Viktor: A Steampunk Adventure

 

Genre:    Comedic Adventure 

Developer & Publisher:    Studio Spektar            

Released:   March 2017             

Requirements (minimum):

  • OS: Windows XP or newer
  • Processor: SSE2 instruction set support, generally everything made since 2004 should work
  • Memory: 1 GB RAM
  • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
  • Storage: 700 MB available space
  • Sound Card: DirectX Compatible Sound Card

     Additional screenshots

 

 

By flotsam

 

Viktor: A Steampunk Adventure

Studio Spektar

In a word, demented raucousness.

Viktor is a boar, who had a ďturbulent youth full of adventure, fear, several strong blows to the head and a short prison sentenceĒ. When we meet him he has just been sacked from his street sweeping job in the Austria-Hungary Empire, so being mildly megalomaniacal, he decides to respond by becoming Emperor. But before the conquering can begin, itís home for a bath. As you do.

The look may well be the first thing that grabs you, and if it doesnít appeal I donít think anything that comes after it will. If it does, you will likely remain entertained throughout. The style captures the quirkiness, the awkwardness, and the occasional incorrectness of Viktor and his quest. I wonít try and describe it, just go look at it.

The next thing you will likely notice is the dialogue, which in Viktorís case is grunted, guttural, gibberish. Marvin by comparison is still unintelligible, but almost liltingly sing songs his dialogue, courtesy of a hookah induced psychic high. No one is sensical, at least to the ear, but many sound as you might expect them to. Gibberish is as gibberish is spoken, with speech bubbles and dialogue trees providing the translation. It so very suits everything else.

Then you get the map. Itís on the wall in Viktorís flat and donít fail to examine it. Not only is it worth the price of admission by itself, full of satirical and irreverent descriptions of the various countries, it will likely cement whether this really is a game for you. I of course had to look first at the upside down ďother unwanted kingdomď, and then worked my way round the rest of the world. I chortled and grimaced in equal doses.

As I did throughout the game. Viktor can be politically incorrect, rude, gruff and belligerent, but so can much satire and even more humour, and it tickled my funny bits. It wasnít the staple diet, but it was prevalent. I confess I looked forward to the next conversation.

Before we go much further, there are also mini-games. The first almost saw me throw Viktor from the dirigible, but I triumphed eventually, and the rest were reasonably benign by comparison. Except for my doh! experience at the shooting gallery. And I confess to rather enjoying the dig-a-mole tunnel/maze to break into the bank, despite my usual antipathy to mazey type things. I didnít find the devil though.

Kudos to Viktor though, as there are ways round some of these if you have the right things or perhaps have had the right conversation. The same applies to some other solves. I canít tell you how many, because I solved the puzzles my way, not another way, but I am aware they exist. The slider is one I did in a way other than the obvious.

To achieve his end, Viktor has to travel throughout Europe, and a few other places, interacting with a range of real and not so real personages. The former include H.G. Wells, Nikola Tesla and Franz Kafka, the latter Dr. Frankenstein, Matilda the anarchist love interest zebra and the aforementioned Marvin the owl. Who also likes baths.

Apart from the mini-games, puzzling is largely a mix of inventory based bewilderments and dialogue conundrums. I did think that rather a lot of the inventory requirements were somewhat opaque, but Marvin offered help at times, through the tried and true quiz show element of phoning a friend, and I phoned him a lot (I even got a Steam achievement for doing so). He wasnít always helpful, given his state of being, but he was generally worth the call in any event.

Viktor is exclusively point and click. Click on something of interest, and four action items will generally be available Ė use, talk, take, or kick. Viktor is a boar after my own heart, and stomping/kicking is necessary for some things, but always for relieving the tension. The suitcase bottom right is the inventory, the gramophone bottom left the menu. The gramophone shape is deliberate, and another nice feature. Throughout the game you can find records (those old vinyl things which can sound so much better than cdís) which enable you to switch the accompanying sound track. I found about 8 but apparently there are 18. The menu also allows you to change the wallpaper outside the game window, and you save, load and exit from there as well.

About half way through you get the option to switch at will between Viktor and Matilda. I am not sure how much can be done by the other, but some tasks require each to do their part. I do know Matilda canít use the phone, for very sound reasons. 

Four to five hours later, after making a few laws and putting a few things right, the game ends with Viktor going off to repel the Romans. Hereís hoping we get to go along.

I played on:

OS: Windows 10, 64 Bit

Processor: Intel i7-6700 4GHz

RAM: 32GB GDDR5

Video card: AMD Radeon RX 470 8192MB

 

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