Arthur's Knights 2 The Secret of Merlin By Cryo Interactive Walkthrough by MaGtRo June, 2002 Game Play: The movement in the game uses the arrow keys of the keyboard. The menu uses the mouse pointer. Pressing the space bar is the main Action key - speak to someone, open a door or pick up an inventory. For the space bar action key to work, Bradwen must face with his body slightly at an angle, the person to talk to directly or face the center of the object to interact with. Using shift and arrow keys makes Bradwen run or the horse gallop and climb stairs. Clicking the right mouse button displays or hides the interface bar at the bottom of the screen. The circle on the left of the interface bar shows the activity at the moment such as location of the game play, the person to talk to or if combat is possible. It also shows the map, when destination is selected in the inventory area. Next is the inventory area that has the choice of items, represented by the hand icon that are picked up when Bradwen is on foot; the subjects, represented by the mouth icon that can be discussed when speaking to someone and the destinations, represented by the horse icon while on horseback. When a new item, subject or destination is obtained an automated transfer is seen on the top left of the screen indicating that it is placed in the inventory. When talking to a character, always exhaust all dialogues by pressing the action key/space bar and then open the subjects in inventory and talk about all the lit icons. To the right of the inventory area, represented by a book is the storyline that summarizes the progress of the game story. Hints can be picked up from the storyline. The far right of the interface bar shows the green Menu globe that accesses the Save, Database and Quit choices. There are 10 save game slots and can be written over. There are 2 separate games, one Bradwen as a Paladin and the other, Bradwen as a Celt. To play the other game during or after finishing the first choice - select a new character and start a new game. Items to be picked up. Subjects to talk about. Destinations to go to. A young page asks Master Foulque if the tales about Bradwen are finished. Facing Master Foulque, click on the picture on left bottom of the screen or press the Action key/space bar. Click on the picture of Master Foulque to hear his answer. There are 2 stories about Bradwen: as a Celt during the time of Arthur when fairies, dragons and ogres are present and follows the old life that believe in the great goddesses or as a Paladin, the pious knight and defender of the cross. To choose which one, turn around and walk towards the door. There are 2 books on either side of the door, a red book for the Celtic story and the white book for the Christian story. Walk towards the selected story, face the book directly, click space bar/action key and see automated action of book going to inventory item. Walk back to Master Foulque, face him directly, right click to bring up the interface bar, click on book of spells, click on picture of Foulque to start the story. Read the summary of the previous tales of Bradwen in the book at the right side of the inventory area. This is the continuation of the legend of Bradwen, Knight of the Round Table and King of the Atrebates. Bradwen the Celt (Red Book) Quest 6 - The Crown of the Atrebates Chapter
1:
Kingdom of the Atrebates:
Castle
- Bradwen rides back to his kingdom of the Atrebates
to Arden: Kings' Mounds - The only road open from Merlin's Tree is the one to the right guarded by a black bird. Enter and ride to Kings' Mound. See and talk to the boar. He was Golistan, Chief warrior of Morganor. Ask the boar about the phantoms. They stole the treasures of the mound and the spirits attacked. Now, the clan warriors' souls are in cocoons and he is a boar in the forest whose mission is to guard the stolen treasures. Bradwen states that only his 3-flamed sword containing the 3 fairies can break the spell. Fhola burns iron, Ferdia burns stone and Fiachra, the eldest can burn magic. Use Fiachra on Golistan. Pick up the tusk he left behind when he disappeared. To the right, a brown cocoon is on the ground. Use the tusk on the cocoon to free the souls. Pick up the royal treasures. Go to the mounds and see an ancestral ghost standing in front of the central mound. Give him the treasure and then speak to him. The dead King gives a unicorn horn, which is the mark of his shame and possibly Bradwen's salvation. Go now and be King. Ride the horse and choose Kingdom of the Atrebates as destination. Kingdom of the Atrebates: Castle - Enter the Great house and happily greet Fydia, fairy wife of Bradwen. As Queen, Fydia will renew the pacts with the other fairies for the good of the land. Thank Elad for taking care of the kingdom. Tell him about the phantom King wanting Bradwen to wear the crown. Elad says the crown has disappeared for the coronation ceremony. It is the Crown of the King of the Atrebates, which Cadfanan nor Morganor wore. Talk to Fydia about the crown. She says that the crown was made by the fairy of Lake Arden for the Atrebates when the pact was concluded. And men made a coffer for the crown. Ask about the coffer. The green and blue metal coffer is decorated with dolphins. Bradwen remembered delivering it to the fairies for Cadfanan. Tell Elad that the kingdom's hardship will cease since the spirits are appeased and have gone back to the other world. Go to Arden. Chapter 2:
Arden:
Merlin's Tree - Talk to a waiting Merlin standing by
his tree. Merlin states that
Chapter 3: Arden: King's Mound - Go to the road that has the black bird. Talk to the Ghost of King Cadfanan about the King. Place the crown on Bradwen's head. Black Rock - After the extreme pain in placing the crown on his head, Bradwen's hair turns white. Bradwen realizes he is facing a giant at Black Rock. He states that he is a friend and that the pain is Gods' punishment for now he is cursed. Ask about the curse. Only he can help but first Bradwen must prove his commitment to the way of the beast. He wants Gawain's head and he gives you a sword. The exit is by 2 posts and where a white wolf stands. Merlin's tree - Talk to Gawain standing by Merlin's Tree about the giant who tricked Gawain to be there at Arden. Gawain states that Bradwen's ancestors are giant slayers. King's Mound - Ask Bradwen's father's ghost about the giant. The Giant of Bestiality can only be slain by the 3-Flamed sword. Rhiannon gave it to the first King of the Atrebates. Rhiannon's Altar - Go to the top of the hill to the altar and talk to Fiacra. Rhiannon is angry and her curse was passed to Bradwen when he became king. She will give the Sword of Flames if the answer to the riddle is brought to her - If I am free I can destroy, if tamed, I can comfort. The wind helps to kindle me, but can also kill me. One can die within me, but also die without me. By the three standing stones of the fairies are 3 stones - Air, Water and the red stone of Fire. Take the red stone of Fire and give it to Fiacra. Take the 3-Flamed Sword. Black Rock - Talk to the giant and then fight him using the 3-flamed sword. Choose the Kingdom of the Atrebates destination. Chapter 4: Kingdom of the Atrebates: Castle - Bradwen is sick. Enter the castle and go to the Great house. Talk to Fydia about the curse. Benevolent Rhiannon gave a sacred vessel to the Atrebates - the cup decorated with unicorns. It is said that this vessel could heal all ailments and that the engravings tell of the goddess' magic. Talk to Elad about cup decorated with unicorns. He said that Lucius' inherited it when he was building his villa. Lucius' Villa - Enter the villa and go to one of the pillars by the Roman mosaic floor in front of the main door of the house. Look at Rhiannon's cup and see unicorns depicted on the cup. Castle - Talk to Fydia about the unicorn. Bradwen describes the cup with a unicorn touching an injured king with its horn and the king is healed. Fydia reminds Bradwen of the unicorn horn given to him by King Cadfanan's ghost. Talk to Elad, who worries how Bradwen's hair changed like his father. Show him the unicorn's horn and he remembers a statue of a man holding a horn. Enter the Great House and see a statue on the floor by the blue icon of St. George. Approach the statue on its right and then pick it up. It is missing one arm and a lower part of the unicorn's horn is broken. Now to search for the missing part. Go to Bradwen's house with the red dragon on the door. Pick the statue from the floor. It shows a child holding the man's left hand and the base of the unicorn's horn. The statue is combined in the inventory as statue of king and child. Talk to Fydia and then ask her about the statue and ritual. Fydia states that it is an ancient ritual wherein when man and child, who replaces the sacred unicorn grasp the magical horn together, the healing can begin. St. George's Hill - Talk to the shepherd, Gwendal. He likes the sword. Talk to him about the unicorn horn. Watch the dance! Castle - As soon as Bradwen enters the castle ground, Merlin appears. Bradwen's pain is now bearable. Merlin tells him that he has resisted the giant's trick as his father, Cadfanan and his uncle, Novelius have done. Bradwen must follow Morgan's stag and it will lead to the Mother - Goddess and all his questions will be answered. The white stag is in front of the Great House. Master Foulque tells that Bradwen followed the white stag to Arden but lost its tracks. Quest 7 - The Fairy Queen Chapter 1: Arden: Merlin's Tree - Fate appears in the subject panel. Corwin, the squire notices a stick on top of the dolmen in front of Merlin's tree. Pick up the branch of wild rose. Talk to Gawain behind the tree and then ask about Fate. He has seen the white stag by Rhiannon's Altar but it disappeared when Gawain was challenged by the Pied Knight, who seeks Bradwen's death. Take the road with a horse by it. Check the map and go to Rhiannon's Altar. Rhiannon's Altar - Look at the black horse at the ground and Bradwen says that forces of darkness have ravaged the earth here. Go to the altar at the top of the hill and press action and Bradwen will call Rhiannon. Look close at the white horse on the ground. Bradwen says that Rhiannon, pure as the unicorn and as fresh as the rose has disappeared together with the unicorns. Look at either horse's head statue at the right or left of the altar. Place the unicorn horn on the horse's head and see that it fit the forehead. He realizes that it is a unicorn statue now. Merlin's Tree - Talk to Gawain about the unicorn and he says only the pure can approach a unicorn. Lake of Offerings - As soon as Bradwen walk towards the center altar, a voice says "Bradwen don't forget me". Look at the pillar with flowers on it at the center island. It is the fairy of the waters that was a fish once that loved Gawain in Avalon. Bradwen helped transform her back in the adventure in Arthur's Knights 1. She was transformed because she defended Bradwen at the Fairy Council. To help her - Only love can conquer the magic of Morgan. Corwyn remembers being turned into a mushroom by this fairy and did not want Bradwen to help her. Merlin's Tree - Ask Gawain about the fairy. Gawain remembers being given a branch of wild roses by her as a show of love. Go to the flowers in front of Merlin's Tree and pick up a rose fit for a queen. Lake of the Offerings - Use the branch of wild rose on the flowered stone and she transforms back to a fairy of the waters. Talk to the fairy and find out that Morgan despise Bradwen because of her love for her sister Rhiannon. Talk to the fairy and she asks for one of Merlin's eternal roses. Give her the rose. Ask her about the unicorn - There were 3 unicorn horns - the first was carried to his grave by the first cursed king, the second was tossed in the lake of Offerings and the last was lost in the Land of Shadows. If Bradwen finds the second horn, he can accomplish his destiny. Ask about the horse statues - they once guarded the gates of Avalon when they were still open. It was Rhiannon who opened the door but since the curse, it was closed. Ask about the Pied Knight, who is Morgan's champion and has orders to kill Bradwen. Ask about the white stag that has fled to Avalon. Ask her about Fate. Look at the center island's altar where the ancient kings made offerings to Rhiannon. Merlin's Tree - Get another rose from Merlin's flower garden. Lake of the Offerings - Place the rose on the center island's altar and Bradwen returns to the tradition of offering here. Pick up the second unicorn horn. Rhiannon's Altar - Place the other horn on the other unicorn's head by the Altar with fire and the fire disappears. Walk under the dolmen of the altar. Corwyn, his squire refuses to follow him to Avalon. Bradwen disappears from Arden and appears in Avalon. Chapter
2:
Avalon:
Entrance Island - Go forward to the clump of
white flowers and pick some of the
Chapter 3: Arden: The black unicorn shaped ground that marked the death of the Rhiannon's 3 unicorns can be found at the King's Mound, Lake of the Offerings and Rhiannon's Altar. Rhiannon's Altar - Look at the black unicorn shape on the ground. Climb up the hill and see the 3 white unicorn shapes on the ground around the altar. Standing close to the head of the leftmost white unicorn shape, place the green eye stone on the head. Pick the green eye stone again. Use the black eye stone on the middle unicorn shape, pick the black eye stone again and place the blue eye stone at the one on the right. Pick the blue eye stone also. Go back down to the black unicorn shape on the ground and see that it is now white. Pick up the blue disk from the head. Lake of the Offerings - Pick up the green disk from the now white unicorn shape on the ground. King's Mound - Pick up the black disk from the now white unicorn shape on the ground. Rhiannon's Altar - With the 3 disks and the 3 magical eyes, walk under the dolmen of Rhiannon's Altar. Chapter 4: Avalon: Tower of Source - Talk to the fairy about the stone discus. She says that the pact was written on similar disks. Place the black disc on the broken stone pillar. Hear Rhiannon say "Since the dawn of time, I Rhiannon reigned on this earth". Place the blue disc on the pillar - Rhiannon said that a pact is made with the Atrebates, the fairies will not harm the children and that man will not lay hand on the 3 sacred unicorns. Place the green disc on the stone. After the stone pillar is complete and the last disc in place, Bradwen is transported to the central island in front of Morgan, mother-goddess. Center Island - Talk to Morgan and hear her anger because Bradwen has freed Gawain, rejected her, vanquished her champions, provoked rebellion among her fairies, and is Arthur's Knight and Merlin's friend. Fydia, his wife extracted a promise from Morgan not to harm him. Flame of life goes into the hand inventory. Ask Morgan about Rhiannon. She has disappeared. Ask who killed the unicorns and find out that it is the king that gave Bradwen the unicorn horn. Tell her about the curse and how Bradwen will stop it. Only Rhiannon, the one who laid the curse can remove the curse. Around Morgan are the idols of Air, Fire, Earth and Water, idols that he cannot reach. Place the Flame of life on the idol of fire and hear her say the she brought on the destiny of mankind. Place the black-eyed stone on the idol of the earth and hear her say that she takes care of the dead and the living also derived strength from her. Place the blue-eyed stone on the idol of air and hear her say that she is the guarantor of the here and now. Place the green-eyed stone on the idol of water and hear her say that her waters give birth to the future. Rhiannon disappears after the last stone is placed. Stand at the center of the circle where Morgan stood and get transported to the Matrix of Time. Chapter
5:
Matrix of Time - Go forward, right and talk to the
Guardian. He is the Guardian of all that has
CD 2 Quest 8 - The Cauldron of Celidoin Chapter 1: Arden: Lake of the Offerings - Talk with faithful Corwyn, Bradwen's squire. It has been 20 yrs since Bradwen left and is still unchanged. Fydia, Bradwen's Queen has disappeared and Lancelot made off with Guinevere. King Arthur wants revenged. Cedric, King of the Saxons allied with Mordred, a knight and has been pillaging cities. Merlin has also disappeared. Merlin's Tree - The white stag stood on the other side of the tree. Follow the stag and after many months, lost his trail in the Cornish Forest. Chapter
2:
Cornwall:
Road - Ride forward and hear fighting. See
Cymerill beset by 2 men. Talk to the
Chapter 3: Village - Enter the church and give the relic to Cornelius. Cornelius prays but King Mark's soul is too black to be healed. Look at the shield on the altar and then ask Cornelius about the prince. The shield belongs to Mark's son and Mark ordered the shield placed on the altar so that God will watch over the young prince. The prince has left Cornwall and no one knows what happened to him. Go to the old woman in her yard beside the church and ask her about the prince. The prince is good and merciful like his mother Queen Isolde and since he left the King has become twice as cruel. Castle - Ask the guard about the prince. The prince seemed depressed and just left one morning. Enter the castle tower and talk to King Mark. He gets angry about his not being cured by the relic. He is cold. Go to the fireplace and place the log in it. Ask about the prince. King Mark thinks that the prince is softhearted and left because he wants to have adventures like Tristan. Go out and talk to the guard about the prince again and he says that the prince was not wearing his talisman. Go back to the king and ask about the talisman. The king finally gives a key to the prince's tower room. Go out the courtyard and climb the step on the right side. Use the key on the room close to the stairs. Enter and Corwyn exclaimed how sad the room is. Look and pick up a slate cylinder at the alcove on the corner of the room. At the opposite corner, look and then pick up the foam cylinder. Place the cylinders on the eyes of the drawing on the floor. Pick up the talisman from the third indentation. Show the talisman to the guard outside and he notes that there is a piece missing. Show it to King Mark and he said that it was from Merlin and that he came to the castle. Ask about Merlin. Merlin was there several days ago looking for a cup. Go to the left stairway in the courtyard and ask the man destroying Rhiannon's altar about Merlin. Merlin threatened to shut him up in the Green Mounds for what he is doing. ask him about the Green Mounds and he says it is a magical hill, the grass is always green even in winter and the witches hold their Sabbath there. Ask the guard outside about the Green Mounds and he says to follow the coast north. Ride the horse and choose Green Mound as destination. Chapter
4:
Green Mound - Ride and the walk forward to the Green
Mound. Use shift forward to climb the
Chapter 5: Castle - Tell the guard that the black knight has been undone and will not come anymore. Tell the king that he will soon be cured but as usual he is as arrogant as ever. Go up to the Rhiannon's table that is being demolished up the castle wall. Place the Cup of Knowledge on the table. Go back to the king and tell him he is cured but the King wants revenge on all and even with Bradwen's warning, threatens to join with the Saxons against the rest of the kingdom. Go back up and drink from the cup at Rhiannon's altar. Rhiannon's prison - Go down and talk to Rhiannon. She would not remove the curse from the King of the Atrebates to the last descendant. After informing her of Bradwen's destiny, she then said that it is necessary to confront the red dragon, her brother and enemy and also the Atrebates' emblem and worst enemy. He is also known as the Hidden King of Britain. The red dragon's imprint is the one by the Atrebates' castle at the hill. Rhiannon slew him before Time began because he would have devoured the whole world. Bradwen's forbearer was deceived by the dragon and was used for the dragon's vengeance. They are now in his belly at the world of shadows. Ask about the curse. The curse will cease when Rhiannon is freed after the red dragon is slain for the second time. Locate the entrance to the Land of Shadows and slay him. Look for the entrance at the red dragon hill in the Kingdom of the Atrebates. CD 3 Quest 9 - The Hidden King of Britain Chapter 1: Kingdom of the Atrebates: Castle - There is no inhabitants left in his Kingdom when Bradwen returns. Enter the castle and go to the Great House. Talk to Elad and find out that they, lead by Gawain went into battle against the Saxons but lost. Ask about Gawain and find out that he has been captured by the Saxons camping at Red Dragon Hill. The ransom was refused. The Britons plan to go to the coast and travel to little Britain where it is still at peace. Look at the throne and pray at one of the statue at the right of the room. Ride out to red dragon field. Red Dragon field - Cerdric, King of the Saxons stood on the hill. The Hidden King told him Bradwen is coming and wants him alive. Cedric says he is invincible now and has killed a lot of knights. Ask about Gawain. Gawain is crucified by Merlin's Tree in Arden. Arden: Merlin's Tree - Find Gawain crucified and he asks Bradwen to find the last treasure of Britain that Merlin has requested. Cerdric has the treasure and it must be offered to the mother-goddess. Gawain dies and Bradwen is now alone. Black Rock - See the ghost of Cadfanan, Bradwen's father but in reality is the Dragon, hidden King of Britain. He can only be harmed by Madog, Bradwen's son and the red dragon thinks he is dead. The dragon was told by the shadows that it is Madog's destiny to kill him and so he took over Morganor's body and killed Madog. Bradwen tells the dragon that it is Bradwen's destiny to kill him. The dragon says Rhiannon lost her lance therefore he is invulnerable and tries to entice Bradwen to join him. Tell him Bradwen will find Rhiannon's lance. The dragon says that the lance was broken in 3 pieces, each of which was modeled from a unicorn. Talk about the unicorn and how the dragon tricked the first king into killing them. The dragon dares Bradwen to enter the Land of the Shadows to slay him. To enter the Land of Shadows, one must be invited. Rhiannon's Altar - Pick up the 2 unicorn horns that Bradwen left on the unicorn's head 20 years ago. Kingdom of the Atrebates: Red Dragon Hill - Fight Cerdric with a unicorn horn. Search his body and get the last treasure of Britain. Time to fulfill the last task for Gawain. Go to Arden. Arden: Merlin's Tree - Place the last treasures of Britain in the middle of the 3 Standing Stones behind the dolmen. Morgan appears. Talk to her about what Bradwen found about Rhiannon and the dragon. She agrees to help in killing the dragon if Bradwen be the last mortal to enter Avalon. She will close Avalon and leave Britain on its own. The age of the fairies is done. Fydia and Madog are in Avalon. The dragon will die and Rhiannon will be free before the rising of the new moon but the bad moon is nearing and it is favorable to the dragon. Tell her about the Land of Shadows which is in fact here at Arden. He who is able to pass between the fangs of the beast will be able to enter his mouth and will thus discover the land of the Shadows. Ask her about Rhiannon's lance. Rhiannon's lance was the axis of the globe. Find the median of the kingdom of Atrebates and in this spot reforge what has been rent asunder. Ask how to find the unicorn horns. The third horn returned where the tip of the lance struck the beast. The 3 unicorns were but one, the call of the 2 will attract the third. Go back to Bradwen's kingdom. Kingdom of the Atrebates: Red Dragon Hill - Look around and note that there are 6 black spots on the ground and one brown one, located where the eye of the dragon is. Look at the brown spot and Bradwen says it is where Rhiannon wounded the dragon. Place the 2 unicorn horns on the brown spot. Pick up the third unicorn horn that appears. Now to find the median of the kingdom. Castle - Enter the Great house and look at the throne. Place the 3 unicorn horns on the 3 unicorn of the throne's back. Pick up Rhiannon's lance. Chapter 2: Arden: Black Rock - Talk to the Dragon appearing as Cadfanan. He says that Arthur is hurt and that Bradwen is the last of the Knights of the Round Table. Fight the dragon using Rhiannon's lance and win. Look at his body and find a sharp crystal. The dragon's body disappears. Now to find the fangs of the beast and enter the mouth as Morgan said. Go to the bottom of the screen and pick up another sharp crystal hidden in the standing rock by the lava pool. Further down, pick another sharp crystal within the standing rock. Pick the other 3 sharp crystals close to the entrance hidden in 3 standing rocks. There are 6 sharp crystals like 6 black spots on the red dragon hill. Kingdom of the Atrebates: Red Dragon Hill - Cerdric's body is gone as well as the other Saxons. Place each of the sharp crystal on each of the black spots on the dragon's mouth. Corwyn cries warning about being engulfed in the dragon's maw. Bradwen is transported to the Dragon's realm. Chapter 3: Land of Shadows: The dragon's realm is filled with shadows that conceals the dragon. There are 3 boned bridges and one of them is blocked by fire and the one at the other end is blocked by wandering spirits. Corwyn cries warning of the spirits. Middle bone bridge - Enter the middle bone bridge. Walk around the outside paths of the island and look inside the cages hanging around the rim of the island. Talk to Cerdric, king of the Saxon caged in one of them. The other cage is empty. Another cage has the Fairy of the waters. She said that she was captured in Arden by the Dragon since she cannot return to Avalon. She will be freed if the dragon is slain. Ask her about the dragon. Fire will awaken the dragon. Ask about the witches. Use the middle path across from the bridge, climb to the top of the island. See 3 witches around a bubbling cauldron. Talk to one of the witches. They are the guardians of the dragons and watches over him during his long sleep. Ask about the red dragon. They say that he cannot be found and Bradwen will wander aimlessly until he dies. Ask about the wandering spirits by the other bridge. They were 2 knights and she asks if you know them. Tell the witch about Fate and the path to the dragons. The witch gives a riddle - Under his yoke, men are blind. In his domain, all perish. In his realm, everything withers away and in his land, there is no law. Talk to the fairy again and ask about the witches. Go around the perimeter of the island again and pick up skulls of oblivion, death, night and evil. The witch does not take any of the skulls. Exit this island and walk to the other boned bridge blocked by wandering spirits. Right bone bridge - Use the skull of evil on the wandering spirits and they disappear. Cross the bridge. This must be where the dragon is since his sigil is on the ground. Use the 3-flamed sword on the red dragon sign on the ground. The island is the dragon. The dragon awakens and magically makes Bradwen's wound caused by the curse to open. The dragon waits for him to loose all his blood so that his daughters, the witches can feast on him. Corwyn stands alone and powerless to help Bradwen, who has fallen down. Corwyn - Playing as Corwyn, go and look at Bradwen. Go to the opposite side of the dragon's body and cross another bridge. At the center of this island are 4 silver lanterns on 4 stands. Pick up the 4 lanterns. Go the fairy in the cage at the middle island. Talk to her and ask about the lanterns. One of them is Rhiannon's lamp that she used to guide the dead and can cure Bradwen but the other 3 made by the dragon can definitely kill him. Aha! Go to Cerdric's cage and use one of the lanterns on him. Go back across the bridge and see 2 wandering souls. Use 2 lanterns on them and see if they are the correct one. Corwyn is now left with one. Go back to Bradwen. Use the last lantern on him. He rises and fights the dragon. The dragon dies. Master Foulque explains that Bradwen is cured, Rhiannon is freed and the curse is lifted. The dragon falls into the abyss. Rhiannon took Bradwen to the other world. Bradwen, Fydia and Madog are reunited and lived happily. Brave men find the path to the old world to learn chivalry. The Path to Chivalry is within you and not around us. The Age of the Fairies are done. Bradwen the Paladin (White Book) Quest 6 - The Return of the King Chapter
1:
Kingdom of the Atrebates:
Castle - Bradwen returns to his kingdom with the Sword
of Truth
Chapter 2: Castle - Ask Olwen if she asked Elad about the murderer. Give her the hatchet. Enter the castle grounds. Take the left path and talk to the blacksmith about Elad. Elad ordered that all mirrors in the kingdom be destroyed after his coronation. Corwyn, the squire does not want Bradwen to enter his old home with the red dragon on the door. Talk to the guard by the Great House. Enter the great house and talk to Elad. He insists that whoever wore the crown without becoming weak is the king. He asks that Bradwen go to the monks of Magovenium to be sure of the tradition started by St. Joseph of Arimathea. On the way out, look at the statue on the wall and note that the ancient gods was not able to protect his family. Chapter
3:
Magovenium: Ride to the Amphitheater (check the map).
Talk to the guard. Enter through the
Chapter 4: Kingdom of the Atrebates: Castle - A guard stands inside the great House. Talk to Elad and he still would not give up the throne. Show Elad Solomon's Mirror. The crown disappears and Elad admitted making a deal with the devil and deceived the people. Bradwen pardons Elad. Ask Elad about the crown and find out that the monk responsible for the true crown sold it for a jug of wine to the devil. Hmmm! Talk to the guard outside the Great House and the blacksmith. They want Bradwen as King when he finds the crown. Magovenium: Monastery - Talk to drunken Armenius about the crown. Novelius entrusted him with the coffer but he sold the coffer to the blacksmith of Magovenium for a jug of wine. The blacksmith hanged himself after getting the crown. The blacksmith's widow might know but she left. Go outside the theater and ask the guard about the blacksmith of Magovenium. He made a pewter pot for the guard. Kingdom of the Atrebates: Castle - Ask the Atrebates blacksmith about the blacksmith of Magovenium. He told Bradwen that the blacksmith's widow moved to the new village at Lucius' villa. Lucius' Villa - Talk to Claudius outside the gate. Enter and talk to the woman by the left side of the main house. Ask her about the blacksmith. The blacksmith buried the crown and hanged himself because the devil tormented him. Open the door behind her and enter. Look at the pewter sword and ask the widow about it. She gives Bradwen 3 pewter swords that were the last work of the blacksmith. Go back inside and pick up the fourth sword of pewter. Magovenium: Blacksmith shop - Place the 4 swords one at time on the smithy's forge and pick up each steel plates hidden underneath the pewter. Read each steel plate in inventory. The East is in the dragon's eye. The blossoming tree in the midst of the ruins shows the South. The North Star will guide you. The West bows down before the cross of the dragon killer. Now, a-hunting we will go! Ruins - ride down to the crossroad, turn to the left of screen and then left to the side street. Enter the ruin's arched way and to St' Joseph's Tree. Pick up a piece of the Atrebates crown from the ground under the tree. Kingdom of the Atrebates: Red Dragon Hill - Go to the brown circle of the Dragon's head and pick up piece of the Atrebates crown. St. George's Hill - Walk to the clearing on the left and go to the altar and pick up piece of the Atrebates crown. Lucius' Villa - Go to the mosaic floor depicting stars and pick up piece of the Atrebates crown. Corwyn cries that you have all the pieces of the crown and go to the castle for the Coronation. Castle - In the Great House, face the throne and wear the crown. A fearsome wound appears on his left side and struck him down. His hair changed to white. Lady Lutisse, Bradwen's wife arrives, prays to St. Epona and to care for him. Chapter 5: Kingdom of the Atrebates: Castle - Talk to Lady Lutisse about the care of his wounds she has given. Bradwen wants to convene a meeting of the noblemen but Lady Lutisse wants that work to be given to Novelius. Sir Lancelot visited while Bradwen was sick and is off on an adventure. Talk to her about Novelius, Wounds, St. Epona and the crown. Bradwen looks like his uncle Novelius now with his white hair. St. Epona, patron saint of the Atrebates will heed her prayers because the wounds are resistant to her healing. As long as Bradwen holds the sword of truth, the God thinks he is worthy of it. Bradwen wants to relinquish the crown because he is wounded when he wore it. Go outside and talk to the guard, he wants you to renounce the crown since you are not worthy. Talk to Armenius sent by Dionicus. Ask him about Novelius. He has a letter from Novelius. Go away from Armenius (Armenius is not shown on the circle on the bottom left) and read the letter. Novelius is at Forest of Arden and warns that Bradwen not wear the crown until he gets back. Bradwen can still refuse the crown and live peacefully. Arden:
Kings' Mound - Take the road guarded by a black bird.
Find Novelius fighting with phantoms. Corwyn
Chapter 6: Black Rock - Go to the left side of the tower and enter the central portion of the Black Rock by the bridge. Go inside and see a sword made from the black rock itself and the devil. Bradwen is trapped inside. Talk to the devil. The devil taunts Bradwen on his hair and wound. He also taunts about Arthur's possible rejection of him and Lancelot's unfaithfulness by meeting Guinevere at Arden. The devil wants Bradwen to kill Lancelot and he will make him King of Britain. Pick up the devils' sword and the blockage was removed and the devil disappears. Leave and ride. Lake of the Offerings - Enter the adjacent open road by Merlin's Tree and ride to the Lake. Talk to Lancelot, who is glad to see Bradwen well. Ask him about Guinevere. Do not fight him but persist on asking about Guinevere. Lancelot finally admitted that he asked a final meeting with the Queen and since he is in love with the Queen, he will leave Britain forever. Bradwen apologizes about his mistrust because of the devil's trickery. Lancelot says that Novelius is waiting for Bradwen at Magovenium. Chapter 7: Magovenium: Monastery - Go to the room by the hallway close to the door by the stairs. Enter and talk to Novelius. Tell him about the devil's trickery. Hallelujah! Bradwen passed the test. All the cursed ones are tested by the Devil. Morganor accepted the pact with the devil. Talk about the curse and the sword of truth. Bradwen does not want to passively accept the curse, he is a knight and a fighter. God took the sword of truth back and it could have been used to find out about the curse. Go out and enter the chapel door at the main hallway. Pray at the altar to have the sword of truth back. &nb |