Tomb Raider 6: Angel Of Darkness


Genre:   Action-Adventure

Developer:   Core Design

Publisher:     Eidos Interactive

Released:   July, 2003

PC Requirements:   System Requirements: Windows 98se or Higher; 500 Mhz Pentium III ; 128 MB RAM; 100% DirectX 9 16 MB 3D Accelerated Video Card w/ Hardware TnL; 100% DirectX 9 compliant Sound Card; 200 MB Hard Disk Space free (additional space may be need for saves); Direct X 9; Mouse and Keyboard




by LSHAW3457

Tomb Raider 6: Angel Of Darkness
July, 2003

Platforms: PC & PS2 (this review is for the PC version)

Following months and months of delays, Eidos Interactive and Core Design have finally released the PC and PS2 versions of the long awaited sequel to Lara Croft and the Tomb Raider series with Tomb Raider 6: Angel Of Darkness.

Unlike any of Lara Crofts preceding Tomb Raider games, Angel of Darkness begins with the dynamic Lara Croft on the run from authorities, accused of murdering her former mentor, Werner Von Croy. A dark and sinister plot develops as Lara emerges after 36 months of designing, redesigning, changes, etc., by Core Design. For the Die Hard Tomb Raider fans of the previous 5 Tomb Raider games, Angel of Darkness is far from following in the traditional footsteps by Eidos and Core Design. Controlling Lara and learning all the new keyboard techniques and measures is somewhat trying to say the least, however after a few minutes of the tutorial 1st level of the game, the player pretty much gets a grasp on how to control and manipulate Lara into performing most all of her usual and customary preceding moves. Glitches and complaints from many have led Eidos and Core Design to provide the player with a downloadable patch for the PC version. Graphical glitches and bad voice overs during some of the games’ conversations gives the player the feeling that despite months and months of delays, nothing was done about these obvious glitches.

A Monstrum, or evil alliance is forming in Paris and in the Ghetto’s of Paris, deep in the alleys is where Lara finds herself at the beginning of the game. With a tutorial as a first level in the game, the player is able to make whatever adjustments he/she prefers in order to better control the actions of the main character, Lara.

The ability to save your game as you make progress and many save slots allows the player to overwrite a previously saved game or use an open slot it desired. During many of the conversations in the game, the player has the option of selecting what question or response Lara provides. This is something new for Tomb Raider fans. Another added feature is Lara’s ability not only to use her weapons, but to “sneak” up on an enemy or Stealth mode and take him out with a few good kicks or punches. This weapon feature had not previously been in any other Tomb Raider games. Lara has become an aggressive puncher and kicker (a future Olympic Kick-boxer, perhaps?)

Another added feature in the game is Lara’s ability to do a “commando crawl”, where she is able not only to crawl as before, but to lay on the floor and crawl forward, backward, or sideways, thus avoiding the sight of enemies; including turret guns.

The plot thickens as Lara runs from authorities and discovers through conversations that the Monstrum has stolen priceless paintings and artifacts from the Obscura world. Determined to prove her innocence and restore credibility to Von Croy’s honor, Lara continues her search for the truth for the real killer. The plot thickens as Lara discovers the secret alliance, Monstrum, with explosive action and hand-to-hand combat attacks on her enemies.

During her adventure into the macabre, Lara meets a new character (as does the player), by the name of Kurtis Trent. Eventually the player develops trust in Kurtis, as he too, is working with Lara to uncover the secret alliance of the Monstrum and their ultimate goal. There are a variety of levels where Lara takes a break, and the player becomes Kurtis, fighting off mentally and physically altered beings in a Sanitarium and Maximum Containment Area. Boaz, the master of the macabre, attacks Kurtis not in just one level, but two. The player controls Kurtis in the same manner as Lara, and he is almost as dexterous as Lara, and able to use stealth mode with kicks and punches.

This game has over 30 levels of play. Each level is graphically illustrated, with a varying degree of difficulty throughout the entire game. Not all levels are easy. One flaw that I found in the game was that the customary 2-guns Lara use to carry is NOT available in this version without using the cheat enabler. Having played the game all the way through without cheats, I became accustomed to having only one weapon at a time. I have since gone back and am now playing the game again with the cheat enabler just to see the difference.

Many have complained and complained about the glitches in the game, despite the patch that is available. Personally speaking, I have played all previous installments of Tomb Raider and have always been a die-hard Lara fan. I’ve seen the two Tomb Raider movies, played all the games (on PC and PS2) and despite the Angel of Darkness obscure, dark and macabre gameplay, I’d jump at the chance to play the next installment. Will the next installment include Kurtis, our new found friend and alliance? We’ll have to wait and see. Overall, I’d rate this action-adventure game with a B+. Perhaps the rating illustrates my love for Lara, but so be it.


design copyright © 2003 GameBoomers Group

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