About 12 years ago Pendulo released a Spanish language game called 
      Hollywood Monsters. It featured Sue Bergman and Ron Ashman, rival 
      journalists working for The Quill, and on assignment together at the 
      Monsters Ball being held at the swanky mansion of movie mogul Otto 
      Hanover. The monsters were real, the journalists jocular, and it never saw 
      the English light of day (although an incomplete pre-production English 
      language version apparently exists).
      Cue 2011, and 
      Pendulo releases The Next BIG Thing, featuring Dan Murray and Liz 
      Allaire, journalistic colleagues working for The Quill. Dan is hardboiled, 
      sports to the core, forced to do penance on the society pages. Liz is 
      perky, ambitious and hoping for greatness. On assignment together at the 
      Horror Movie Awards, Liz spies BIG Albert sneaking into the mansion of 
      monster (literally) movie mogul William FitzRandolph. 
      So do we have Hollywood 
      Monsters the sequel, or Hollywood Monsters in English, or a new 
      realisation of the old, or something else altogether? Do some Googling and 
      you will get more than one hit saying the Spanish version will be called
      Hollywood Monsters 2. I have no idea whether it is, and it doesn’t 
      matter. Whatever it is, it’s fun.
      Pull petals from the daisy 
      of existence
      Pendulo is best known for the 
      three Runaway games, and there is a lot of Runaway in here. 
      However the absurdity level is cranked way up - offbeat, quirky and wacky 
      could all get a descriptive jersey. From Professor Fly (who really is) to 
      the Poet of Pain, about the only almost ordinary character is Dan himself 
      (and that’s by comparison). 
      From the moment you stare the 
      opening fish in the face, you know this is going to look good. The 
      cinematic cut scenes in particular stand out. Storyboarded then shot with 
      real actors before being animated, the final result is superb. The game 
      world itself is not far behind, being high definition and lavishly 
      coloured. Liz’s “headspace” is a highlight, as is her foray into the art 
      world.
      I haven’t encountered a character 
      I have enjoyed as much as Liz since…well, Isabelle
       (a little 
      GameBoomers joke). Seriously though, how can you not like a hyperactive 
      tousled blonde who talks to herself, is afraid of crocodile paintings, 
      blurts out the occasional bit of nonsense (there are very few questions 
      you can answer with “vegetable soup”), and knows what others are going to 
      say before they say it? Plus she looks great in a cocktail dress.
 (a little 
      GameBoomers joke). Seriously though, how can you not like a hyperactive 
      tousled blonde who talks to herself, is afraid of crocodile paintings, 
      blurts out the occasional bit of nonsense (there are very few questions 
      you can answer with “vegetable soup”), and knows what others are going to 
      say before they say it? Plus she looks great in a cocktail dress.
      Her foil is Dan. Hunkalicious, 
      brooding, introverted and self-centred, he ends up being not nearly all of 
      those. He doesn’t get to wear a cocktail dress, but his Tarzan loincloth 
      is a more than adequate substitute.
      Other interesting characters 
      abound. The Poet of Pain is an ex-stuntman who has parlayed his pain into 
      poetry. However he now finds inspiration only in truly novel pain. Shortly 
      after we first encounter him, we find him burning his own flesh with a 
      magnifying glass. One really must suffer for one's art. Professor Fly is 
      half man, half fly and three feet tall. Repulsive even to himself, 
      corrosive spit just tops him off nicely. BIG Albert looks like 
      Frankenstein and appears to have been built the same way, but holds three 
      Nobel prizes. And the wolverine-ish FitzRandolph oozes charm and something 
      not at all charming.
      Wounded like thousands of 
      bees
      The voice acting doesn’t let them 
      down. Dan is a little drab, but Liz shines. She flits between emotions, 
      sometimes in seconds, and battles to keep them under control. She knows 
      she is slightly mad, chanting a little mantra to maintain her poise. The 
      Professor sounds like a speaking fly should, and FitzRandolph sounds like 
      a mogul, all quiet power and ego. Others of note are the manically 
      depressed robot gardener Phil and Liz’s punctuation obsessed sister 
      Anne-Marie.
      The plot is BIG, and its telling 
      is rather good. The former involves FitzRandolph wanting to get out of the 
      horror business and into the family flick, interspersed with mind control, 
      kidnapping, robots and mad scientists. The latter involves a silver 
      tongued narrator and an end I didn’t see coming.
      The game play is not nearly as 
      big, being very linear and self-contained within each chapter. There are 
      limited locations in each chapter, and maybe four or five hotspots in each 
      location. The most expansive environment is probably Liz’s internal world, 
      and I thought it had some of the best puzzling. The tango puzzle is one of 
      the few out-and-out puzzles and, despite being musically based, I liked it 
      a lot. The dance card conundrum was equally good.
      The majority of the puzzling is 
      inventory based, and solves are not always, shall we say, obvious. It 
      isn’t obtuse, but at times it is somewhat absurd (but often in a good 
      way). It even pokes fun at some of its solves, with the characters making 
      wry comments about what they are doing. In hindsight some are quite 
      clever, although the illogical nature of some of them might be a minus for 
      some players.
      The Next BIG Thing 
      isn’t a hard game, especially if you play with "help" and "reveal 
      hotspots" enabled. You don’t have to resort to them, but they are there if 
      you want them. Indeed, some players might find there is an overall 
      imbalance between what is either easy or illogical, although I thought the 
      game rolled along nicely and saw the more obscure solves befitting the 
      offbeat vibe of the whole thing. And yes, I did have to try everything 
      with everything more than once.
      There is a lot of dialogue, 
      although much of it is for effect (as opposed to being necessary to 
      progress). It provides background, back stories and banter, and humour to 
      a degree that will be determined by your own sense. I defy anyone, 
      however, not to be amused more than once. Dialogue trees can be a little 
      confused, but by and large they are fairly straightforward. 
      My eye devouring my brain
      Fun is everywhere, from the look, 
      to sight gags (Jimmy Love opening a door and the Oracle’s shadow puppetry 
      both tickled me) to the shirt on the Professor. Other things that are 
      everywhere are movie, song and political references, digs at popular 
      culture, and animation homage. You will recognise famous movie types in 
      some of the characters, and in some of their dialogue. 
      Don’t forget to check the stats 
      either. And what other game credits the Ominous Bespectacled Earthenware 
      Jug?
      Neither the sound effects nor the 
      musical score overwhelm. They are there, varied in the case of the music, 
      accurate for the sound effects. They add to the experience as opposed to 
      taking the focus from the experience. 
      There was the odd little 
      inconsistency (I hadn’t used the vegetable soup response and yet it was 
      commented on) and the game tried to install DirectX without asking me and 
      then the installer stopped responding (although the game started and 
      played flawlessly). That was it in terms of operating issues.
      Actions are limited to "look" and 
      "take" (or a variant thereof) and game play is point and click simplicity. 
      Moving the cursor to the top of the screen gives you access to the 
      inventory, the control panel, and hotspots and help if you have enabled 
      them. 
      I played The Next BIG Thing 
      over the course of two days and it probably took 10 hours or so. I got a 
      whole heap of enjoyment out of it, and if the obvious opening for another 
      tale was to eventuate, I would play without hesitation. It wasn’t perfect, 
      but Pendulo clearly knows how to do BIG fun animated adventures. 
      
      A-
      
      I played on:
      
      OS: Windows 7
      
      Processor: AMD Phenom 9500 Quad Core CPU 2.2 GHz
      
      Ram: 4.00GB DDR2 400MHz
      
      Gx card: ATI Radeon HD 
      3850 512Mb
      
      
      GameBoomers Review Guidelines
      April, 2011
        
          
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