The Walking Dead Season 2: Episode 2 - A House Divided

Genre:   Adventure

Developer & Publisher:  Telltale Games

Released:  March 2014

PC Requirements:  

  • OS: Windows 7

  • Processor: Core 2 Duo 2.3 Ghz or equivalent

  • Memory: 4 GB RAM

  • Graphics: ATI or NVidia card w/ 1024 MB RAM

  • DirectX: Version 9.0c

  • Hard Drive: 2 GB available space

  • Sound Card: Direct X 9.0c sound device

  • Additional Notes: Not recommended for Intel integrated graphics

Additional screenshots



by flotsam


The Walking Dead Season 2: Episode 2 – A House Divided

Telltale Games

Starting where we left off, things take a while to get going in this house, some early zombie evading notwithstanding. We get to know more about the group that Clementine is with, developing likes and dislikes as we do. I still don’t have the same commitment to any of them, but I do have a grudging admiration for a few, and have identified at least one I could probably sacrifice if it came to that.

The actual house (as opposed to the metaphorical one) is a ski lodge, and things start to ramp up when we get there. They go into overdrive just after the storm hits, and then into meltdown as we near the end of the episode. How many move on to episode three will have a bit to do with the choices you make in the last climactic scenario.

I thought this was the strength of episode two. Maybe the choices I made had, or will have, little impact, but on the only part I replayed I did manage to keep one extra person alive. It did feel like a lot of what I did, or said, will make a difference, which is one of the intriguing aspects of these games. 

There wasn’t a lot of gameplay going on, and certainly nothing you could call a puzzle, but that has never been the main strength. It’s the story and characterisation that drive these episodes.

The name of episode two says a lot about where the plot is at. In none of the episodes are you ever comfortable, but here there is a constant unsettling mood that has nothing to do with the dead. They are there, front and centre at times, but it’s what’s going on between the living that provides the edge.

In the middle of it all is Clementine. One moment baseball capped warrior, the next vulnerable little girl, she will make a lot of choices. One got someone killed until I replayed that bit, so they aren’t all benign. The episode ebbs and flows but is never quiet.

Perhaps it overdid the emotional flip flop – moment of kindness, horrible event etc – and the link between those two things lessened the impact the next time it occurred. But like those movies where you know right from the start that things aren’t going to end well for these people, so it is here, and so in that regard the continuing blows are nothing less than what you expect.

This House Divided does what part 2 of a 5 part product should – the bits and pieces sown in the first are starting to be pulled together and pushed into shape, one that I definitely felt responsible for. The Walking Dead continues to be intriguing and among the best things out there.

I played on:

OS: Windows 7

Processor: Intel i7-3820 4GHz

RAM: 12GB Ripjaw DDR3 2133 Mhz

Video card: AMD Radeon HD 7800 2048MB


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