Another interactive adventure game with an attitude. But this time, they make something different. With a blend of humor and nice piece of the action, the game came with a strong gameplay. It's hard to tell the exact way to solve this game 'cause there are lots and lots of different path to take, but I try not to spoil everything. So I only give you the main action. You can try several action on your own. And ..... don't read this if you play in Basic or Competitor mode, 'cause maybe you're not worth it after all !!! Use this in HERO mode. So with all the fun waiting in front of you, here is the hints :
Memorize the beach. After swimming to the shore, recall your memory and think about about the woman. Follow her to the dune. Turn to the beach, and try to pass the horsemen. Then follow her to the bush. Say your thanks to her and learn the way to gratitude. Recall your memory and ask her everything until the icons turn to grey. Then follow her around the bushes while try to knock down all of your chaser. Try to knock down 3 of them now ( look at the scoring points ). If you do this right, you'll arrived in the castle safely. But if you don't, you'll be captured and sent to the dungeon and do the scene again before you can continue.
Anyway in the castle, go to the left of the main door. Open the door to the right. It's the dungeon. Talk to the ugly wizard inside, learn about who he is. Then he'll ask you to investigate the lab ( It's the first door on the left wall, to the right of the main door ). Open the door ( notice : if there's something behind a door, it should be a square icon that appears not the circle ). Memorize the man on the right table. That's the dude from the hospital. Go back to the dungeon and tell the wizard about the lab ( a key icon will appear with a symbol of a lab tube. There should be 5 symbols later on on this key ). Now, the wizard should open a magic map. You can go either to the beach or to the forest. You'll meet the woman in both of the places.
This time follow her to the bushes and watch the Amalions pass by. Push that branches aside to look clearly at them. Hmmm... nice fur bikini !!! Continue the journey and knock down one more chaser this time. If you do this right, you'll arrive again in the castle. Go see the wizard in the dungeon again. Learn about where you are now. This time he'll ask you to find out about king's plan. Now, enter the main door to the building. Go straight to the war room. Peep through the keyhole. Listen carefully about the plan. The king wants to destroy the Amalions and burns down the forest. Go back to the corridor and go straight to the dungeon. Tell the wizard about this plan. Again, the magic map will appear.
Pick any place you want, you'll meet the mysterious woman again. Follow her to the bushes. Knock down another chaser. Get back to the wizard. Now, ask him why he is captured. This time he wants you to find the king. When you reach the front door, turn away and go to the garden. Stay near the terrace. Listen the conversation. Keep on staying for the second time. Listen to the conversation between the king and Arisar, his advisor. Report about this to the wizard. Go back to forest. This time you can recall your memory and ask all of them to the mysterious woman. Memorize when she tells you about her father and the other world. Ask her about it. She'll tell you her name : Naranya, then move on. Knock down another chaser, then go back to the wizard in the dungeon.
This time, he wants you to find Arisar. Go to the main building. Climb the stair to the second floor. Peep through the keyhole again. Listen carefully, Arisar wants to kill you !!! Report this to the wizard, and return to the forest. Knock down another chaser, one more to beat. Back to the castle, visit the wizard again. Then go to the main building. This time climb to the third floor. Peep through the keyhole. Listen carefully about the king's evil deed. Report this to the wizard, and use the magic map. Push on all holes ( there should be 4 of them ) to make the map appears. Go back to the forest. Knock down the last chaser. Now, the day should turn to night. Approach the campfire and solve the pattern puzzle. This kind of puzzle is generated randomly. So, the best way to solve this puzzle is to watch closely to the pattern. Move your hand cursor to the right, left, up or bottom. When your move is right, the picture will became more clearly. Keep on finding the right pattern until all of the picture became visible and the pattern will show up.
Meet Mersham, the guardian of Eseveron. Talk to him nicely and he'll help you. Choose : I know you, How ( remember about "Here and there" ), I'm dead, then recall your memory and ask him everything. the power and care icon will appear. He'll tell you to find Hyphastian, the blacksmith. Then suddenly there's an ambush by the king's men. Follow Naranya to the forest and offer her help. Meet Lumaseed, the fairy. Learn about his magic item's pattern. This is the same as pattern puzzle. They generate it randomly, so move your cursor until the picture of circular thing became visible. If you guess it right, in the end there should be a pattern appears. Then take a rest.
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First, activate your Entrophy Tracker with the pattern you have learned earlier. And everytime your Tracker lost its power, move your cursor and do that pattern again. This is one ridiculous puzzle, there's no clue on it. Just pure luck. The best way to guess the right hole to enter is to keep on choosing at the same hole all the time. Click on the hole to enter. In the final try, you'll see a wall without hole on it. Just click on the right side, then duck 3 times at the horizontal bone. Quickly enter the cave on the right. It will end this puzzle sequence. Good luck for it !!!!
You'll be back at Hyphastian's house. Help Naranyan. Memorize Sorena, Hyphastian's wife. After the talking ( memorize Cage and Conlin ), go outside and talk to Naranya. Recall your memory and ask her about Conlin, and the other choice after that ( Remember to ask about Hyphastian in the last order ). Go back inside and ask Hyphastian to open your band. Memorize the name. Hmmmm.... not working, you'll meet Mersham after the hospital sequence. He'll send you back to the ocean. This kind of puzzle is easy. Just follow the fish's movement BUT beware, everytime you hear a strange noise go to the opposite direction of the fish's movement. After guessing the right direction, you'll see a turtle. Approach it. In the end, you'll arrive at the beach. This time don't run when the king's man chasing you ( This is for the bonus sequence in Hero's mode ).
They'll bring you to meet the king and Cage. Then they'll captured you in the dungeon. OK, let's explore the castle one more time until you've collect the 5 icons on the key again. First, the wizard will ask you to go to the lab. Go there and talk to Conlin. Notice that he's working with an old manuscript. Ask him about the code. Leave when the other scientist notice you. Report this to the wizard. Then use the magic map to go to the forest or the Amolians camp. Just don't run again when the king's men after you.
Back to the wizard. Now he asks you to find the king. Go to the garden, you'll meet the king near the fountain. Listen for his conversation with Cage. Hmmm.... the king wants to eliminate Conlin. Report this to the wizard. Then again choose forest or Amalions camp. Get captured one more time and go back to the wizard. This time go inside the main building. Climb the stair to the second floor. Peep through the keyhole. Hmmm...... Arisar has a daughter. He is loosing her somewhere in the island. Report this to the wizard. Do the same thing abouth the map and return to the wizard. Now go back to the garden and listen to the conversation between the soldiers. They plan to make a rebellion. Report this to the wizard. And for the last time do the sequence with the magic map again. Back to the wizard. And go to the war room in the main building. Peep through the keyhole. Listen to Arisar's plan on chasing Naranya. Report back to the wizard. OK, that's for the bonus sequence.
Use the magic map and push the 4 holes to make it appears. Then choose the small volcano. Go back to the blacksmith house. Choose this conversation in order : Call him, Sarcastic, Will it hurt ?, What, Why, How Long, OK, Refuse, and finally Angry. The option for recall memory should appears. Ask him about everything. When you finally ask him about the True Power, he'll get up and change to another person. Wow... Is it some kind of magic ??? He'll tell you to find the inn. Get out and talk to Sorena about it and received the Dragon Staff. Click on it to get it. Learn the pattern to recharge the staff from your old friend, Lumaseed the fairy. Memorize it.
Now prepare for this hard and long battle with the Amalions. Use the Dragon Staff to block any attack from the Amalions and the king's man. Every 6 block, you should re-charge your staff. The star points will raise up if you can guess the direction of a strange girl who is running in the forest ( usually she'll appear every 4-6 succesful blocks ). And sometime near the end of this puzzle, you'll have to use the other magic device ( the Entrophy Tracker ) to locate the girl in the forest. Use the device on any bush movement that appear. Look carefully and you can notice the movement. Hint : the movement is usually appear in the middle of 2 trees. You'll have to do this 3 times. After the last guess, you'll arrive in the inn.
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Note : Should you try to choose different path and loose your staff, just try to find it in the wood. Locate the girl with staff with your Tracker. Then follow the girl WITH THE STAFF to raise your point indicator. You'll get it back in no time. Should you be caught by the king's man, try to distract them when they want to hang you. But if they bury you, say goodbye .......
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If you see that pattern puzzle again, just find the pattern. If you see someone with white robe and there's Mersham icon appear, approach him. Mersham will tell you to use the Salas Sphere when dealing with the Amalions. Raise your score indicator again to 3 stars, then you should be back at the castle. Go to the dungeon and talk to the wizard. He asks you to find Conlin. Now, go to the dungeon. Conlin should be there. Talk with him. Then report this to the wizard. Travel back to the forest. Raise another point, and you should arrive at the Amalions camp. Talk to them, but remember DON'T manipulate, flirt, or cheat them. Just keep on saying that you want to meet Naranya. Finally they will bring her to you. But she's been hypnotized. She doesn't recognize you. Oh..... this is bad. You have to fight her now. Every 1-2 succesful blocks, the recall memory icon will appear. Choose these answer to gain her memories : Rendala, Hyphastian, Gratitude, True Power, Elusia, and Sorena. Note : sacrifice yourself to make her stamina raise up if you have to. This should shorten the fight. But you must know your limit. Don't sacrifice too much. Anyway DON'T make her stamina wear down, or you have to do the fight from the begining again.
After the fight, choose : Brave, Reason, then Recall memory and choose : Care and Gratitude. Then you'll received the Thunderstone in replace of Salas Sphere. Learn the pattern from Lunacy. Heal Naranya with the Tracker. The leader will take you to the campfire for the dance. This is a very hard puzzle. I recommend you to do this in basic mode. But if you want to try in hero mode, just go ahead and receive your bonus scene. Anyway you have to click on the bottom right corner ( on that glowing things ) to solve this puzzle. Make the same pattern and you raise your point indicators, you miss the same pattern and you'll lower the indicator. So good luck. After you've beaten the puzzle, use the Thunderstone on the smoke to have a vision. You have to do this several times before the dance is over. Say goodnight to Naranya and prepare for the next day.
On the next morning, Arisar's man will capture the Amalions. Listen to the conversation between Arisar and Seshara. Hmmm ..... they were married and had a daughter. This is interesting. Naranya then will guide you to find Mersham. Talk to Mersham. Click on his robe to get it. It's the Vanishment. Learn the pattern from Lumaseed. Suddenly Arisar's man come out and capture you. Naranya wants to meet you in the shell before she splits. Great, you're back at Arisar's stronghold.
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Suddenly Geebo came in and beat you. Use the Thunderstone to make him sleepy. Get out and go back to the dungeon. Choose the knife picture and click on the hole. Now you'll arrive in front of the first floor door. Peep through the keyhole. Use your Vanishment before you rush in. Inside Arisar is gambling with Seshara's life. Help her by giving the sign to the correct hand. Look at Arisar's hand and notice the paper with diamond sign on it. Use the candle to give the sign. On each try, don't forget to recharge your Vanishment before giving new clues. After the third hint, suddenly your Vanishment loose its power. You'll be seen by Arisar's. Now he is gambling with your life.
Just take a wild guess. Ha.. ha.. ha... just kiddin'. Look at that candles ??!!! Choose the appropriate hand with the lit candle. If the left candle lits up, choose the left hand. After 3 tries, you'll meet a new Arisar, the gentleman. Grab his offer, the Shell. Learn its pattern from Lumaseed. Then follow him on horse to meet Atum, the God of Eseveron. The secrets are revealed. Naranya is Arisar's daughter and Conlin is her stepfather. The king wants to make a bomb to destroy the universe. Suddenly the King comes out with Naranya in his hand. Now it is time to save the universe by deactivating the bomb and release Naranya.
There are 4 different endings from here :
First you'll be sent away to the mental hospital. After several weeks, you'll be back on the street again. This time Naranya will meet her father, and a lovely girl will give you a package containing the Rendala band. Yup, Mersham is back ......... and GAME OVER.
Copyright @1997, Crash