Mosaic

 

 

Genre:    Adventure 

Developer:   Krillbite Studio

Publisher:    Raw Fury  

Released:   December 5, 2019          

Requirements (minimum):

  • OS: Windows 7 or later (64-bit)
  • Processor: Intel i3 3220 / AMD Phenom II x4 970 
  • Memory: 1024 MB RAM
  • Graphics: Nvidia Geforce GTX 465 / Radeon HD 5700 
  • Storage: 3 GB available space
  • Sound Card: Optional, but highly recommended
  • DirectX: version 11
  • Additional Notes: requires 64-bit processor and operating system

 

 

By Dan Peach

Mosaic

Krillbite Studio

Mosaic, developed by Krillbite Studio, and published by Raw Fury, is a 3rd person "...narrative driven modern adventure game." It's not really an adventure game at all - it's a walking simulator, with some simple puzzle elements, and some built in mini-games.

The game's story is pretty simple: you get up, you brush your teeth, you travel to work, you do your job, you come home, and then you rinse and repeat until the end of time, or, I guess, until you die presumably. This is a game about the dull monotony of life. How we're all just cogs in one huge machine. How, if we let it, life will just pass us by unnoticed. It's not terribly interesting, or engaging, and yet... I was strangely pulled into its world, and was never bored, despite that central theme.

The game handles its ideas pretty well, although I do question whether or not the game is ultimately saying much of anything. We all can relate to the idea of trudging through life, each new day feeling exactly the same as the last, so you won't come away from this experience with any great revelations. But, having said that, again, I was strangely inspired by it. I felt like it captured these feelings so well, that it made me stop and think a moment about things, and consider what I could do to my own life to mitigate those feelings. I think the game wants you to do that. Its dull, gray, cold graphics are permeated with sporadic spots of colour - places you can walk to that feel a little warmer, to stand in the sun and dream; places where cool looking people play cool music to break up the soul crushing industrial background hiss. And all for just a fleeting moment, as the inevitability of your dull and pointless reality simply waits patiently behind you with open arms, ready to welcome you back to the assembly line of life. That is what the game is really about. Finding those moments throughout your day. Maybe you won't ever break out and reach dizzying new heights of super wonderful excitement, but there's always something to see, to hear, to find, to experience, that can keep your heart from becoming a stone cold slab of flesh, each beat an echo of a forgotten dream… or something.

In terms of gameplay, mostly what you'll be doing is walking. Each day is about just getting to work. But each day brings something a little different along the way. Guide a butterfly through some obstacles, avoid the big boot of "the man" trying to step on you, face yourself in a weird maze of mirrors. It all gets pretty surreal, mimicking the mix of emotions that swirl around our minds day in and day out. And then, when you finally do get to work, what do you have to do? Well, just reach your milestone for the day of course. How? Through a simple, and yet quite confusing little game. Things come out of things, and you have to make them go up to reach a certain place. Other things will attack your progress, so you'll have to use a range of skills, which you acquire over the days, to make sure you get to your milestone. I'm not explaining it very well at all, but that's because I don't really know how to. I still don't fully understand what I was doing, or how I was doing it, but I definitely did find it compelling and quite satisfying when I achieved my goals. And that's another idea that the game subtly examines: there's a certain comfort to conformity, simplicity, and overall mediocrity. Life rewards you for it. Maybe not with anything grand, but with safety. And feeling safe is a powerful thing.

One final thing about the game, which is something I actually really liked a lot, were the things you could do on your cell phone. Included on your phone right away is a little game called Blip Blop. Blip Blop simply involves you clicking a button over and over again to get more points, which then unlock a few other things, which you use to get more points, and then even more points, and basically just more and more and more. It was not strategic at all, but it was very addictive. Couple that with the Steam achievements that you can get by playing, and you might just find yourself forgetting the core game, and sitting on your bed (in the game and in real life), clicking the blip button over and over again. Forget work! You gotta have more blips and blops, right? More and more. And more. But why? No reason. It's just what we do these days. We click around on the net, on social media, essentially not doing or achieving much of anything. But its passes the time, and it makes us feel good. And the corporations benefit. We're doing it for them really. Awww, we are so nice. Blip....blop....blip....blop.

Other phone privileges? A dating app, where you swipe people who all look exactly the same, left or right, all day long, never getting any interest yourself. Yay! But you keep doing it anyway. Might work out in the end, right? And thirdly, there is a BitCoin type trading app, where no matter what price you buy your coins at, you can never ever sell them for more ever again. At least, that's how it seemed to me. And I was genuinely quite upset about this. The game was getting to me by this point. I felt put upon. I felt swindled. I felt like I just needed to catch a break. Finally, the game ended, and I was happy. Happy to be free. Happy to have some peace. Hmm, it's quite deep actually.

So, in conclusion, Mosaic boasts some really nice graphics, zero interaction with other characters (except for a fish - I don't know - you'll have to play), mildly irritating mouse controls, some not so puzzly puzzles, some cool mini-games and phones interactions, and a story and set of ideas which are certainly interesting, if not ultimately ground breaking. I recommend playing it, however it's very expensive for its 2-3 hour playtime, and so I wouldn't recommend it unless it's quite heavily discounted.

GameBoomers Review Guidelines

January 2020

design copyright© 2020 GameBoomers Group

 GB Reviews Index