All of that came about as a result of my googling after having experienced The Lady. Not finished or played, but played around with and wondered what it was all about.

I am glad I did. It didn’t make The Lady better or worse, but it made it different. And I appreciate having been able to dance with her.

The game is, frankly, disturbing visually, and grating aurally. The Lady herself looks like no other game character. As a game, it is best described as bewildering. What am I doing, what is going on here, what do I have to do, how do I do it. You can say that about many adventure games, but not usually about something so minimalist and contained. The interaction is limited to moving the eponymous lady left and right across a short side scrolling screen, avoiding or “defeating” a number of environmental elements, until you do what is necessary to trigger the way to the next level.

In the first level, you avoid falling shards of glass, which you can destroy if you can’t avoid, observed through a broken glass window, against an aural canvass slightly akin to scraping your nails on a chalk board. In the next, you can’t avoid the strands of barb wire, and simply have to walk through them, causing bloody damage but not such to end the game. And so on.

You can’t save. At all. Either you finish or you start again. Sustain too much damage and you will get thrown back at least a level, if not to the start. I have gotten as far as needing to avoid falling scissors, but not to the end. I have spent a lot longer in play time than in the point to point time it can take to get to that part.

In an interview I found, Mr Rogers says this about The Lady:

“The game is really like a stream of conscious, or a simulation of what it’s like to experience a panic attack from beginning to end”.

On the MPR Art Hallucinations Facebook page he describes the sequel in production as follows:

“It's another game about myself, except this time it doesn't explore anxiety, it will explore deep paralyzing depression”.

As a game, I doubt The Lady will be for many GB players. But it is clear it is personal, and part of something that was, at the very least, cathartic for the maker. I would not presume to say whether it in any way simulates what Mr Roger’s says about it, only because, as he also says “You never know what someone is going through; everyone is in their own reality”.  I agree, and therefore your perception and your experience of those things won’t be his, and they won’t be mine, but all of them will be real.

I played on:

OS: Windows 7

Processor: Intel i7-3820 4GHz

RAM: 12GB Ripjaw DDR3 2133 Mhz

Video card: AMD Radeon HD 7800 2048MB


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