Walkthrough playing as Edward Carnby

Getting to the manor

East Garden 1

East Garden 2

Note:Whenever possible save your ammo. Run away when you can.

Terrace Garden

Water Tank

Basement

Manor Lobby

Manor 2nd Floor Landing

Bedroom

2nd Floor Landing

Opening the four portraits
Portrait #1

Lobby

  • At the bottom there is a bust.
  • Examine it. There is a place to enter a code that you don't have, yet.
  • The scratches on the ground are a clue as to what to do with the bust.
  • Move to the left side and push it out of the way.
  • Take a look in the mirror. You can see the initials HM.
  • Put this into the code and you will see one of the paintings unlock.
  • Run upstairs and examine this picture.
  • Take the small rusty key.
  • Head back downstairs.
  • At the bottom of the stairs, make a right and go forward.
  • Go through the double doors here.
  • First floor corridor

    Note:Reload your weapon in inventory. It's much quicker.

    East office

    Attic

    Corridor

    Portrait #2

    West office

    2nd floor landing

    Corridor

    Note: I've noticed that some of the keys don't match the floor on the map. The map labels the floors as 1st and second while the keys say ground and 1st floor.

    Smoking Room

    Attic

    West Attic

    East Attic

    Attic storage

    East loft

    Bedroom

    West loft

    2nd floor corridor

    First Floor Office

    Corridor

    East Bedroom

    Corridor

    West Bedroom

    Corridor

    First Floor

    Portrait #3

    Library

    Secret room in Library

    Library

    Rooftops

    Tower

    Library


    Portrait #4

    First floor corridor

    Main Entrance

    2nd Floor landing


    The Portrait Puzzle

    Main Entrance

    Garden

    Moor

    Circle of Stones

    Stone Puzzle

    Shore

    Marsh

    Valley

    Forest


    Marsh

    Airplane

    Marsh

    Valley

    Chapel


    Solving the chapel puzzle
    The first symbol

    The second symbol

    The third symbol

    Valley

    Chapel

    Underground Chapel

    Getting out of the lab

    Lab

    Lab Underground

    Radio Room

    Basement

    Greenhouse

    Note: The first time I played the game this worked just the way I wrote it. The second time I played I could not get it to work at all. I don't know if it's a bug or just me. I was not able to continue the game from here the second time so if there are any errors in the walkthru please let me know.

    Basement

    Lab Underground

    Abkanis Passage

    Abkanis Bridge

    Abkanis Antechamber

    End game
    World of Darkness

    Note: There are crystals along the way. Pick them up when you can to recharge your battery. The battery will keep your lightning gun charged.

    Nursery

    Labyrinth

    Balcony

    Ledge A

    Cavern C

    Ledge B

    Tunnel B

    Ledge C

    Natural Bridge

    Scream Tunnel

    Lava Cave

    Ledge D

    Cavern B

    Columns

    Abkanis Necropolis

    Finding the head
    Necropolis

    The End

    Copyright © 8/2001 Tami Meyers

    Click here to play as Aline Cedrac




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