Anna walkthrough


July 2012 Bert Jamin (www.gamesover.com)
This walkthrough, written by Bert Jamin, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Bert Jamin. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Bert Jamin), the URL of the owner of this site (www.gamesover.com) and his E-mail address (bert@gamesover.com) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: bert@gamesover.com


Important note
Take you time to examine each and every object in the game. If you don't not only some events will not be triggered by which you'll miss nice and important clues but the game will also be ended very soon. Just have a look at the subject 'Too early ending' further on in my walkthrough...

Outside the old watermill

Notice the little rock at the right side on the ground. Walk towards it and pick it up. Walk towards the stairs of the house. Notice the little doors at the front beneath the stairs. Use your closable hunting knife with the little string on the door. Open the doors by right clicking on them. Press the C-button on your keyboard to kneel down. Use your cigarette lighter with the dry branch. Pick up the mirror shard. Press the C-button on your keyboard to stand up.

Pan to the left and notice the gray brick wall a little further. Go past that brick wall and from behind it pick up a dried pine cone. Turn around and walk past the huge tree. Pick up the wooden branch from the ground. Walk around to pick up two other rocks if you like.

Walk back towards the entrance of the house. Turn around and notice the big rock in the water a little further. Walk towards that big rock. Use your empty canteen with the rivulet. Use your wooden branch with the rock in the water. Walk to the right side of the little stream and use your branch with the other rock in the water.

Pan to the left a little and notice another blue mirror shard in the water. Walk towards it and pick it up. Walk back to the entrance of the house. Examine the main door. Examine the eye-shaped notch above the door. Put the two mirror shards into the notch. Put the dried pine cone into the notch. Use your lighter with the notch. Use your filled canteen with the burning notch. Examine the door and use it to go inside.

Inside the old watermill

Pan to the right and examine the old handkerchief on the table. Walk straight forward. Pick up the sawdust from the wheelbarrow next to the stove. Open the stove's door by right clicking on it. Examine the fire. Turn around and walk towards the opposite side of the room. Examine the stockroom door with the strange eye-shaped painting on it. Pan to the left and walk towards the broken table. Pan to the right and open the broken door by right clicking on it.

Enter the room behind that door. Examine the puddle  of water on the floor. Use your empty canteen to fill it once more. Walk a little further and examine the feeble luminescence. Walk to the back wall of the room and examine the little hollow in the wall. Head back to the burning stove.

Open the door of the stove. Use your filled canteen with the fire. Pick up the key from the extinguished fire. Head back to the broken table in front of the door to the room with the puddle. Notice the drawer at the right side under the table. Use your key with the drawer. Open the unlocked drawer. Pick up the wooden box and the heap of tied leaves.

In your inventory examine the perforated wooden box. In your inventory use your closable hunting knife with the heap of tied leaves. Pan to the left and walk straight forward. When you past the end of the broken table examine the hatch to the warehouse on the floor. Examine the padlock on the hatch. Remember that you can find this hatch here because you gonna need it later! Walk towards the broken wooden shelves at the left side. Walk past those shelves and immediate go to the left so you are standing in the little corridor between the broken wooden shelves and the old water saw.

Walk halfway that corridor and examine the decrepit boards. Press your C-button and move all the boards aside by right clicking on the dragging the aside to set free a sharp fragment. Pick up the sharp fragment and press your C-button. Examine the sharp fragment in your inventory. Head back to the broken table in front of the door to the room with the puddle.

Use your wooden branch with the stuck bone hilt in the crack of the broken table. Pick up the bone hilt. In your inventory use the knife blade with the bone hilt. Enter the room with the puddle behind the broken door. Walk towards the back wall. Use the perforated wooden box with the hollow. Examine the placed wooden box.

Turn around and walk towards the feeble luminescence. Use the sawdust with the feeble luminescence. Walk to the end of the newly created bridge. Use the cigarette lighter with the ritual knife. Use the incandescent ritual dagger with the circle of limpid water. Head back into the main room.

Walk towards the left wall. Examine the painting inside the center niche. After the eyes of the painting are glowing use the painting. Walk towards the back wall near the stove. Read the riddle that has been written on the wall: 'The Death was black, The Hatred bronzed, The Happiness golden, The Solitude silvery, yet The Sole Lie was white.'

Now remember the heap of five leaves you picked up earlier in the closed drawer of the broken table with the corresponding colors! Walk back to the wall with the paintings inside the three niches. On the painting in the left niche place the white leave. On the center painting place the golden leave. And on the right painting place the bronzed leave. Head back into the room with the puddle behind the broken door.

On the painting at the left wall place the black leave. Cross the room and on the last painting place the silvery leave. After the unlocking sound exit this room, walk to the left and stand in front of the door to the stockroom with the strange eye-shaped symbols on it. Open the door and go inside. At the moment it is very dark in this room so you have to look very carefully.

From the left side of the room pick up the little bottle of oil from the floor. Pan to the right. Use the bottle of oil with the oil lamp. Use your cigarette light with the filled oil lamp to bring some light in the darkness. Walk along the back wall. About halfway pick up the bag of plant food from the floor. Walk a little further. Just in front of the right wall pick up the iron bar from the floor.

First possible too early ending

If you haven't triggered all the possible events you can end the game right now. You can find out if that is the case a little earlier in the game. In that case you will not see any red drawings on several walls after having combined the knife blade with the bone hilt. In that case you will find a handle at the right wall of the stockroom. Just flip the handle and you can go outside by using the main door and that ends the game in a very premature way! If you did trigger all events there is no handle at all at the right wall but in stead of that there will be a dark painting in the niche at the wall besides the door inside the stockroom.

The not too early ending

If you noticed red signs on several walls and you don't see a handle on the right wall... well... lucky you! No premature ending for you!! In that case pan to the right and walk towards the dark niche in the opposite wall. Examine the painting inside the niche. In your inventory use your cigarette lighter with the cooled ritual dagger. Use the incandescent dagger with the painting. Pick up the pulsating heart. Exit the room and walk towards the broken table at the left side. Remember the hatch to the warehouse on the floor a little further to the left. Walk towards it.

Use the iron bar with the padlock of the hedge to the warehouse. Pick up the larch-needles and the spare parts for the stove. Walk towards the stove. use the spare parts for the stove with the broken stove. Put the larch-needles into the repaired stove. Use the pulsating heart with the repaired stove. Use your cigarettes lighter with the repaired stove. Walk towards the broken table in front of the door to the room with the puddle. Use the stairs to the attic.

In the attic

Turn around and walk towards the chair. Examine the chair. Walk towards the wall ad the back of the chair. Examine the symbol of the Goddess on the wall. Pan to the right and notice the dark root sticking out of the wall. Walk to that root and use the bag of plant food with the root. When the root has turned green pick it up. Examine the barred door. Turn to the right and walk forward.

From the left wall pick up the Mask of the Assassin, the Mask of Divine and the Face of Truth. Examine them in your inventory. Notice the second root sticking out of the wall. Use your bag of plant food and pick it up. Walk past the gray niche and walk towards the brown wooden wardrobe. Open the doors of the wardrobe and take the black dress and the black veil from the upper right corner.

Notice the third root at the right side of the wardrobe. Use the bag of plant food on it and pick it up. Turn to the right and examine the mirror on the back wall. Pan to the right a little and notice the fourth root. No need to say that you have to pick it up in the same way.

Walk past the fallen chair. From the corner behind it pick up the fifth root the same way. Pan to the right and walk towards the brown wooden trunk. Use your iron bar to open it. Pick up the seed bag from the opened trunk. Pan to the right and walk forward. Near the corner of the back wall pick up the sixth root in the same way.

Walk towards the symbol of the Goddess on the wall. Turn around and walk towards the chair. In your inventory use the black dress with the Mask of Divine. Use the mourning dress with mask with the chair. In your inventory use the Mask of the Assassin. Use the mourning dress with mask that is sitting on the chair. Notice that the symbol of the Goddess on the back wall has lit red. Walk towards the symbol and examine it.

Turn around and walk past the chair. Use the trapdoor to go downstairs.

Downstairs

Examine the broken table. Head back to the repaired stove. Pick up the ashes of the heart from the stove. Pan to the left and notice a weird image inside the niche. Use one of the roots with the weird image. Use the ashes of the heart with the root. Use your cigarette lighter with the root with ashes. Do the same with the other two weird images in the other two niches. Walk towards the broken table in front of the door to the room with the puddle.

Open the broken door and enter the room with the puddle. Do the same with two other roots in the two niches in this room. Exit the room and enter the stockroom. Walk to the right and use your last root with the strange image in the niche. Use your cigarette lighter with the root with ashes. Pick up the Mask of the Assassin that dropped from your face. Use it with the curved silhouette in the niche. Use the black veil with the mask in the niche. Exit the room.

Re-enter the room with the puddle. Use the seed bag with the puddle. Exit the room and walk towards the center niche at the left wall. Examine the weird painting. Pick up the wooden basin from beneath the burning root. Turn around and walk towards the stairs to the attic.

In the attic

Walk towards the brown wooden wardrobe at the left corner of the attic. Notice the top of the tree sticking out the floor at the left side of the wardrobe. Pick up the leaves from the tree top. Examine the deformed sapling of the tree. In your inventory use the cigarette lighter with the ritual knife. Use the incandescent ritual dagger with the deformed sapling. Use the wooden basin with the wound.

Second possible too early ending

Walk back towards the symbol of the Goddess on the wall. Use the blood filled bowl with the Goddess. Examine the Goddess reborn. Use the Goddess reborn. Save your game here! After you have saved your game walk to the right and use Anna's key with the barred door... Sit back and watch the ending...

Third and best possible ending

Load the game you just saved. Turn around and walk past the chair. Walk past the trapdoor and past the table. Walk a little further and notice the rectangular shaped door on the floor with the bright white light around it. Use that door on the floor. Look around and notice that you are standing in a room surrounded by four mirrors and one mirror at the center of the room. A little further the room is divided by a chasm which you cannot cross at this moment. You have to adjust the mirrors to be able to cross the chasm.

Pan to the right and use the mirror twice so it's beam is pointing to the center mirror. Pan to the left and use that mirror three times so it's beam is pointing to the center mirror too. Walk to the left mirror in front of the chasm. Use that one three times too. Walk towards the mirror at the right side in front of the chasm. Use that one once. Now all four beams should be pointing to the center mirror. If not correct it that way!

Walk towards the left mirror at the back wall. Use the Face of Truth with the mirror so it's beam turns to yellow. Take back the Face of Truth. Walk towards the left mirror in front of the chasm. Use the Mask of Divine with the mirror. Take back the Mask of Divine. Walk towards the right mirror in front of the chasm. Use the Mask of Divine with the mirror. Take back the Mask of Divine. Walk towards the right mirror at the back wall. Use the Face of Truth with the mirror. Take back the Face of Truth. Notice that you have two blue beams and two yellow ones now.

Use the Face of Truth with this mirror to change the beam into green. Take back the Face of Truth. Walk towards the left mirror in front of the chasm. Use the Mask of Divine with the mirror to change the beam into red. Take back the Mask of Divine. Walk towards the right mirror in front of the chasm. Use the Mask of Divine with the mirror to change the beam into blue. Take beck the Mask of Divine. Walk towards the left mirror at the back wall. Use the Face of Truth with the mirror. Take back the Face of Truth. Walk towards the center mirror. Use the Face of Truth with the mirror. If done correctly a white beam will be pointing from the center mirror across the chasm. Of course cross the chasm by walking on the white beam.

Enter the dark corridor past the stone circle. Go straight forward. At the first intersection with the burning candle go to the right and walk to the end of the cave. Turn around and walk back to the intersection with the burning candle. Go to the right. After a few steps go to the right near the next burning candle. Walk to the end of the cave and examine the dark dome. Turn around and walk back.

At the intersection go to the right. Just walk a few steps. At the next burning candle notice another not lit intersection in the opposite wall. Enter that cave to the left. Walk all the way to the end and examine the carved stone eye. Examine the eye of stone. Use your closable hunting knife with the eye of stone to get it. Turn around and walk back. At the intersection go to the left. Walk to the end of the cave and examine the stony visage with sharp-pointed teeth. Use the eye of stone with the visage. Pick up the alive eye form the visage's mouth.

Turn around and walk back. At the intersection go to the right. Walk all the way to the end. Use the alive eye with the curved stony eye. Turn around and walk all the way back. At the intersection go to the right and at the next intersection go too the left. Walk all the way to the statue... Sit back and watch the ending...

 

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