MADievals: Episode 1




Genre:    Adventure 

Developer:   2finger

Publisher:    Daring Touch, Meangrip Productions

Released:   July 16, 2019            

Requirements (minimum):


  • OS: Windows 7 or higher (64-bit)
  • Processor: 2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: AMD Radeon HD 7750 / Nvidia Geforce GTX 650 or higher
  • Storage: 3 GB available space
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Sound Card: DirectX 9.0c compatible sound card with latest drivers



By flotsam


MADievals: Episode 1


Meet Rusty, a fearless knight and hunter of precious relics, searching for the Idol Lamp in the cursed Realm of Manzasun. As a hunt for a relic should be, nothing is simple, and the seemingly mundane will likely require some convoluted activity.

MADieval is a light hearted romp, with a sense of humour that won’t always hit the mark but will likely generate a chuckle or three. The game pokes fun at itself, and other things as well. It’s colourful, 3D and point and click, and while there are limited locations in this first episode there is a fair bit to do. All of it involves finding and using items to solve conundrums in order to be able to find and use more things to solve more conundrums.

As you would expect, not everything can be done before you have e.g. had certain conversations, or examined certain objects. I suspect there are more trigger points than I was aware of, simply because I had already done whatever the necessary action was. Nonetheless, while I scratched my head at times, it wasn’t particularly hard, and moved along at a good pace as a result.

Much of the episode takes place in or around the most idiosyncratic cemetery you are likely to find. Being dead doesn’t stop the occupants being involved in various ways, or at least their graves. The one with a fridge of ice cream sundaes is probably my favourite, and all have an interesting tale to tell.

The paladin Macho Turtle is guardian of the cemetery, and will be a source of information and assistance, all the more so once you fix his vision problems. So too Roy, who appears seemingly from nowhere and about whom you can find out more yourself. Ye Ole Toilet requires some careful examination, and there are a range of (seemingly) unrelated fantastical events going on in the background (and even the foreground) as the game goes on.

The visual approach to the game is excellent. You don’t have a fixed perspective, rather the “camera” swoops and soars to create a sense of space and an almost cinematic feel. It might be behind you, alongside you, or even below you looking up. Occasionally you will have to move a small distance to get the camera to swing to enable you to see and therefore access another part of the scene, but it is in no way inhibiting. I liked it a lot.

There is a musical score to pretty much the entire episode, changing as the mood and activity requires. Ambient sound is also present, characters (and non) are all voiced, and it all comes together to admirably accompany the excellent visuals.

The opening sequence functions as a tongue in cheek tutorial to the game play. Point and click to move, double click to run, and left click an item of interest to bring up the action icons. The inventory is top of screen, right click to examine and left click to use. You can save at will, and it autosaves as you exit. It’s all very straightforward.

There is a lot to like in the two or so hours it took me. When I left Rusty, he was lying seemingly unconscious on the ground as a result of a misfiring helm. There was still a fair bit left to do (I haven’t yet figured out the ice cream sundaes). I hope Episode 2 is not far behind.


I played on:

OS: Windows 10, 64 Bit

Processor: Intel i7-9700k 3.7 GHz

RAM: Corsair Dominator Platinum RGB DDR4 32GB

Video card: AMD Radeon RX 580 8192MB


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