Think about 
      horror. What is your definition of horror? To sit in a dark room and all 
      of a sudden jump out of the chair, shout a terrified yelp, and feel your 
      nerves trembling? If you define this as horror, and also enjoys it, then 
      perhaps it is time for you to enter the Realms of the Haunting.
      
      Has there really been that many horror games released? Those I can name 
      just off my hand would probably be the old Sierra games Phantasmagoria 1 
      and 2. But these was principally nothing more than a collection of movies, 
      and how fun can that be? Let's say instead, that you would like to have a 
      game which successfully mixes horror, adventure, puzzle, a bit of 
      roleplaying and also a big piece of action together, then ROTH will fit 
      you like a glove.
      
      Everything starts when you, Adam Randall, gets a mystical package 
      delivered to you by a man who claims to be your recently deceased father. 
      Apparently, you are his only heir, and his whole mansion is yours now, and 
      this lies of course far out away from everything, surrounded by moors, 
      which fits this kind of game perfectly. The game starts when you finally, 
      after a nice intro sequence stands in the foyer of the mansion.
      
      A little word of advice I think I should give before the I start reviewing 
      more closely; If you have problems completing even games of average 
      length, don't even try to bother with this. It consists of enormous 20 
      chapters filled with mysteries, puzzles and quests, and also one of the 
      best written stories I have ever experienced.
      
      The atmosphere in the game is absolutely incredible, and despite that it 
      is old, it is impossible not to appreciate the effects and shiver from 
      contentment when you see the lightning reflecting and lighting the old 
      dusty hallways up, the trees, swaying in the wind and the rain whipping 
      the windows.
      
      You play the game in the classic first-person perspective, but use the 
      mouse considerably more here than in similar games, for example to pick up 
      and examine things. You will collect an incredible amount of things during 
      the game, of which a few are necessary to go further, and some simply will 
      add to the story or the atmosphere. One will also have to use the small 
      gray ones, considering the fact that a great deal of this game requires 
      massive brain activity, and there is no lack of puzzles.
      
      About the story itself there is so very much to praise, but that is 
      nothing I can say here without spoiling it, while it is very thickly put 
      together, and also a very massive one. You will most probably find tons of 
      documents, parchments, scrolls, old letters and journals that will each 
      have their own place, and after a while you uncover a very sinister plot, 
      involving Satan himself and his henchmen, and gradually one notices not 
      everything is as it should be with even the people one meet.
      
      Graphically, the game is very old, but when it was released it was a pure 
      masterpiece, and there are still traces of it left. To name one example, 
      the monsters are made with motion capture, which means they move quite 
      "gracefully", and not like in other games that arrived around this time 
      (e.g. Duke Nukem 3d). In other words, it looks very well to for an old 
      game, and in some places, the amount of detail is amazing. I should also 
      add that this was one of the first games that actually showed the objects 
      in 3d, which means they were no longer sprites and now looked different 
      depending on what point of view you were looking at them by. The sound is 
      just perfect, with weapons thundering, while the monsters are growling as 
      usual. What adds a lot to the atmosphere, though, is the sounds made by 
      the environment the player currently is in. You can hear water drip in 
      caverns far below the earth, in the few outdoor environments that are 
      there, the wind howls, and the leaves rustle, and deep down in catacombs 
      you can hear the sound of constant stone grinding somewhere far in the 
      distance.
      All the movies are in FMV-format, and before you run away screaming, I 
      shall tell you it is very well made. The actors really don't sounds as bad 
      as one would think they might, but they are actually quite good, and even 
      the effects made for the cutscenes are good, considering this is 1996.
      
      But as all games, even this has its share of flaws. The most apparent is 
      that the game is very linear in the beginning, and even if the gamer is 
      quite big itself, there is often just one direction to go to in the first 
      chapters. But gradually this wears off, and it becomes quite non-linear, 
      but it is still annoying. Another flaw is the story, while it is extremely 
      well written, with many twists and turns, it gets very messy at places, 
      and it is not until chapter 12 or 13 you understand what all is really 
      about. Some of the problems are very logical, while some other are totally 
      illogical and can easy frustrate anyone attempting them. And also, I have 
      a very hard time seeing someone who has completed ROTH sit down and replay 
      it, while you know the story perfectly well. It is a very joyous 
      experience, and although it is extremely long, it is also just a one-time 
      game.
      
      Despite this, Realms of the Haunting is an incredible game, with one of 
      the best stories to date, and should keep even the most experienced 
      players nerves tense as strings during many dark evenings.
      
      
      Graphics: 7/10
      Sound: 9/10
      Gameplay: 10/10
      Story: 9/10
      Replayability Value: 4/10
      
      My Grade: 9/10 
        
          
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