Myha: Return to the Lost Island

 

 

Genre:    Adventure 

Developer:   Denis Martin, Simon Says: Play!

Publisher:    Simon Says: Play!  

Released:   April 14, 2019     

Requirements (minimum):

 

  • OS: 64-bit Windows 7, 8.1, 10 
  • Processor: Quad Core Intel i5 3.4 GHz or equivalent
  • Memory: 4 GB RAM
  • Graphics: Geforce GTX 470 or equivalent
  • Storage: 5 GB available space
  • Sound Card: any
  • DirectX: version 11
  • Additional Notes: Mouse and keyboard. Includes hearing aid and colorblind options.

 

 

 

By flotsam

 

Myha: Return to the Lost Island

Simon Says: Play! / Denis Martin

This is what you get when you take all the good bits of your earlier games and get rid of almost all the not so good bits (did I mention there was no blue matter??!!), and combine it with the best bits of another game. And clearly have a passion for all things Myst-y.

If you too like Mystyness, I can’t imagine why you wouldn’t play this.

Of their games that I have played, Simon did ASA and Catyph, and Denis did RoonSehv, all of which I have reviewed here at GB. None are perfect, but all are worth playing if you like solitary puzzling, and you can read the reviews to sort out which might appeal to you.

But do play this.

That is not to diminish the others but as I have already said, all the best bits end up here. So it is the sum of the experiences to date, and all the better for it.

You are a cosmonaut, sent to the Moon in response to a distress call to try and locate a missing member of an earlier expedition. You soon encounter a black cube, familiar to you if you have played Simon’s earlier games but which is unnecessary for playing this one. But it’s a weird cube to say the least. Which is where the planet Myha comes in.

I liked the fact that from the get go there were many places you could explore. Being contained to a relatively small environment wasn’t an issue. I also liked that it forsook node to node progression and adopted the complete free-wheeling, go anywhere, look all around locomotion that so much better reflects an exploratory nature.

So too that sorting out what to do and where to go first is a consideration. Yet there is an (almost) obvious staring point, if you explore a little bit first. So it eases you into what is to come.

Which isn’t easy. No hand holding here. The whys and the wherefores are as much a part of the puzzling as the puzzles themselves. Get out the brain and the pencil and the notebook and settle in. Explore thoroughly and carefully, then do it again. There are numbers and colours, as well as patterns to be unravelled. A number system to be more precise.

I can’t say I didn’t need help but I didn’t think that the puzzles were unfair. My resort to a walkthrough at times didn’t overwhelm the puzzling challenge, and I was well pleased with my own efforts, and didn’t think less of the game for the need to have a prod here and there.

If you miss something though there is little to tell you where or what that was, so backtracking is highly likely. Which isn’t too onerous. Myha isn’t terribly big, and while there is a lack of sharpness and a bit of blockiness to some of the environment (even on the ultra setting), it still looks good. So going back over the island was never a chore.

The game though was a little directionless at times. I always wonder whether the failing is mine in such situations, but there were occasions when I didn’t know what it was I was supposed to do to unlock the way forward. Did I lack an item, or the brain power to move on, or had I just missed a hotspot somewhere? That is clearly part of the challenge in itself – reset the table and try again. But I still thought a little more “heads up” here and there would have been welcomed.

Fiddling with some stuff can also be a little bit, well, fiddly. But a little patience for a misstep here and there saw me through those places.

There is ambient sound as well as a musical score, and rather interestingly you can choose how often the music kicks in (rare, normal and frequent). Indeed, the ability to tweak most settings is a big plus, including having additional cues available for the auditory and colour puzzles. I would also suggest enlarging the cursor size in the options, as the default is quite small and faint, making it hard to see at times.

There is not a lot of animation in the settings, but nor is it a static environment. There is plenty to suggest a living place. You will find bits and pieces, including audio logs, all part of a broader tale. Active cursors will indicate something to do. Save at will, map the keyboard commands to any keys you chose, and settle in for many hours of first person puzzling enjoyment.

I played on:

OS: Windows 10, 64 Bit
Processor: Intel i7-9700K 3.7GHz
RAM: Corsair Dominator Platinum RGB DDR4 32GB
Video card: AMD Radeon RX 580 8192MB

 

GameBoomers Review Guidelines

March 2020

design copyright© 2020 GameBoomers Group

 GB Reviews Index