Self-described as a psychological thriller, one in which you are
        thrust into the mind of John Evans and a struggle to piece together the
        fragments of your past and present, The Shattering has some admirable
        ambitions, but it left me feeling ambivalent about their delivery.
        John has suffered an unidentified trauma, one that has caused the
        shattering in question. Through a number of therapy sessions, and guided
        by the voice of his doctor, the game unpicks and unpeels his memories to
        get to the heart of what happened. Three hours or so of therapy should
        see you through.
        John's mind is a fractured place but not a complicated one. There are
        no difficult challenges to hold you up as you move through the sessions,
        and no real puzzles of any sort. You will essentially be looking for the
        next thing to click on to move forward, and often in a contained
        environment. On numerous occasions you will be in a room, and you won't
        be able to leave if you haven't worked through all the necessary
        triggers. While you might be able to open drawers or cupboards which
        have nothing relevant in them, generally whatever you need to find will
        be one of a very few hotspots, so again the challenge is minimised. The
        only real challenge comes in occasionally having to find e.g. the
        relevant item on a series of shelves.
        Which is fine, because the point of the game is not those things.
        The game plays in the first person, and the environments are
        predominantly black and white, save for some pertinent objects. It isn't
        graphically opulent, but it looks quite good and works rather well in
        terms of the narrative. Its construct is at times a high point;
        environments falling apart, expanses of nothing, and jittery and
        incoherent imagery reflect the state of John's mind.
        The soundscape works well, as does the limited voice acting. You move
        with the W key and interact with the world with the mouse. That will
        predominantly be a left click, but there are some right "click and
        holds" that are required, one very early on that held me up for a
        while before I realised what I was meant to do.
        You will have to find some items but just having them will enable you
        to move on, so there is not inventory as such. It autosaves as you go,
        and you just choose to continue from the menu.
        I admire games that try and explore big subjects. Rescuing princesses
        is one thing, exploring mental illness is something else entirely. While
        the good things were good, the game as a whole though fell a bit flat.
		
		I played on:
		
		OS: Windows 10, 64 Bit
		
		Processor: Intel i7-9700k 3.7 GHz