Casebook 3: Snake in the Grass

by Aero Cinematic Games

Evidence List by MaGtRo   November 2009

Gameplay:    The main menu has play, set options and quit game. The change player option is on the left page of the main menu book.

The options available are mouse sensitivity and subtitles.

Press ESC key to get in game menu. Press N key to get the notebook. Jump to the different locations using the map in the notebook.

Press F1 for help.

Room:    Press the I key to check the active spots in a room.

The objectives are shown in the notebook. They are crossed off when finished. Press the space bar to open-close the notebook.

Hold down the left mouse button to walk around the room.

Right click to take the camera. Move close to an active item by use of the scroll wheel of the mouse. Click to take a picture once the item is in focus or within the frame. Right click to hide the camera.

The numbers of pictures that can be taken are shown at bottom left of the screen.

When the camera is full, exit the room or area and be in the van.

Van:    Click on monitor to analyze evidence. Follow the instructions rolling on top of the monitor.

Link on evidence folder:

The location of the evidence is on the right tab. The characters are on the top tabs.

Open the evidence folder and arrange the pictures taken.

If a red chain link is seen, it can be linked to another item(s).

To find the link: click-hold-drop a photo over another photo and see if they link.

A blue chain link is seen if they are linked.


It has been 6 months since the last case. He finds Marlon Hapman in a small village named Garden. A watchmaker-handyman named Frank Marcue was murdered in a chapel. James Burton is on a supposed vacation and is posing as Davidson.

Chapel

Chapel: Photograph the blood for analysis.

Blood stain on the floor in front of the clock (#1).

Blood splatter on the wall left of the clock.

Blood stain in between the rug at the pulpit left of fallen lectern.

Fallen lectern.

Blood splatter on wall left of the organ.

Blood stain near bloody vase (#3).

Bloody vase on the floor in front of the organ.

Burton:    Coroner report taken by Burton from Sheriff's desk.

Van: Exit the chapel. See a woman by the gate. Meet Anya Nillson who replaced Pete. Work on the monitor.

Evidence folder: Place pictures in evidence folder.

 

Chapel: Find out who's been in the chapel.

Shoeprint on floor in between pews right of curtain exit.

Tools at end of the pew leaning on wall.

Shoeprint on center aisle rug close to curtain.

Muddy footprint on floor close to candlestick and front of pew.

Doorknob of confessional.

Chair in left confessional (hair on top left of the back and seat of chair).

Flowers from bloody vase at pulpit.

Bible on the floor close to altar.

Organ keyboard.

Chapter & verse numbers left of the confessional.

Clock at corner.

Burton:    Daniel White's print and DNA taken by Burton.

Van: Work on the monitor.

Evidence folder: Place pictures in evidence folder.

 

Chapel: Identify the murder weapon.

Candlestick in front of the right pew and in front of the confessional.

Candelabra just below the rise to the pulpit.

Gouge on the wood-balustrade (#2).

Candlestick at pulpit right of the blood stain (#3).

Vase right side of the organ close to altar.

Evidence folder: Place pictures in evidence folder.

Link photos that has chain link. At this point all the chain links should be blue or linked.

 

Click on yellow post it: Visit Hapman's garden shed.

 

Garden shed

 

Burton: Horace Paul, the priest's (print, DNA and shoeprint) teacup and shoes taken by Burton.

Chapel: Was the clock broken deliberately?

Click on yellow post it: Check the clock.

See a close up of the gears of the clock. Place the gears on the diagram drawn by Anya

 

Garden shed: Connect the garden shed to chapel.

Handprint on left workbench.

Flowers-hydrangea by right clear wall.

Boots below ledge at clear wall at right.

Work gloves on right workbench across boots.

Handprint on box atop the pot at right bench.

Shoeprint on white fertilizer on floor between workbenches.

Bag-pots of open fertilizer on right workbench.

Footprint at end of aisle close to soil bags.

Van: Work on the monitor.

Evidence folder: Place pictures in evidence folder.

Link photos that has chain link. At this point all the chain links should be blue or linked.

 

Burton:    Flavin talks to Burton about Hapman, Mary and reservoir.

 

Garden shed: Find out what Hapman has been doing.

Picture of Mary Zimmer on clear wall at right.

White jug-chemicals at middle part of shelf by clear wall at right.

Trash in red crate (chemical notes) under the shelf with white jug-chemicals.

Red lilies at end of the shelf by clear wall.

Plastic bottles-chemicals near door on left bench.

Small clock cog in between the saw blades at wall above the left bench.

Watering equipment on left workbench.

White drum/bottles-chemicals under the far end of left bench.

Documents-diagrams at far end of right bench.

TNT box at end of the aisle between benches.

Water supply map at end and on wall above the left bench.

Piece of paper-list under the middle part of the right bench.

Van: Work on the monitor.

Evidence folder: Place pictures in evidence folder.

Link photos that has chain link. At this point all the chain links should be blue or linked.

 

Click on yellow post it: Show Burton where the reservoir is.

Click on circled area of map at top right and with a here? mark.

Burton: Burton bikes to the reservoir and takes a strange device.

Evidence folder: Place strange device picture on evidence folder.

Link strange device photo that has chain link. At this point all the chain links should be blue or linked.

 

Click on yellow post it: Reconstruct the strange device.

Reconstruct the device by placing the parts at light areas at center of screen. Right click to rotate the pieces.

Once in the correct place, the item cannot be moved anymore.

The connecting pipes are at top left-middle green box and the wood cigar box.

 

Burton talks to the sheriff, White and the priest.

Burton is given the chapel plan by Flavin.

 

Evidence folder: Place floor plans picture in evidence folder.

Click on yellow post it: Examine the chapel plans.

Click on trap door right of the organ at the pulpit.

 

Laboratory: Document the apparatus.

Chemicals in large flask-jar at left end of workbench.

Apparatus-Flasks on work bench.

Apparatus-Tubing at center of workbench.

Apparatus-Funnels at right end of setup.

Glass tubing on top of sack under the shelf left of the stairs.

Laboratory: Find the chemicals.

Chemicals on top of blue drum left of stairs.

White crystals on pan of weighing scale-balance at back wall.

Chemicals in plastic jug close to weighing scale-balance.

Chemicals in glass bottles on shelf left of stairs.

Chemicals in plastic bottles on shelf left of stairs.

Chemicals on top of blue drum right of window.

Plastic containers on floor under window.

Drum under the workbench and left of the plastic containers.

Chemicals on window shelf.

White powder on sack under window.

Bottles at right end of workbench.

Laboratory: Find evidence that Hapman's been in the lab.

Bible above blue drum left of stairs.

Lampshade above right end of workbench.

Footprint on floor in front of workbench.

Rag in front of stairs and wine rack.

Van: Work on the monitor.

Evidence folder: Place pictures in evidence folder.

Link photos that has chain link on all folders. At this point all the chain links should be blue or linked.

 

Click on yellow post it: Recreate Hapman's drug.

This puzzle is random. Place one reagent at a time to the appropriate flasks.

Then check if the right order is done.


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For Questions or Comments on this Walkthrough,
Please write to:
MaGtRo

Copyright © 11/2009 MaGtRo

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