Genre:   Adventure

Developer:   Wormwood Studios

Publisher:  Wadjet Eye Games

Released:  October 2012

PC Requirements:  

Windows XP / Windows Vista / Windows 7,

2.4 GHz Processor,


3D graphics card compatible with DirectX 9.0c,


Mouse, Keyboard

Additional screenshots





by Rushes


Primordia is a post-apocalyptic point and click adventure game from independent developers Wormwood Studios, published by Wadjet Eye Games.

With humankind long departed and now in a world full of machines, our protagonist, robot Horatio Nullbuilt and his compact airborne companion Crispin, are aboard their stationed airship the UNNIIC in a desolate area of the Dunes. Their main energy source, the ship's power core, has been stolen by an aggressive robot from the nearby conflicted city of Metropol. Beginning a sequence of adventures and mishap, Horatio and Crispin set out to claim back what is theirs. Neither robot is prepared for just how difficult this will prove to be, as not only their future but that of those around them is changed forever.

“The city of glass and light”

The game opens aboard the UNNIIC. The graphics are retro, '90s style, muted and sepia. We meet Horatio, who is serious and mysterious, and now unhappily delirious that his ship's power core has been swiped by a degenerate robot. His dialogue with Crispin is a mismatch made in heaven. Where Horatio is intense and enigmatic, his tiny creation is, well, quite frankly, a pretzel short of a full bag. This leads to some amusing scenes between the two and with the other characters that they meet. The voice acting here is stellar, the writing excellent, the story itself a thoughtful, philosophical and engaging one.

The Dunes are a barren land, piled with junk and debris against the warm reds and orange of the sky. Metropol, on the other hand, is a sprawling and bustling industrial city, rusted and decayed, grey and morose. Apparently it was once a majestic city of glass and light, but that is no longer the case. It is ruled by the all-powerful Metromind, who over time has become corrupted and censorious. We learn of Metropol's troubled and complex history, and of the governing Robot Council. Primordia's minor characters are entertaining individuals with distinct personalities and talents and attitude. And boy, do they have attitude! Not everyone is happy to speak with us; they tell us in no uncertain terms to clear off and stop bothering them. Other robots might be willing to help us, but only if we help them to do this or that first. The queue of tasks and problems soon stretches out behind us.

Primordia plays in third person, with an inventory accessible by either the I key or by moving the cursor to the top of the game screen, which is also where the menu options hide out. There are full subtitles and unlimited saves, and dialogue can be fast clicked through. Horatio doesn't like to run, and screen exits cannot be fast-tracked, although there is a useful map with major hotspots. The music is appropriately electronic, with synths and blips, atmospherically floaty. The player has the option of in-game hints, and not only is there an Achievements page for goals reached throughout the game but also an interactive Commentary option. The commentary features Dave Gilbert as well as the writer, programmer and 'art guy', and is full of interesting game facts and additional fun 'bloopers' from the voice actors.

By the end of the game, we are met with multiple possible endings, the good and the not-quite-so. A game choice made early on can affect the final outcome. One to replay, then, if not for the bonus of the commentary then for the curiosity of how a different action might eventually play out.

“Strange robot, go away!”

Primordia's puzzles make their focus upon the dialogue and inventory. There are few standalone puzzles, concentrating primarily upon finding the right tool or item to fix this or that robot or machine. Inventory items must be combined and occasionally dissected or examined in closer detail. (The right-click is your friend, remember this!) As such, there are no timed sequences, no mazes, sliders or other infuriants.

The tasks that we are given are challenging, often requiring much thought and experimentation. Finger-snap 'Aha!' moments are satisfying indeed, and I had many of them while playing this game.

“You glitchy son of a toaster...”

If the player is expecting to be served up a graphics platter of the high-tech super-whizzical, then they won't find it with Primordia. But I found that the charm of the story and its characters more than compensated for any shortfall. 

Due to the complexity of the puzzles, gameplay is satisfyingly long. My playthrough, with only a couple of outside nudges, came in at around seven hours.

I experienced no problems with the download or installation process, and gameplay was smooth and trouble-free throughout.

To sum up, I found Primordia to be a thoroughly entertaining, witty adventure. Recommended for man and robot alike.  Go forth in sepia, and conquer!

Grade:  A-

I played on:

Windows 7 Home Premium SP1

AMD A6-3650 APU @ 2.60GHz

4.00 GB of  RAM

Radeon HD 6530D Graphics


You can purchase Primordia from Wadjet Eye Games.


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