Metal Dead



Genre:   Adventure

Developer:   Walk Thru Walls Studios

Publisher:    Lezard Interactive

Released:  April 2012

PC Requirements:  

  • OS : Windows XP / Vista / 7 (32 or 64-bit)

  • RAM: 512 MB

  • Video Card: DirectDraw compatible, PixelShader 1.4/DirectX 9.0c capable.

  • HDD: 1.4 GB

  • DirectX: 9.0c






by flotsam


Hailing from down under, and with a confessed admiration for both the adventure game genre and the work of Tim Schafer, Ron Gilbert, Al Lowe and Jane Jensen, Walk Thru Wall’s indie debut kicks (and shoots, explodes, splatters and munches) quite a few goals, and only a few own ones.

Lest you thought there were enough zombies in the world, think again. They do seem to be the new black, but Metal Dead presents them in a colourful, offbeat, Adventure Game Studio package that manages to be different and yet keep faith with the rules (zombie and adventure).

Ronnie and Malcolm are Metalheads* on a collision course (literally) with a zombie apocalypse. A surgical intervention later, and they are off to the top floor of the MediGeniTech facility to see what this apocalypse is all about, and why it seems to be congregating outside the building.

You know it won’t be straightforward.

It will however be witty and funny, depending on your taste in humour and your familiarity with the genres (zombie and adventure). Popular culture gets a look-in as well. Metal Dead is irreverent, sometimes crass, and isn’t beyond a little toilet humour and a good old fashioned risqué double entendre. It was a mixed bag for me, not all of it hitting the mark, and some completely missing, but enough of it worked across its five or so hours to keep me entertained.

There is no spoken word and the game is rather wordy, so get ready for a fair bit of reading. The sound effects, especially the icky squishy ones, compensate for the lack of voice, but that same lack tends to accentuate the somewhat repetitive nature of the soundtrack.

The plot is rather fanciful, outrageously at times, especially at the end. It’s in keeping with the over-the-top nature of the whole thing.

I liked the look a lot, the slightly big heads and bug eyes providing the right amount of weird. Ditto the many and varied characters. The zombies, whether whole or in part, remained pretty much focused on their culinary goal.

Ronnie and Malcolm begin as pals and continue as such, even after a mishap or two. You control Malcolm, the less metally of the pair, but Ronnie is never far away. Too close for comfort perhaps, but always there with a helpful hint when the going gets tough or for just a bit of repartee.

Like the games from the time of the luminaries mentioned above, this is third person point and click through and through. Cycle through a small array of icons to interact with the game world, and to select and manage inventory items. Conundrums are all inventory based, and while some held me up, it isn’t a hard game, helped by the Ronnie hint system. It plays in a medium sized window, rather than full screen, or perhaps I just couldn’t work it out. Save at will.

It’s also cheap.

There is talk of another game in the Metal Dead world, and there was enough in this one to make me come back. Malcolm himself warrants another outing. And I will certainly check out whatever else might emerge through these walls.


I played on:

OS: Windows 7

Processor: AMD Phenom 9500 Quad Core CPU 2.2 GHz

Ram: 4.00GB DDR2 400MHz

Gx card: ATI Radeon HD 3850 512Mb

*A heavy metal music devotee for those not in the know.

Metal Dead can be purchased via download from The Adventure Shop.


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