You have to admire a franchise that 
      is still going strong at nineteen games, with two more already in 
      production. However given that there are at least 300 titles if you count 
      the original publications plus the Simon & Schuster Nancy Drew Mysteries 
      and Nancy Drew Files, there is plenty of fodder to keep Her Interactive 
      going for quite some time.
      This is about the sixth Nancy Drew game I have 
      played, although a number of those were with one or other of my daughters. 
      My daughters are now far more interested in real life than they are in 
      gaming, so I now fly solo. I have to confess Nancy Drew is not my first 
      choice when it comes to choosing a new game to play, and that to date I 
      have played them in order to review them. But I also have to confess that 
      I was pleasantly surprised with The Haunting of Castle Malloy, and 
      found it a definite step up from The Creature of Kapu Cave, 
      the last Nancy Drew game I had played.
      This time Nancy is in Ireland, to be maid of honour 
      at Kyler Mallory’s wedding. Except that Matt the groom is missing, perhaps 
      playing one of his infamous pranks, or perhaps taken by fairies or 
      something more sinister. Kit probably knows more than he is admitting, and 
      Donal knows all there is to know about folklore. If a banshee is involved, 
      then death is close at hand; Matt’s maybe?
      Nancy of course is the one to set things right. 
      Sleuthing is what she does, and is what she does here. Along with sorting 
      out some wedding details as she goes – seating charts and wedding 
      invitations are just two of her contributions.
      3 bags full
      Indeed, there is no end to Nancy’s talents. By the 
      time she leaves to fly back to the United States, she will have mixed 
      drinks at the local tavern, filled in on drums for a missing musician, 
      mustered and shorn a pen full of sheep and completed upwards of twenty 
      puzzles of varying complexity. Downtime is not in Nancy’s vocabulary.
      To me, the puzzles were the high point. Which is not 
      something I expected. I described many of the puzzles in Kapu Cave 
      as “repetitious filler”, and whilst there is some of that here, it’s the 
      exception rather than the rule. They are still a little “stuck on” rather 
      than being integrated into the plot, but that’s a minor complaint. 
      Littered right through the game, they provide a good degree of interest 
      and challenge.
      With so many of them, you are bound to find ones you 
      like and ones you don’t. Collecting sheep was a bit of a dud, and mixing 
      drinks and playing the drums were a little too arcade like for my tastes. 
      So too were playing the games machines in the tavern. But if they are to 
      your liking you can play them more than once for fun, and perhaps get a 
      tick in the achievements certificate at the end of the game. Some will be 
      familiar – a slider, a Tower of Hanoi and placing gear wheels on a machine 
      for example – but others are less so. I particularly enjoyed the dollhouse 
      puzzles, in which the placement of the dolls was akin to a logic puzzle, 
      and the otter puzzle gave me a challenge in excess of its seeming 
      simplicity.
      These puzzles are fairly well self-contained, 
      everything you need being right there in front of you, albeit perhaps 
      after you have found a piece or two. Other puzzles are more complex, 
      requiring note taking and book reading and a bit of brain power to unravel 
      their objectives and then their solutions. The standing stones and the 
      tower desk puzzles are good examples. Other puzzles also intersect, with 
      the solution in one feeding into the solution of the next – the answer to 
      lowering the castle wall requires an understanding of a successful solve 
      elsewhere.
      You will come across many of the puzzles right from 
      the start, although you may not have all the pieces necessary. Both the 
      slider and the gear wheel puzzles, for instance, can be accessed as soon 
      as you arrive at the Castle. However, you will need to solve other puzzles 
      to be rewarded with the pieces necessary to complete them. This is common 
      throughout the game, with almost every puzzle solve giving you something 
      necessary elsewhere. You find some objects lying around, but most you have 
      to earn.
      The plot by comparison was a little drab, although I 
      wasn’t expecting the high-tech (if a little silly) finale amongst the bogs 
      and fens and leprechauns. The voice acting is good as always, and all 
      dialogue comes with subtitles. Mild dialogue trees give you some 
      involvement in the provision of information, although I couldn’t find a 
      way to skip or advance the dialogue. A minor irritation if you have heard 
      something before or have read ahead. 
      On your own
      In the last few games the Hardy Boys have been 
      participants, but they are absent here, preferring instead to be solving 
      their own Hidden Theft. You can ring Ned and Bess, but seemingly 
      for a chat and little else. As with all Nancy Drew games, you can play as 
      a Junior or Senior detective, and whilst Ned and/or Bess gave you clues as 
      a Junior detective in earlier games I played, at Castle Malloy you get 
      them (so it seems) from a fortunetelling machine. Junior detective also 
      gives you a task list to keep track of what to do, something Nancy says 
      you do not need as a Senior detective, and a few of the puzzles at least 
      have less complicated solves as a Junior detective.
      Whichever you choose, a tutorial is available at the 
      start of the game to get you familiar with the interface and game 
      mechanics. You can ignore it if you wish. Instructions abound for many of 
      the conundrums throughout the game, but some puzzles require a bit of hit 
      and miss to work out how they work. I thought at times this was a little 
      unbalanced – the instructions for mixing drinks, for instance, are 
      voluminous, yet nonexistent for disposing of the chemicals. I exploded 
      (literally) quite a few times just working out how to manipulate the 
      machinery involved.
      Whether playing as a Junior or Senior, exploding, 
      drowning in the bog, or plummeting down a missing stairwell results in a 
      second (or third or fourth) chance that returns you to just prior to the 
      fatal moment. So there is no need to worry about saving as you go in case 
      of disaster. Saving, though, can help you save money in undertaking tasks 
      that require a coin or two; simply restore if you don’t like the result!
      An aspect I hadn’t come across in earlier games was 
      a third person perspective when Nancy travels outside the castle between 
      locations. Simply drag the magnifying glass cursor and off she goes.
      How to
      A simple set of active cursors will tell you there 
      are things to be examined or interacted with. Icons along the bottom of 
      the screen give you access to your inventory, Nancy’s journal and (if 
      playing Junior detective) the task list. The save and load screens are 
      also accessible there. A purse shows your current money situation, and 
      some puzzles will result in a temporary icon needed as part of the 
      solution. Point and click your way around in response to icons which show 
      where you can move and turn.
      What else? There is a maze which you only have to 
      traverse once, and you can tweak various settings. The musical score was 
      okay, and I liked that when I pressed the exit icon, the game did exactly 
      that (no asking was I sure or anything else). You get a little typed out 
      “good news, bad news” message when you meet an untimely end. Once or twice 
      this is amusing, but after a while becomes irritating when all you want to 
      do is try again. The sheep hair designs are pretty freaky.
      For some reason, the game would not start by using 
      the desktop icon or the program icon in the start menu, even after I 
      removed and reloaded the game. I had to start through the autorun icon on 
      one of the discs. Not a big deal, but not something that should occur.
      Oh, and Nancy runs off the road whilst talking on a 
      mobile phone at the start of the game. A lesson to her and everyone else.
      The Haunting of Castle Malloy 
      was certainly the best experience I have had with Nancy Drew. If you 
      haven’t played one before, my advice is start with this. If you have 
      played before and have become a little jaded with the offerings, you (like 
      me) might be pleasantly surprised. And for all those fans who have played 
      all previous eighteen and can’t wait to get to the Bahamas in the next 
      instalment, you probably didn’t need any of this.
      B+
      
      October 2008
        
          
            design copyright © 
            2008
            
            GameBoomers
            
            Group