Genre:   Adventure

Developer & Publisher:   Tinnitus Games

Released:  December 2012

PC Requirements:  

OS: Windows XP/Windows Vista/Windows 7
CPU: 1.66 GhZ
Hard Disk Free Space: 1.5 GB
Video Card: DirectX 9.0 compatible
Audio Card: DirectX 9.0 compatible





by Rushes


Reperfection – Volume One is the first in a series of point and click adventures from indie developer Tinnitus Games.

Ben Freeman's life is shattered when his wife Sarah is tragically killed in a car crash. Faced with the prospect of bringing up their young son Danny alone, the two attend Sarah's funeral where Ben discovers that he is capable of altering his personal history by time travel. But by ultimately saving Sarah's life, Ben faces yet more tragedy. He must now attempt to negotiate his new-found powers and destiny in such a way that his family – and others – might make it through.

Twisting fate

Reperfection carries an intriguing conception: that of the protagonist's ability to time travel simply by looking into the eyes of the deceased; to visit locations and situations from days before and to work out a way somehow to save that life. Strands overlap. There are dreadful events and some retrieval, all contained within the style framework of an Art Noir graphic novel. The third-person gameplay is carried out between static black and white panels, with the player moving from one panel to the next as each is unlocked and the story progresses. I've played adventures in the Noir style before, but nothing quite like this.

As might be expected, the story is a dark and thoughtful brood, although there are moments of levity in interaction with minor characters. The player will encounter a road crash spectacle with mangled vehicles, and look upon dead bodies (although there is nothing gory or macabre depicted here). One panel depicts a torture chamber where Ben must rescue its distressed captive. The scene carried a genuine tension and shifting outcomes. In rescuing one character, another may perish, and so back again in time to another area. It becomes necessary to replay certain scenes and perform different actions. This is either a potential monotony given the repeated dialogues and triggers, or an engaging repetition – for each player's tolerance will vary. Character development is non-existent, for we never really get to know much of Ben and his family, for all we have is the Now and the need to fix things, fast.

There is appropriately subtle background music throughout much of the game. Speech bubbles appear when each character speaks, although there is no spoken dialogue. Language can be occasionally fruity. Bubble text can be fast-clicked through. A diary icon at the top left of the screen provides menu options. Saves are unlimited, but it is not possible to load any individually, for the game will always continue from where you left off. The game cursor will turn red at any interactive spot, with the action chosen by holding down the left mouse button and selecting the appropriate icon. Inventory usage will also operate in this way. The P button will pause the game, whereas M draws back the viewpoint to bring all game panels into view.

The puzzling in Reperfection is delivered by way of inventory usage and scene interaction. There are no standalone puzzles or mini-games.

I did encounter one technical issue while playing. A remote control unit ceased operating and necessitated my briefly leaving that particular area. The problem cleared when I returned and tried again.

Playing time is somewhat short at just two and a half hours. 

A promising beginning to a new series, regardless, with a genuinely unexpected conclusion and an enjoyable time spent getting there. I shall look forward to further instalments.

Grade:  B

I played on:

Windows 7 Home Premium SP1

AMD A6-3650 APU @ 2.60GHz

4.00 GB of  RAM

Radeon HD 6530D Graphics


GameBoomers Review Guidelines

December 2012

design copyright© 2012 GameBoomers Group

 GB Reviews Index