Willy Morgan and The Curse of Bone Town

 

 

 

 

 

 

Genre: Adventure    

Developer & Publisher: imaginarylab/WhisperGames               

Released: August 11, 2020               

Requirements: OS: Minimum, Windows 7; Recommended, Windows 10

Processor: 2 GHtz CPU

Memory: Minimum 4 GB RAM; Recommended, 8 GB RAM

Graphics: Minimum, Intel HD Graphics 4400;

Recommended, Nvidia GeForce GTX 660

DirectX: Version 9

Storage: 5 GB available space

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

By flotsam

 

Willy Morgan and the Curse of Bone Town

imaginarylab/WhisperGames

If you like a cartoonish inventory-fest then Willie Morgan might well be for you.

Ten years after the mysterious disappearance of Willy's father, the famous archaeologist Henry Morgan, a letter arrives directing Willy to get to Bone Town as quickly as possible and not to trust anyone. After packing and then assembling his bicycle, Willy sets off, and finds himself at the centre of a mystery involving pirates, treasure and all manner of offbeat challenges.

It’s a jaunty, jolly third-person outing, one with colourful 3D good looks full of off-beat angles and designs. More than a dozen NPCs and two hours of original music are along for the ride, as are numerous items to be found and used in all sorts of ways across more than 50 locations. There is good natured banter, a welcome lack of snide comments, and a lot of obvious affection for the sorts of games like this which came before.

I have said before that these sorts of games aren’t my first choice, which doesn’t mean I can’t and don’t enjoy them. It does mean I tend to have a walkthrough close by, to avoid too many 'why on earth would I do that' moments which might arise. The largely open and non-linear nature of the game world is a definite plus, but also adds to the potential to get bogged down, further adding to the comfort provided by the walkthrough.

That said, I thought the game did a reasonable job of providing insights and clues, especially if I took the time to look at items (right click) as well as trying to interact with them (left click). There is no in-game hint system, but the fact that I could highlight all hotspots with the space bar helped make sure I didn’t miss anything. Certainly there was some left field thinking required, some trial and error, some ‘try everything here’ moments. You will do some weird things, and will likely try to do some even weirder things - many things aren’t straightforward in these types of worlds. But you will also have fun.

While you gather a lot of things, Willy will abandon quite a few once they are no longer of any use, which reduces the number of items you might have to cycle through for possible inspiration. A well organised kleptomaniac is Willy.

All these items sit in the inventory ribbon bottom of screen, which can be viewed or put away with the ‘I’ key. Right click to examine an item (always a good thing to do), left click to use. They include a map which will enable you to fast travel to locations you have visited, and another map which you are piecing together in order (perhaps?) to lead you to the treasure.

The whole thing is point and click, and you can save at will. Fiveish hours should see you through. The story concludes in a bit of a rush but suggests we might see Willy again. If we do, I would certainly go adventuring with him again.

I played on:

OS: Windows 10, 64 Bit

Processor: Intel i7-9700K 3.7GHz

RAM: Corsair Dominator Platinum RGB DDR4 32GB

Video card: AMD Radeon RX 580 8192MB

 

 

 

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