Nancy Drew: Legend of the Crystal Skull

 

 

 

Genre:   Adventure

Developer & Publisher:    Her Interactive

Released:  October 2007

PC Requirements:   1 GHz or greater Pentium or equivalent class CPU, 128 MB of RAM, 1 GB or more of hard drive space, 32 MB DirectX 9.0 compatible video card, 16 bit DirectX compatible sound card, 24X CD-ROM drive, mouse, and speakers

Walkthrough

 

 

 

 

by Looney4Labs

 

“Warning: Best to play this game in the dark. If it’s day, close all the shades. If it’s night, turn off the lights.”

With this admonition, we are introduced to the latest offering in the Nancy Drew series, Legend of the Crystal Skull. Nancy Drew and her best friend, Bess Marvin, have arrived in New Orleans for a serious weekend of shopping, music, and fun. But first, Nancy has to check on Henry Bolet, a university acquaintance of her longtime beau, Ned. Henry’s only relative, Bruno Bolet, recently passed away and Ned wants to be sure that Henry is okay.

Trivia: The most famous and mysterious crystal skull is known as the Mitchell-Hedges skull.

Story

Nancy leaves Bess in their French Quarter hotel and takes a cab to Henry’s place. It is a dark and relentlessly stormy night. She knocks and the door slowly swings open. Our intrepid sleuth enters, calls out and…….oh no, you’ll have to discover the rest for yourself.

Trivia: Ana Hedges claims she unearthed the skull in 1926 in Belize, but her claims were never substantiated.

Interface

Crystal Skull is told from the first person viewpoint. It is totally mouse controlled. Arrows indicate where Nancy can move, and a click takes you there. Happily, it is Alt+Tab friendly.

You can save at will and you name your own saves. In addition, you see a small screenshot and saves are unlimited.

As in all Nancy Drew games, you can play either as a Junior or a Senior Detective. As a Senior investigator, I often felt at sea as to what I should be doing and why. Fortunately, the very detailed “To Do” list on the Junior level eliminated my confusion. Also, some puzzles will be less complicated on the Junior level and you can receive more hints. Both levels include a journal with Nancy’s/Bess’s thoughts on the people, area, and clues.

Trivia: Hedges claimed a descendent of the Maya told her the skull was used by the High Priest to “will death.”

Phoning Bess results in her character becoming the playable one. To become Nancy again, the procedure is reversed. While I enjoyed playing as both Nancy and Bess, I found this automatic swapping tedious. It would have been better for Nancy to refuse to call Bess unnecessarily rather than having to switch active players twice. It only takes a minute, but those minutes add up and detract from the game.

Crystal Skull’s hotspots are generous, but activation is inconsistent. Some are always “hot.” A few only appear after being triggered. Others disappear once you solve that challenge. While not a huge difficulty, it was a tad confusing.

Overall, the interface is easy to use and I appreciate that it includes an option to skip the credits.

Trivia: The Mitchell-Hedges skull is also referred to as the Skull of Doom in reference to the bad luck which has followed its possessors.

As the game opened, I was surprised to see a window called Nancy Drew Central. From this window you can start any Nancy Drew game installed and connect to Her Interactive’s forum for hints or technical support. I found this aggravating and intrusive, as I don’t like games to install anything extra on my hard drive. It appears to be a superfluous program which does nothing for me that I cannot do for myself.

Trivia: The Skull of Doom was carved from a block of clear quartz 5 inches high, 7 inches long, and 5 inches wide.

Characters

Nancy and Bess interact with a contrasting and realistic group of non-player characters (NPCs). Dr. Gilbert Buford is picture perfect as an old-school southern doctor—white hair, bow tie, soft spoken, and possessing an eye for the ladies.

Shifting from a conversation with Dr. Buford to those with Lamont Warrick is like moving from old South to the new. Lamont owns a curio shop stocked with all sorts of interesting (okay, a few things are just weird) merchandise. He’s friendly, he’s helpful, and he is always alert for a chance to make a buck.

Henry Bolet, Ned’s friend, is another picture of diversity. He sports a Goth look, right down to his polished black fingernails. He just wants to collect his inheritance and get on with his life.

Trivia: Of all the crystal skulls unearthed, only the Skull of Doom has a hinged, detachable jaw.

I have two favorite characters. Renee Amande is the first. A genteel southern matron employed as Bruno’s housekeeper, she is perfectly clad in a large hat, modest skirt, impeccable blouse, and pearl bracelet. Incongruously, a mojo bag rests on her chest, which (though out of place for most southern gals) is ideal in this setting.

My other favorite personality is one we meet only by phone. The delightfully daffy, moniker-mangling Professor Beatrice Gertrude Winifred Hotchkiss adds a great touch of humor in her conversations with an increasingly frustrated Nancy.

These non-player characters seem more alive than those of any other Nancy Drew offering I’ve played. I think this is due to two important elements.

First, the characters are credible. Mouth movements are synchronized to speech. The faces are expressive. Body and head movements combine to give the player a sense that these folks are real.

Secondly, the voice acting is excellent, particularly……everyone. Walayn Sharples’ interpretation of a genteel southern gentlewoman is spot-on, making Renee sound exactly like the little ole ladies I was reared among.

Trivia: The Skull of Doom is the same size as that of a small human and has realistic details.

Graphics

Realistic characters need an authentic environment. Though not conversant with “mansions,” I have been in many old southern homes. I was pleased by what I saw--I just would have liked to see more. The house clearly has more rooms than we were allowed to visit.

One bedroom is sparsely furnished and terribly run down. The windows are bare, the beds show signs of age and neglect, and water has stained the torn, dirty wallpaper.

The library fulfilled my every expectation--rows of books, a few trophies, a desk, glass doors leading to the garden and an iguana. Okay, perhaps that last item is a mite unexpected. As the storm has scuttled the electricity, it is all lit by camping lanterns and candlelight.

Henry’s parlor décor is a mishmash, featuring a scale model of the cemetery next door and a few unique paintings. The garden showcases a buzzard-themed tomb. I particularly enjoyed the charming catfish downspout I spotted on one of the buildings.

Trivia: Art restorer Frank Dorland claims the Skull of Doom was carved without the use of metal tools.

Though the setting is gloomy, it is never overly dark. Clues are not obscured and I did no pixel hunting. The ambience is moody and caliginous; it is never scary or gruesome.

I experienced one small discontinuity with Nancy’s shadow. Though the night is rainy, her shadow is always in front of her, no matter which direction she approaches from. Also, I had a small, one-time glitch causing Nancy’s shadow to appear simultaneously on two different paths.

Trivia: Dorland believes it was chiseled into form using diamonds and that the finer shaping and details were done with sand over a period of 150 to 300 years.

Ambient Sounds and Background Music

Ambient sounds are authentic when present. There is rain, rain, and more rain. Thunder resounds, footsteps echo, doors creak, gears clank, and I noticed with pleasure the occasional hooting owl.

You’ll explore to the sound of intermittent music. Sometimes it’s a pleasant, melancholy jazz. Occasionally, it’s a heart thumping, adrenalin producing beat. Other times, it’s calming. Often, though, it’s just you and the wind and the rain. I appreciated the music while exploring, and cherished the quiet while pondering my next move.

Trivia: Dorland also claims the Skull of Doom originated in Atlantis and was carried by the Knights Templar.

Dialogue

Crystal Skull is heavier on puzzles and exploration than on dialogue, but you will chat from time to time. Usually, the conversation flows naturally. I can easily imagine myself speaking those words.

Regrettably, in a few areas stiffness creeps in—particularly between Ned and Nancy. I simply cannot imagine myself ending a phone conversation with my special someone by saying “That’s all I have to report.” Those between Nancy and Bess were strained at times and Henry frequently dropped “groovy” which didn’t fit his persona.

Unfortunately, dialogues, once initiated, cannot be skipped. Since I often check with NPCs “just in case,” this quickly became annoying. Also, though Nancy and Bess have apparent branching choices, all roads lead to the same end.

Crystal Skull contains a significant amount of required reading. Most is well written and entertaining and frequently humorous.

Trivia: Laboratory tests run by Hewlett-Packard reveal the Skull of Doom is pure crystalline quartz.

Puzzles

The puzzles are varied and absorbing. A couple are innovative and several are outstanding. One, a Rube Goldberg contraption, is a hoot to put together and rewards your efforts with a piquant cut scene of the whole contrivance working.

Amongst the many types are those requiring only logic, locked doors to get past, matching challenges to best, and sensible inventory problems. A multi-stepped riddler is my favorite. My hat is off to whoever designed it.

Thankfully, I found no pure sound puzzles. I say “pure,” as two utilize music, but this is easily worked around by enabling captions. The notes played are shown at the bottom of the screen. Thus, you can solve them even if you can’t match notes or recreate music by ear. (Hurray for Her Interactive!)

As in all Nancy Drew games, there is one timed bit at the end, but it is by far the easiest I’ve seen. You can die in two places, but you get a Second Chance (or third or fourth) from the spot you died in. The message following my first “death” made me laugh out loud.

There are no color dependent posers or any sliders. There are several mini-games. One calls for logic and one I solved by experimentation and observation.

Trivia: Further testing by Hewlett-Packard reveal the Skull of Doom was made from a single left-handed growing crystal.

Regrettably, one mini-game is a click-fest requiring both rapid clicking and fast mouse movements. The first time I beat it, I was happy.

The second time—it was harder, but l I managed and was proud of myself. The third time—harder still and a colossal pain in the derriere.

The fourth time (game design requires three times and possibly four) it was so difficult that I quit the game in disgust. This is a first for me, and occurred on both difficulty levels. My hand and arm ached. This hurdle will make Crystal Skull hard (if not impossible) for some players to complete without resorting to a saved game. This is unfortunate and unnecessary, as otherwise the puzzles are intriguing and enjoyable.

Also, the game requires a lot of to-and-fro. The area you cover is not extensive--so trekking around isn't onerous -- but I do believe I wore a groove in the paving stones of the garden and cemetery.

Trivia: Though tales abound of 13 skulls which, when brought together have magical properties, all but the Skull of Doom have been shown to be of modern origin.

Summary

Crystal Skull has many elements which combine to make an entertaining game. Absorbing puzzles, a story that is neatly sewn up at the end, characters that are easy to relate to, an easy interface, graphics dripping with ambience, excellent voice acting, and a choice of difficulty levels makes this a game many will like.

When all is said and done, the test of any game rests on the answer to two questions. Did I enjoy playing it? Yes. Would I recommend it to others? Yes, but due to a very difficult button mashing mini-game, I can only recommend it to those with fast reflexes.

Grade: B

Short List:

1st person viewpoint

Mouse control

Alt+Tab friendly

Save at will

Name your own saves

Unlimited saves

Choice of difficulty level

Play as both Nancy and Bess

Generous hotspots

No pixel hunting

Installs Nancy Drew Central along with the game

Varied and appealing non-player characters

First-rate voice acting

Authentic ambient sounds

Gloomy rather than spooky ambience

Stimulating, wide range of puzzles which may require a lot of “to-and- fro”

No mazes, sound or color dependent or sliding puzzles

You can die, but start back where you died

A few mini-games, including one which requires fast reflexes and must be beaten multiple times

Story neatly summed up

I played on:

Win XP Professional SP1

3.2 GHz Intel Pentium 4

1 GB Dual Channel DDR400 SDRAM

128 DDR NVIDIA Geforce FX5200 Ultra (video card)

 

All trivia information is taken from Wikipedia.

 

December 2007

design copyright © 2007 GameBoomers Group

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