Technobabylon: A Cyberpunk Adventure Game
		
		Technocrat/WadjetEye
		They had me at cyberpunk, and 
		WadjetEye sealed the deal.
		Anyone familiar with WadjetEye 
		will recognise the style and no one does pixelly retro better. Anyone 
		else might be a little surprised by the graphics, but will most likely 
		get sucked into the events, and forget all about the “look”. It’s a sum 
		of the parts thing – the characterisation, the story, the score, the 
		puzzling, the detail in the blocky graphics, and all the other bits and 
		pieces come together to create something much more than it may at first 
		appear to be.  
		Technobabylon takes place in 
		Newton in 2087, a city run, or at least overseen, by a Central 
		artificial intelligence. It’s a future in which a Trance state between 
		minds can be preferred to living in the real world, and in which police 
		are trained scientists in order to function in the bioengineered 
		environment which has been created.
		We meet two such police, Drs Max 
		Lao and Charlie Regis, but not before we spend some time with Latha 
		Sesame, a refugee who came to Newton as a refugee from some South Asian 
		conflict. Supported by the state, she prefers the Trance, which is 
		probably not surprising given the squalid state of the public housing 
		apartment. However a glitch has dumped her out of the Trance and locked 
		her in the apartment, something she need to rectify and which occupies 
		the first short part of the game. The Trance itself is an interesting 
		puzzle adjunct, and will be utilised in order to move things forward.
		Then we meet the good Drs, on a 
		case involving a mindjacker who is stealing knowledge directly from 
		people’s brains, the result of which is death. Dispatched downtown to 
		follow a lead, a surprising interaction with a car leads to a further 
		victim, and an unsuccessful rooftop pursuit of the perpetrator . Then 
		it’s onto a train bomber, and then a grisly double murder with a less 
		than helpful synthetic maid.
		You play Latha in the first 
		part, and while Lao and Regis are partners in pursuit of crime, you at 
		first only play Regis, although there is very much a sense of both of 
		them being involved. Eventually you get to play as Lao, and while most 
		of the game determines who you play at what time, towards the end you 
		get to choose between them. 
		The third person perspective 
		doesn’t lock you into “being” any particular character; rather you play 
		with them. The two Drs are good foils for each other, in much the same 
		way that Joey and Rosa were. They are different too, Charlie shunning 
		some of the technological implants common to the world and preferring to 
		be “off the grid”; Max being very much the model police person. Neither 
		though are afraid to bend protocol when the circumstances require it.
		In my “first look” I mentioned 
		that Technobabylon had a many layered plot, and I wasn’t wrong. So many 
		layers in fact that I confess I got a little confused, and found it 
		difficult to keep everything in order (in fact, I failed). While a 
		second play through will undoubtedly help, and the promise of some 
		different endings based on choices will assist that likelihood, I did 
		think it was too convoluted for its own good. 
		While I enjoyed the main 
		characters, I didn’t really warm to them. That isn’t necessarily a bad 
		thing, just that there was nothing about them that made me want to root 
		for them as people. Lao came closest, providing a ray of sunshine that 
		helped compensate for the somewhat gloomy Regis and the even gloomier 
		world.  I did have some sympathy for how Regis had come to be how he 
		was, but it didn’t make me like him. I did however have a grudging 
		admiration for them both. Latha I am not sure about; I will be 
		interested to see how I feel next time through with the benefit of the 
		whole game behind me.
		Which is not to say that the 
		characterisation was lacking; rather, for me they were people I 
		respected rather than befriended. 
		Technobabylon is pure point and 
		click, and by and large the plentiful conundrums are logical and woven 
		into the game, although as always in these types of games (always for me 
		at any rate) I did have to engage in some old fashioned try everything 
		with everything to make progress. 
		The environments are many and 
		the detail quite remarkable for such a pixelly product, but on a number 
		of occasions the lack of definition meant I did have trouble discerning 
		an item against the background. Hotspots are generally decently sized 
		which helps, but I can’t point at what I actually can’t “see”, so the 
		capacity to reveal hotspots would have been nice now and then.
		I thought the voice acting was a 
		little mixed, but nothing too contentious or distracting, but the words 
		themselves were well crafted. Writing has always been a strong part of 
		WadjetEye products, and it’s the same here. I think it took me about 8 – 
		10 hours to complete, and I was well pleased. If you like their earlier 
		products, I suspect you will be too.
		Grade B+
		I played on:
		
		OS: Windows 7
		
		Processor: Intel i7-3820 4GHz
		
		RAM: 12GB Ripjaw DDR3 2133 Mhz
		
		Video card: AMD Radeon 
		HD 7800 2048MB
		 
		 
		
      	
      	
      GameBoomers Review Guidelines
      
      July 2015
        
          
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