Home alone, and after having to eat frozen lasagne for want of
        anything else, something goes bump in the night and so you begin. Not
        much more than an hour later you get a rather silly end, that does
        nothing to redeem what came before.
        Which involves finding the keys or the means to unlock various doors,
        draws and chests, in order to ultimately make a choice. An alternative
        dimension adds to the number of doors etc. A few decent puzzles (the
        best is the transportation device near the end) punctuate what is
        largely a not terribly interesting hunt for the said keys and means.
        None of the puzzles are hard, but some require a bit of thinking. Rather
        oddly, one that randomises requires you to get the answer from outside
        the game itself (and as far as I can tell I didn't miss the in-game
        clue).
        Each screen is static, some viewed from some interesting
        perspectives, and you explore with the mouse. There are generally only a
        few active areas in each screen, and the hotspots seem reasonably
        generous. You will need to explore each room more than once, as things
        can change (sometimes inexplicably) as you move through the game. The
        original house is fairly bland, the one in the alternative dimension
        less so. Blood and ickiness feature in that realm (which is presumably
        why it describes itself as horror).
        You find items and if you have the one you need (e.g. the key to a
        chest), clicking the chest will automatically use the key. You can
        examine your inventory but there is really no need. Items will disappear
        when no longer useful (although the lockpick would have been much more
        useful than the sole occasion it worked!).
        You can save at will but only at the save point. You will find that
        early on so don't worry. Just remember to go back there, which you will
        do more than once in any event simply by progressing through the game.
        There is no spoken word, but there is a score and ambient noise.
        Nothing elaborate but it does the job.
        While the choice at the end suggests two endings, the game says there
        are actually six. Some googling reveals at least one is akin to an
        Easter egg. I haven't tried to find them all, but did play the two
        obvious ones.
        Without Escape didn't do it for me.
		
		I played on:
		
		OS: Windows 10, 64 Bit
		
		Processor: Intel i7-6700 4GHz