ALICE:  An Interactive Museum
                                    Walkthrough by Darcy, Pokey & KayED

You can exit the game by using Ctrl-Q.

The game starts outside the door to Kaneko's room.  Click and enter.  Click on the puddle, click on the cabinet, click on the book and then the picture. Investigate, as there is much to see and interact with.  Go through the French doors to his desk.  Try playing the Pajama Game record. Exit the room by turning on the TV.  When you are done looking around, click on the rabbit and a large rabbit will appear.  Click on him and you will enter the First Room.  Throughout the house you will find a deck of cards. Each card provides a clue to find another card or to the game as a whole or to something to explore.  The location of cards and the clues the reveal are as follows:

First Room
A  Vase of roses
Strange Potions: Drink me, don’t drink me. Very strange potions in two green bottles.

2   On the table.  Click on lamp and solve puzzle.  Entrance to Darkroom appears.
Five Cards: A round of light floats in the dark. Ceiling, floor and four walls in six paintings hide five cards.

3  Dried roses.  Click on butterfly when it lands.
Little Checkered Box: Spyglass looks out to sea, spyglass to spyglass looking out on the sea, in the lighthouse window, a painting.

4  Click on the globe and then on the checkered box.
Tears to Smile: Teams, Sears, stars, Tears turn into a smile.

There are 4 walls, ceiling, and floor. Five cards in this room.  To exit room, click on exit sign near tennis player, but it doesn't always say exit.  If you don't pick up the flashlight, you can exit room to the atelier.
5   Dog's nose.
Empty Glass: One glass falls, one leaves a hand, catch them both before they shatter.

6   Wall with empty glasses.
Needlework: Six spools scattered on the floor, one white spool suspended in air.

7  Spool of Thread
Parlor Game: Rolling ball, flying ball, ball in outstretched hand. The game is to find the ball.

8   Tennis Ball
Visitor: A sudden visitor, lying on a snow white sheet, the hunting dog scents the smell of death.

9   On art work table
Fifty-three Cards:  Twelve rooms with forty-eight hidden cards, to these add four kings and a single joker.

10   Shelf with many magazines.  Click on yellow scallop shell.
Rabbit Hole: Behind a closed door a rabbit hole. Track the rabbit to where it’s at. Run from the rabbit to its hole.

J   On a picture of two bodies in book leaning against a wall on shelf above red table.
Lost in the Woods: Outside a window, a woods. She lives here in her house. Chase the rabbit hole to the woods.

Q   On a book under the easel.  Click on book next to it.
Atelier: A photo on an easel leads to the atelier. There beneath an easel turn the pages to the cellar.

Tea Room
A  Click on bush and then on clock in the picture to the left.
Mad Tea Party: Dormouse, hatter, and March hare. At six begins the tea party, at the strike of six it ends.

2  Click on smoke from the pipe.
Alice’s Bar: The other door to the bar, silk hat wrapped in smoke, silk hat to silk hat, tea party to bar counter.

3  Click on clock above the door.
Leaves of Green: Spreading leaves of green. Spreading boughs of green. The clock and starts to spin.
4  Click on clock.  Click to open.  Click on bottom of clock where the back meets the left side.  Click on key and then wind clock till door closes.  Click on pendulum to start swinging and then click on the six.
Silk Hats: The Hatter’s silk hat, silk hat on table, silk hat floating up and down, the fourth silk hat wrapped in smoke.

5  In the three pictures on the wall.  Turn on the lights first.
Red and Green Glass Balls: Peanuts, ice in a tumbler, Four glass balls on the bar, red and green with green.

6  Picture at end of bar with two nudes.  Click on red ball on the floor, then on red ball on floor left, then on red ball in the wall.
Peanuts: Peanuts drop, shrinking now, look down the bar, the peanuts are bigger.

7  The white rose.
Game of Marbles: The glass balls lead to the casino, red for poker, yellow for slots, a blue to put in the kinescope.

8  Picture at end of bar with egg.
Three Paintings: Three lights on three men. A ricket, a crown, and three dogs, the men begin to slowly move.

9   Poker game.  Play the game twice and it will appear.
Cards in Painting: The ace of hearts, the cards begin to move. Right and left the ace of hears. Ace of hearts to joker turns.

10   Slot machine. Click in opening on left side when coins drop in right side.

J   The roulette wheel.
Feather Darts: Black, blue, green, red, white, and yellow follow each other in alphabetical order.

Q  In the kinescope.
Game of Chance: Spin the dial, coins in three colors: poker, slots, and kinescope.

Salle de Coiffure
A   Click on the mirror.  Click on the bird from the sky. When another sky appears, click on the bird again.  This puzzle may not work on a fast computer.
Haircut: The quill pen signs Alice’s name, blue pen, blue Alice, red pen, red Alice, red signature and the king of hearts.

2   Three way mirror.  Turnon light and open mirror. Click on lower left of left mirror. Turn the men until they face frontward and you can clearly see the bottle in hand of man in middle mirror.  Click on bottle and then on spot on floor. Then click on the inner mirror which appears.
Rose petals: Gently fall the rose petals and with them down comes Alice.

3   Round mirror
Alice as Rabbit: Beyond a door closed tight, Alice in a rabbit skin, hand in hand with bonny hand.

4  Picture of man and woman in orange.  Click on lipstick.  Click on writing.  Click on mirror which appears.
Red Alice: Blue bottle and red, blue wring and red, blue Alice turns into Alice in red.

Photo Studio
Close curtains, click on white background low left, click on camera and compose picture of person on a background.  Click on new picture behind camera.

5  Reclining man on easel background.
Rabbit Dial: Dealer’s straight, Alice’s royal flush, the joker tells the number for the rabbit dial.

6   Standing man on sky.
Four Galleries: Four winding galleries, leading to the next, spade and heart, heart and club, club and diamond, diamond and spade.

7   Girl and diamond on tree.
Rabbit Joker: Locked fast in the last door, the last card, the rabbit joker. The joker is the trump card to open the door.

8   Girl on flowers.
Poker Table: To the poker table, from heart to joker, ace of heart to rabbit joker.

Last Room
9,  On door to Last Room
Beheaded: Off with her head! Off with her head. The red queen orders a beheading. Flickering flames in the fireplace.

10  On door to Last Room
Shards of Glass: An egg born of fire hovers in the air, shatters, cuts like shards of glass.

J  On door to Last Room
Ladder: A ladder extends up into the sky. A hand reaches out and off falls Alice’s slipper.

Q  On door to Last Room
Outdoors: Pool of tears. Then off to the woods. And back for a dip in the pool of tears.


A   Back wall, first picture click on fork and then on fish.
Lobster Quadrille: The main course is lobster quadrille. On the table after eating, a knife and fork.

2  Picture with propeller.  Click on shirt and then click again to stop.
Sacred Fish: Three fish in three paintings. The sacred fish at ears nuts, the sacred fish that is speared, the sacred fish that turns into a card.

3   On plate.
Rabbit Sommelier: Wine labels, long-eared sommelier, wine list and Alice’s own wine cellar.

4   Order lobster and eat. Click on knife and fork.  Click on man twice to get concierge.  Sign check and then click on the small rabbit at bottom of check.
Fruit Figure: A picture of cherries on a blue shirt, wit the cherries spin, with the cherries stop.


5  Egg picture.  Right hand left hand.  Pull the thread 3 times each and then 3 times 3.
Turtle Soup: A great pot of bubbling turtle soup, down at the bottom the mock turtle lurks.

6   Picture with animal heads.  Click on bowl and then turn the tiles.
Ariadne: Right hand left hand.  Pull the thread 3 times each and then 3 times 3.

7   Cake.  Click on the bottle and then on knife to cut and expose card.
Cheshire Cat’s Woods: A little woods inside a drawer, in the night forest the Cheshire cat lives.

8   Carrot picture by door.  Click on little chef and click on angel.
Pomegranate: Bottles on a table filled with the fruit of a pomegranate, the knife cuts a cake.

Wine cellar

9  Candles.  Light candles and then click on knife and then on crack in cheese until opening in wall is complete and then click on man twice.
Wine Cellar and Atelier: From cellar to atelier, from atelier to cellar. Bottle to atelier, page to cellar.

10 .  In box.
Cheese and Knife: The light of candle flickers on the wall. A silhouette appears and the cheese knife moves.

J   Wine bottle on floor.
Wine List: Vin blanc, vin rouge, and champagne. The sommelier selects twelve bottles of wine.

Q   Picture of chef juggling bottles.  Click on a bottle and then on bottle again.
Wine Bottle: A chef concealed in a wall and in his hand a bottle of wine, from wine bottle to atelier.

Extra Cards
K  Salle de Coiffure.  Picture with pen and ink.  Sign Alice's name in blue and red.  Click on ink to change color. Click on signature to get King on wall.
Slipper: Let go the slipper, escape the hand, catch the slipper and climb the ladder. Eggshells are scattered, over the flagging. On with the slipper and off to the pool.

K  Casino.  Play the feather dart game. Black, blue, green, red, white, yellow.
Alice: The twelve rooms, casino and poker wall, Ace of Hearts, Rabbit Joker and the last door, Rabbit hole, pool of tears, Alice’s wood.

K  Restaurant.  Picture of man behind table (third) .Click on fork below and then wait until utensils  fly upward and out of picture.  If this doesn’t happen try to click on one of the forks while it is at the top. Exit picture by clicking beside it to see knives and forks on ceiling.  Click to see King.
Ace of hearts: Casino, poker, and a single painting,  with the ace of hearts a card turns, with the ace of hearts a card stops, ace of hearts to joker turns.

K  Dark Room.  On the ceiling.
Straight:   3  4  5  6  7

Joker Casino.--In the picture above the poker table.  Click on the Ace of Hearts and then on Joker.
The Last Door: Three four, five six, seven. Now the king and mark of the rabbit.

If you have trouble getting through the passageway over the fireplace, think of
the word RESISTANCE.

There are three endings to the game, one actually starts over at the beginning.

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