The Shadow of the Templars
Start by following the walkthrough in
the manual as follows: enter archway to right and check out the
sewer cover -- you need something to open it. Back to scene of
disaster and pick up newspaper. Check out cafe then talk to
waitress. Leave and head north for cut scene. After talking with
Inspector Rosso chat to reporter, Nicole (Nico), outside to learn
about Plantard -- the victim. Get her phone number. North again,
talk to workman and give him newspaper to get rid of him. Next get
rod from toolbox then back to sewer.
Open cover with rod and enter. Take red nose. Go right to get tissue
and scrap of material. Up ladder next to railing and talk to
concierge in courtyard. Show him Inspector's card to get more useful
information. Show him everything, especially piece of material to
learn about green jacket and get tailor's phone number. Once outside
use workman's phone to call Nico and get her address. (You can also
call Todryk the tailor but you won't learn anything till you have
more info). Go right to map and choose Nico's place (Rue Jarry). On
arrival talk to flower seller to identify Nico's apartment and learn
about stuck door. Inside talk to Nico. Show her red nose to get
location of costume shop and material to get photo.
Costume shop (La risee du monde)
Look around then talk to owner. Show him tissue and photo to
identify Kahn. He will give you Shake 'n Shock buzzer.
Talk to Rosso to learn that the case is closed. Now that you have
more info call Todryk the tailor to learn the whereabouts of Khan.
Outside talk to thugs (Flap and Guido), they have no info but may
give you trouble later. Check out alley to left before entering. In
lobby chat to Nobel Prize winner and show him photo. He tells you
only that Khan is an enemy of his unpronounceable country. Next talk
to pianist, Lady Piermont. Show her photo of Khan to learn she knows
him as Moerlin and, for reasons of her own, would be delighted to
help you get into his room. She saw him deposit something
interesting in the hotel safe. Upstairs and check out the rooms,
they are locked, (note No 22 where the killer is staying).
Down stairs to reception and try to take key. You can't. Talk to
clerk about key and safe. You can't get into the safe without
identification, the key will open the door next to No 22 -- it might
Back to Lady Piermont and enlist her help to get key. Upstairs and
use key to enter room 21. Nothing to take here, so out the window
and make your way to 22. Search room (nothing again) but note the
wardrobe is large enough to hide in. Open door to corridor and watch
cut scene as Khan returns and you scuttle into hiding place. Khan
gets changed and leaves, leaving his pants on the bed. Search pants
to find matchbook and pass card. Exit through door.
Downstairs and show pass card to clerk to get goodies from safe.
Doesn't work. Show matchbook and pass card to Lady Piermont and she
will help you get the contents of the safe (manuscript). If you try
to leave by the front entrance with the manuscript you are dead. So
back to room 21, open window and drop it into alley. Leave hotel and
Learn about manuscript and Knights Templar and their treasure. Talk
to Nico and ask about manuscript to learn address of Museum. You can
now examine manuscript in more detail.
Look around especially at tripod in case. Talk to custodian to learn
all your can -- not much. Back to Nico and tell her about tripod and
learn about Lochmarne in Ireland and Professor Peagram. Off to
Look at pub and talk to boy, Liam, about Peagram and dig. Learn
about Fitzgerald and also about castle and ghost. In pub talk to
everyone about castle, Peagram, gem., etc. Get towel from under
Patrick's arm when he takes a drink. Fitzgerald denies working at
Outside talk to Liam again and learn Peagram gave Fitzgerald a
package. Right to farmer, and chat, he won't let you near the hay
cart. You can't get through the castle door but maybe you can climb
the hay bales sometime.
Pub again, talk to sneezer once more, take rabbit snare when he
sneezes. You have to be quick. Talk to Patrick Doyle about Fitz and
buy him a drink to jog his memory. Talk to Fitz about dig and
package, he tells you about Marquet. After he disappears with the
gem and Liam reports the accident go outside and talk to Liam to
learn what happened to Fitz. Where is the gem? Maybe nearby?
The red sports car has done you a favour. The plastic box on the
wall is now broken. Look at switch. Use it and it will break off.
Inside pub again and talk to O'Brien about car and Doyle about
leprechauns. Buy a drink. (If you bought a drink earlier you will
need to drain your glass first). The pump doesn't work -- some idiot
broke it. Fortunately there's an electrician in the house -- you. So
show the publican Moerlin's electronics card and he will ask you to
fix the glass washer before tackling the pumps. Examine washer then
operate plug. It seems OK but use the wire on it just in case. Now
the washer works and you have access to the pumps.
Downstairs, it's dark so push lever then back outside to open
trapdoor and let in light. Khan will appear for a chat. Back in
cellar and get gem. You will automatically take the flashlight. Note
faucet and sink, you might need water later.
Visit farmer outside castle wall and talk about sports car. He will
leave you alone to guard the hay cart. Climb stack, it's not quite
tall enough. Examine wall to find crumbling stones. Use them to make
a hole then use rod to make step to finish scaling wall. Inside talk
to goat :-) look around to locate ladder and rusty plough then head
for the ladder. You'll get skewered for your trouble, note the goats
lead, you must tangle it by dashing quickly from ladder to plough.
Down ladder and examine panel and five holes in wall. Sticking your
fingers in the holes doesn't help so you need to find something to
put in them. Look around, take plaster of paris and push over statue
to make five indentations in sand.
Put plaster in holes -- now you need water so back to the cellar and
soak the towel. Castle again and use towel on holes to make cast.
Use cast on holes on wall then enter doorway to see tapestry of
Montfaucon and hanged man. You will be whisked back to Nico.
Talk to Nico then go the Police Station and talk to sergeant to
learn that Marquet is in hospital. Museum next and chat to Lobineau
about Montfaucon, Peagram, Knights Templar, etc. Ask about
manuscript and show him matchbook for info on Persia.
Talk to Receptionist. Show her your ID to find out where Marquet is.
Down corridor to cleaner for chat then on to Ward J2 (opposite red
box). Talk to nurse Grendel, it's not visiting hours. Return to
cleaner and pull out plug near water cooler. When he leaves open red
door to get white coat. Back to ward for your 'rounds'. Chat to
Grendel again to get blood pressure gauge. Try, but you can't get to
Marquet's room till you take Sopmarsh's blood pressure and you don't
know how. Head for reception and talk to Benoir and Hagenmayer.
Benoir will now follow you back to the ward where you should give
him the pressure gauge and ask him to take blood pressure.
Now to Marquet's room, talk to gendarme on way. Inside follow
conversation to learn that Flap and Guido are going to steal the
tripod and that the gem was intended for the Grand Master. Watch
Talk to her then head for museum -- it's about to close. Talk to
Lobineau about assassins and tripod. Open window and when the
Custodian goes to close it hide in sarcophagus. When robbers arrive
push the totem pole.
Nico's again to get tripod. She tells you that Lobineau has info
on the crest on manuscript. Back to museum and talk to Lobineau to
learn about Spanish connection.
Enter church. Look at statue of knight holding scroll and sceptre.
Look through scroll to see portion of stained glass window. Leave,
you'll come back later.
Try to open sewer, you can't. Talk to gendarme and juggler. Make a
fool of yourself by juggling then talk to gendarme again and show
him red nose. He'd be impressed if you were a clown so juggle again
to upstage the juggler to get rid of him and the gendarme. Open
cover with rod and down.
Ignore path to left and cross bridge. Examine first archway, it's
hollow with cracked plaster, use rod on it to reveal cogs and lever
(door mechanism). Pull lever then turn handle on boat to lower
chain. Take hook and attach it to door mechanism. Turn handle again
to destroy doorway. Inside and look at patch of light at top of
stairs to witness meeting of 'neo Templars' and learn about broken
sword of Baphomet. (Save your game here to discover what happens if
you try to play the hero and arrest the 'baddies'). Restore, then
look though gap again to see the meeting end and everyone leave.
Down stairs to circle. Examine stump, it has three holes. Put tripod
on it then attach gem to tripod. Note letters that are highlighted
MARIB. Interlude at Nico's again the on to Marib.
Marib in Syria
Talk to boy (Nejo) at stand. Press bell on table to see door swing
open. Show Nejo ball to learn about a possible trade. Talk to Pearl
Henderson and then Duane to learn they want to buy antiquities and
to get insight into image of Knight holding crystal -- it's a lens.
Up steps at right of screen. Talk to carpet seller and show him
matchbook. When he pulls the carpet aside continue up to Club Alamut
and talk to Ultar (taxi driver). Show him photo to learn about Bulls
Head -- but you need $50.00 to get there. Try to enter toilet, it's
locked. Read sign then talk to Ultar for a translation and to learn
about missing toilet brush. Back to street and look at kebab seller
(Arto), he has the brush. (Don't forget to 'look' at him by clicking
the right mouse button or you will get stuck at this point!) Ask
Nejo about Arto. He will help you out here if you give him the ball,
so learn 'polite' Arab phrase. Use phrase on Arto and he will chase
you. Back to Nejo to get toilet brush then up to Club Alamut. Talk
to Ultar for translation of phrase then give brush to manager for
key to toilet. In toilet take chain, unlock towel cabinet and take
Nejo again who is bouncing his ball against door. Touch cat then
ring bell. The cat will knock statue off shelf. Take statue and use
tissue on it before selling it to Duane for $50. Back to Ultar and
At taxi, alas the fan belt is broken. Give towel to Ultar (he'll
return half). At Bulls Head get stick from tree and note hole. To
get down it you must tie towel to stick and us it on crack. On ledge
below find niche. Examine it and pull ring to open secret door.
Inside search body to get lens. Examine statue first, then
inscription. Trouble ... Khan turns up and you must follow him
outside. Be good and be a man. When Khan gets friendly use buzzer to
shake his hand. Jump off cliff to save yourself.
After interlude with Nico head for Spain. Talk to gardener (Lopez),
he won't let you enter the villa, so around to side and use pressure
gauge on hose. Inside head for backdoor to start dogs barking then
hide behind armour. When Lopez leaves go upstairs. Talk to countess
to learn about chess set. You will then visit the mausoleum. Look
around, especially at altar. Move bible to reveal chessboard.
Examine it. Talk to Countess, she will send Lopez for chess set.
Talk and learn about Don Carlos. When chess puzzle pops up you can
only move the white pieces on the middle row. Checkmate the red king
by moving bishop to the top, knight to middle and white king between
Nico's again, you now have chalice. Return to church at Montfaucon,
talk to priest and get him to polish chalice. Use lens on statue
scroll to see image of burning knight and learn date 1314. Talk to
priest to get chalice and learn about coat of arms and last resting
place of Don Carlos. Examine tomb in far corner to left of windows
to see biblical references.
Museum again. Talk to Lobineau to learn about Baphomet and
excavation. Go to dig site, talk to painter, note paint then enter.
Inside look around, you can't enter the left door so ask guard about
toilet (to get key) and thermostat (to learn he wears gloves in the
cold). Enter toilet, examine keys to learn that key ring also has
key to other door. Take soap and make key imprint. Sprinkle plaster
then water on imprint to copy key. It's the wrong colour -- remember
the paint. Outside, the painter won't let you near the paint so call
Nico and get her to make diversion. Dip key in paint. Inside, turn
down thermostat, exchange keys in toilet. You can now return fake
key to guard -- its the right colour and he won't notice it doesn't
feel right with his gloves on -- but next you must get rid of him.
Use the phone trick again then enter excavation. Inside use chalice
on mosaic floor to see church image, you are transported back to
Return chalice to countess. Chat to her about biblical references,
you need bible. Get the one from the mausoleum and whilst there
check out the old candle, you need to light it so take pole and
attach tissue then use it on left candle. (You might need to close
the window). Watch sequence to get stone key. Back to house and take
mirror from the utility room. Up to countess and use bible for talk
of biblical references and lost well. Now ask Lopez about well for
info on divining twig and hazel tree. No luck with that tree, find
another (at side of villa) and get twig. Back to Lopez and show him
stick -- happy hunting sequence.
In well examine lion's head. Use fang then step back quickly.
(Phew). It's dark, just another brick wall. You need light so use
mirror on shaft of light to find socket in wall. Use stone key on
socket. Enter and watch sequence.
Nico's apartment, talk to her and Lobineau then on to
Chat if you like then try to leave. Ticket inspector will appear --
he's somehow familiar. Now explore train, meet other passengers and
Guido who won't let you pass. Back to your compartment, Nico and
'old lady' are missing. Go to compartment with two drinkers, open
window and climb out to train roof. Head right and down ladder. In
carriage quickly pull emergency cord to knock out Eklund. Talk to
woman (Khan). Attempt to leave and you will untie Nico (eventually!)
Nico has Khan's handbag containing plastic explosive. Inside examine
rubble to get pipe, coin, cog, pen top. Examine carving, use cog on
it. Examine wheel, turn handle, it breaks, take second cog and use
on carving. Now use handle on carving -- enter crypt. Talk to Nico
then down passage to watch sequence. When you flee you'll be
confronted by Guido. Use torch (just behind you) and watch end
sequence as Nico finally saves the day.
Copyright © Quandary 1996. All rights reserved
Feel free to e-mail your comments to