Space Madness

 

Genre:   Adventure

Developer & Publisher:   spreadcamp

Released:  August 2011

System Requirements:

  • OS: Windows 98 or higher
  • Processor: 2 GHz
  • Memory: 512 MB
  • Graphics: Radeon 8500 / Geforce 3 (DirectX 8.0 or higher)
  • Hard Drive: 150 MB Diskspace
  • Resolution: 1280x720 Resolution or higher is required

 

 

by flotsam

 

So here we are, a one-eyed yellow slab, ejected ignominiously into space and then crash landed on a desert planet of mutants. What to do? Get a name for one, and a chainsaw. Plus a fish.

A memory refresh won’t hurt either. Then it's full steam ahead to saving the universe, and learning to dance.

Ed is the name of choice, and Marty the protagonist and progenitor. Last seen heading into a black hole, we will likely see more of Marty and Ed. And maybe Rocky the fish, depending on what you did or didn’t do with him.

I didn’t do what I should have done, so still had him with me. It cost a few points, and I clearly didn’t do everything else either. Or find all the collectibles. A total score of 960 was 40 short of perfection, and my final rank no doubt lacked a little something as well.

I did do a lot though, packed into my 4 or 5 hours as Ed. I flung a few clones into space, built a rocket ship, and crafted a large Afro wig to name but a few. Ingested a few potions too, with some interesting effects. Almost all of it inventory based, and some of it rather obscure.

I had quite a few conversations, all of them read, none of them spoken. A generally percussive soundtrack and some sparse but perfectly adequate sound effects provided the noise. A number of other characters provided help, or posed problems, or ate pizza.

Two of them danced, and Ed triumphed over both. Press the arrow keys to respond to their dance moves, and watch them tremble as you get down and get funky with it.

It's humorous, in a wry rather than laugh out loud sort of way. You may find the cactus interaction a little icky, but it’s the only such interaction I encountered.

Simple 2D animations and clean and colourful backgrounds are just right for Ed and his meanderings. The interface is efficient, all pointy and clickery, inventory at the bottom, and menus down there too. Objectives pop up when triggered and can be revisited if necessary. Ten save game slots is 9 more than necessary. No crashes, no issues, no really getting stuck. It isn’t hard, it isn’t long and it isn't expensive.

I will come back, if the black hole allows it.

B

I played on:

OS: Windows 7

Processor: AMD Phenom 9500 Quad Core CPU 2.2 GHz

Ram: 4.00GB DDR2 400MHz

Gx card: ATI Radeon HD 3850 512Mb

Space Madness is an Independent production and can be purchased via download from the Spreadcamp website.

 

GameBoomers Review Guidelines

February 2012

design copyright© 2012 GameBoomers Group

 GB Reviews Index