Without Escape

 

 

 

Genre:    Adventure 

Developer:   Bumpy Trail Games

Publisher:    Bumpy Trail Games  

Released:   April 24, 2018              

Requirements (minimum):

 

  • OS: Windows 7 or higher 
  • Processor: SSE2 Compatible
  • Memory: 512 MB RAM
  • Graphics: DirectX 11 Compatible
  • Storage: 350 MB available space
  • DirectX: Version 11
  • Additional Notes: game uses Unity game engine

 

 

 

By flotsam

 

Without Escape

Bumpy Trail Games

Home alone, and after having to eat frozen lasagne for want of anything else, something goes bump in the night and so you begin. Not much more than an hour later you get a rather silly end, that does nothing to redeem what came before.

Which involves finding the keys or the means to unlock various doors, draws and chests, in order to ultimately make a choice. An alternative dimension adds to the number of doors etc. A few decent puzzles (the best is the transportation device near the end) punctuate what is largely a not terribly interesting hunt for the said keys and means. None of the puzzles are hard, but some require a bit of thinking. Rather oddly, one that randomises requires you to get the answer from outside the game itself (and as far as I can tell I didn't miss the in-game clue).

Each screen is static, some viewed from some interesting perspectives, and you explore with the mouse. There are generally only a few active areas in each screen, and the hotspots seem reasonably generous. You will need to explore each room more than once, as things can change (sometimes inexplicably) as you move through the game. The original house is fairly bland, the one in the alternative dimension less so. Blood and ickiness feature in that realm (which is presumably why it describes itself as horror).

You find items and if you have the one you need (e.g. the key to a chest), clicking the chest will automatically use the key. You can examine your inventory but there is really no need. Items will disappear when no longer useful (although the lockpick would have been much more useful than the sole occasion it worked!).

You can save at will but only at the save point. You will find that early on so don't worry. Just remember to go back there, which you will do more than once in any event simply by progressing through the game.

There is no spoken word, but there is a score and ambient noise. Nothing elaborate but it does the job.

While the choice at the end suggests two endings, the game says there are actually six. Some googling reveals at least one is akin to an Easter egg. I haven't tried to find them all, but did play the two obvious ones.

Without Escape didn't do it for me.

I played on:

OS: Windows 10, 64 Bit

Processor: Intel i7-6700 4GHz

RAM: 32GB GDDR5

Video card: AMD Radeon RX 580 8192MB

 

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