|Bone: The Great Cow Race Walkthrough
Written by Heather Logas and Dave Grossman
To learn more about The Great Cow Race, please visit
This walkthrough is intended to help you through Bone: The Great Cow Race
in the event that you find yourself stuck. Keep in mind that if you follow
this walkthrough exactly, you will miss a lot of what this game has to
offer. You might want to stop and smell the roses (or the crocuses) once
in a while.
Phoney Arrives in Barrelhaven
We begin with Phoney arriving at the Barrelhaven Tavern, in need of a
thirst quencher after all his traveling. There is a bell above the bar and
a sign that tells you to ring the bell for service. Phoney canít reach the
bell on his own, however, so he is going to need some form of assistance.
There is a bone that one of the patrons is gnawing on that might help
extend Phoneyís reach. Unfortunately, if you click on the bone to take it,
our friend Euclid insists that he isnít done with it. Talk to his friends
by clicking on them, or on the small heads above the dialog bubble if you
are already conversing with someone. Asking Jon (the man on the right)
about Euclidís bone gnawing habits will lead Jon to tell you about a
particular Pawanian soup that all three of them have previously tried.
Euclid seems not to want to talk about this soup. Press the topic with Jon
and Euclid will wind up losing his appetite. Now you can click the bone to
pick it up.
Click your backpack to open it up, and click the bone. The cursor will
change to the bone, and you can now click it on the bell to have Phoney
use it to ring the bell.
The bartender turns out to be Smiley Bone! The cousins will celebrate
their reunion and now you can talk to Smiley about the up-coming cow race
and Phoneyís scheme for it. Follow the dialog any way you like. Eventually
Lucius will show up and press Phoney into service.
Now Phoney has to mop the floor. Oh the indignity! The goal here is to
have a nice clean floor with no footprints on it. As soon as the floor is
completely free of prints, youíve reached your objective. Phoney can clean
a rectangular area that spans two "spots" side by side. He gets to do this
three times in a row before some cretin tramps on his floor and leaves
more footprints. Fortunately, Wendell and Jon leave the exact same pattern
of prints every time they walk across. The easiest way to get through this
is to save the patches directly in front of Lucius for last. Get the spots
in the middle of the floor first, then the front areas (closest to where
Jon and Wendell walk from), then the left, and finally the spots closest
to Lucius. Ideally, you want to clean up all the spots except for the ones
in front of Lucius right before Wendell walks across the floor. Then
youíll be able to finish up in three strokes.
The Farm in the Wake of Disaster
After an interlude with important and mysterious story points that I wonít
give away here, you find yourself as Fone at Granímaís farm. Talk to
Graníma and protest your innocence, then gather up Thorn and pack the cart
so you can all go to the fair. It doesnít matter if you pack the cart or
talk to Thorn first.
Packing the cart is just a matter of putting Granímaís packages in the
right places so everything fits. Click on the cart itself to start the
puzzle. Click on a package to pick it up, and click it again to set it
down. The packages donít rotate or flip or change orientation in any way.
Put the large crate in the upper left corner of the cart, and the long
trunk with the blankets tied on top at the lower right. The small basket
goes in the lower left corner, and the bag of housewares at the upper
Now that the cart is packed, itís time to collect Thorn. Walk past the
farmhouse to the right to find her, behind the stone wall. She obviously
has something on her mind. Click on her to talk to her and see what it is,
and when youíre done talking to her, suggest that it's time to go to town.
Now we get to see all our friends happily reunited, and Graníma suggests
that everyone get some shut-eye.
Bumps in the Night
The landscape changes drastically, and you see a little girl in the middle
of some strange looking stones. Curious...
Move the glowing cursor over each of the four carved stones and watch what
Now the scene changes and your little friend is standing next to one of
the hooded people. Move your cursor over the dark space next to the hooded
person, and then over the person herself. More stuff happens...
After that, morning comes and the Spring Fair begins!
The Spring Fair!
The game now opens up and you can switch at any time between playing Fone,
Phoney or Smiley by clicking on the icons that represent them in the upper
right hand corner of the screen (for most of the game, Phoneyís the one in
the chefís hat). This walkthrough is in a linear format, however, so letís
start with Fone.
Thorn seems to have a thing for honey and cute honey sellers. As Fone,
defend your honor against the honey seller Tom (follow this dialog any way
you like), and watch Thorn get annoyed at your macho bravado. She storms
off and leaves Fone on his own.
Getting Honey for Thorn
Fone can do a number of things now, but letís try to get Thorn some honey.
From the food booths, walk up and to the right to the games area (follow
the sign). Find the hay ride cart and walk to the right past it into a
lovely wooded clearing. Walk Fone all the way to the right and you will
find a large tree with a pool of honey near it. Make Fone climb the tree
by clicking on the tree trunk. Fone climbs the tree and finds a giant
honeycomb, but there seems to be an enormous bee who would rather Fone not
take it. Pick a line to say to the bee - it will probably result in Fone
being tossed out of the tree - and then make your way back out to the
The honey seller, Tom, said something about putting bees to sleep with
smoke. Click on the hay in the hay cart to grab a handful of hay. Now walk
down and to the left to return to the food booths section. Walk further
down and to the left and you will find a huge pot with a fire underneath
it. Click the hay from your inventory and then click the hay on the fire
to get it smoking. This bee is going to require a lot of smoke, since heís
so darn big, so walk back up to the hay cart, get your smoking hay from
your inventory, and click it on the big pile of hay in the cart. Voila!
Instant giant bee trap!
Of course, Bossy the cow still isnít in the right spot, so take some more
hay from the cart (itís not all ruined yet) and then click that hay on the
cow. The cow will reach for it, and run off into the clearing. Follow the
cow into the clearing, and you will see your nemesis the bee fall into a
Now just click the tree to make Fone climb it again, and then click the
honey comb and Fone will collect it.
You can find Thorn to try and give her the honey by following the sign
labeled "Races" from the fair games area. You can click her to talk to
her, or click the honey and click her with it to try to give it to her.
Either way youíll quickly discover that she is in a bit of a funk and
doesnít really want to talk to Fone.
The Great (little) Cow Race!
Fone wonít give up on Thorn just because sheís being sort of cranky. If
the honey isnít going to work, maybe sheíll be more impressed with him
winning her a stuffed animal.
In the Games area of the fair, there is a booth labeled "The Great Cow
Race". A very cute giant cow hangs up near the top of the booth. Thorn
would love one of those, wouldnít she?
First, Fone has to play the cow race game. Click on the man with the
udder shaped hat and the Holstein patterned shirt. Fone doesnít have an
egg to pay for the game, so click on the option about asking the man where
his accent comes from. This will lead the man to chat about being a fellow
traveler, and he will let Fone play the game for free.
The race begins! Your objective here is to hit the little green cow with
catapult stones (thereby moving it forward on the track) and get it to
reach the finish line before the other cows (and the miniature Graníma).
No matter where you hit your cow, it will move forward, but the closer you
can get to the middle of the bullís eye, the more the cow will move
forward in one go. The catapult is a little wobbly, so you will have to
move your mouse constantly to try and keep the crosshairs where you want
them. Click the button to fire when the crosshairs are over the cow.
Either shooting a bunch at the cow or else being more careful and trying
to hit the bullís eye both work fairly well, so decide which you like
better and just try your best. You may get it the first time or you may
not, but youíll probably get it without too much fuss.
The first time you win the cow race, you are presented with a raggedy
little toy chicken. This definitely doesnít look like a proper gift, so
play the game again to win a little cow. Still not the big glorious cow
displayed at the booth, but it may suffice.
If you want to try to keep going to win the giant cow, you will have to
win 19 more times. Fortunately, you donít have to do this if you don't
feel like it - you only need the small cow. But, depending on your
sensibilities, it may be worth it.
Strong Guy Fone Bone
Fone still hasnít had any luck impressing Thorn, so maybe its time to up
the macho meter a bit. Just a little farther up the screen from the
catapult game, youíll find a man in a horned helmet standing by a huge
strongman apparatus. Click the helmeted man to talk to him and ask him if
you can play his game (which heíll inform you is called the "Burly
Barbarian"). Click the mallet to make Fone swing it at the game. Fone
wonít be able to knock the weight very high. If you right click on the
lever to the right of the main apparatus, youíll activate the view cursor.
Then left click. Turns out the game is set to the hardest level. If you
now click the lever, Dirk wonít let you touch it. Sure would be nice if he
wasnít around. But Fone canít do much about that, so letís switch to
Phoney for now, by clicking on the little Phoney Bone icon in the upper
right corner of the screen.
Phoney Scams Jon Oaks
Wonder what Phoney and Smiley have been up to all this time? Switching to
Phoney will reveal that the two of them are stuck in the tavern working
for Lucius all day. But that isnít gonna keep Phoney from running his
scam. Phoneyís already gotten Benedict to bet, now its time to turn his
sights to young Jon Oaks (he's the one standing near the barstools in the
Jon is young and fairly gullible. Click on him to start talking to him,
and turn the conversation towards Jonís goals and dreams until you get him
to question betting on Graníma Ben. Follow up by pointing out how old
Graníma is getting, and then hit him with the final zinger - bring up the
real fast cow youíve heard about! Jon will run off to get more
eggs, and now you only have two more suckers to convince.
Phoney does something nice for a change (although it's just to
further his own interests).
Talking to Wendell or Euclid (the two remaining men in the tavern) will
reveal that they are currently in the middle of a tiff. Click on Wendell
and talk to him to find out what it's all about. They arenít going to want
to bet until this fight is over, so its up to Phoney to get them back
together again. Talk to Wendell until you get to say to him "What the heck
are cow shoes?" Heíll hand you a cow shoe, which is too small to fit his
cow Maude - and that's the crux of the argument.
Now leave the bar by going out the front doors. Outside, youíll see Lucius
straightening some bent iron bars with his bare hands. Click the cow shoe
from your inventory, and then click the barrel of bars to get Phoney to
put the cow shoe in the barrel. Lucius will conveniently straighten it for
you. Next, walk to your right to where the cow, Maude, is parked. Click on
Maude to talk to her. Ask her if she can do anything interesting and then
try to get her to do tricks until you can ask her to "shake". Once she
shakes, tell her to "hold that pose". This will take you out of the
dialog, and you can then take the cow shoe from your inventory and click
it on Maudeís foot. This resolves the fight between Euclid and Wendell and
the guys are now ready to talk about betting again.
Phoney Suckers Wendell
Wendell isnít quite as gullible as Jon. Click on him to talk to him about
betting, and youíll see he wonít buy Phoneyís line. Heís not going to be
convinced until he sees something wrong with Graníma with his own eyes.
This is going to require a creative solution.
If you watch the window in the tavern, youíll notice that Graníma runs
past every once in a while and hits the punching bag outside as part of
her warm-up. Look at the table directly to the left of the table the boys
were sitting at earlier and click on the pepper shaker there to have
Phoney pick it up. Now take the pepper from your inventory and click it on
the punching bag when Granímaís not around. After you see Graníma sneeze
and Wendell comment on it, click to talk to Wendell again. Bring up the
real fast cow youíve heard of, and Wendell will now bet on it.
Fone will wander into the tavern now, looking dejected. I wonder why? (If
you haven't been following this walkthrough straight through, Fone may not
appear right now - don't worry about it, just skip this paragraph.) Talk
to Fone in any way you choose for as long as you want to. You can end the
dialog by clicking "I have to get back to work".
The Great Cow Suit
Talking to Euclid will just bring Phoney up against a brick wall for now,
so letís go check in on Smiley Bone. Click on the Smiley Bone icon in the
top right corner of the screen.
Smiley is working on his cow suit. Heís got most of it done, but he
still is in need of a tail, a pair of horns, and an udder. Getting the
tail is easy as pie. Smiley likes to get into things, so clicking the
coffee pot sitting on the barrel in the foreground of the kitchen will get
him to tip it over, just to see what happens. He knocks it over and Lucius
appears with a mop. Rather than clean with the mop, select it in your
inventory and then click on the cow suit to create a fine looking tail.
Wow is that an over-used pun or what? So now Smiley needs an udder.
Nothing in the kitchen really screams "udder," so walk Smiley out the back
door which is all the way to your right in the kitchen. Continue to walk
all the way to the right past the chickens and chicken coop and down the
dirt path towards the barn. Hey look, itís Alvie from the catapult game!
And look what he has on his head! (Note: if no one is standing by the
barn, it probably means you haven't followed this walkthrough from the
beginning - Fone Bone will need to win the game with the little catapults
one time, as detailed above, before Alvie will make his way here.)
Click on Alvie to talk to him about the hat and his betting troubles.
Alvie needs eggs to bet on the race. Maybe heíd sell you the hat for a
couple eggs. Walk back to the where the chicken coop is, and youíll see
that its all locked up. Who would do such a thing? Hmmm.....
Go back into the kitchen and walk all the way to the left to the order up
window. Click on a potato to pick it up, then click the potato on the
plate to place it there. Click the little order up bell next to the plate
to call Phoney to come pick up the order. Phoney will turn around for a
few moments, and you can click his hat to pick it up. Lookee there, on top
of his head: itís a key! Click the key and then click Phoneyís head to put
the hat back.
Now take the key out to the chicken coop and try it on the lock. Smiley
collects some eggs from the coop. Aces! Walk back to Alvie and click the
eggs in Smileyís inventory to select them, then click on Alvie to hand
them over. Alvie exchanges his hat for them. Score one for Smiley!
Send Smiley back to the kitchen with his prize. Select the hat and then
click it on the cow costume to attach it. Lovely.
Hmm... now where did we see horns? Letís go back to Fone Bone.
Strong Manís League
If you walk Fone back into the games area (or if you left him there) you
will now see Jon running through here, and talking to Dirk (the strongman)
about the cow race. Dirk gets all excited and heads off to place a bet of
his own. (Note: if you haven't been following the walkthrough all the way,
you may still have to get Phoney to convince Jon to bet on the Mystery Cow
- as detailed above - before this will happen.)
Now you can click on the small lever next to the Burly Barbarian to set
the difficulty to 1. Then click the mallet and Fone Bone will give the
platform a good hard smack, sending the helmet on top of the Burly
Barbarian flying. Who should show up now but the possums? What a cool
helmet! The little varmints abscond with it and Dirk reappears. Impressed
with Foneís manly show of strength, Dirk hands over the Strongmanís
certificate and invites Fone to join the league of Strongmen.
After the spooky cutscene, Fone is ready to show his latest prize to
Thorn. Walk him down and to the right from the Burly Barbarian and past
the sign that says "Races".
Uh oh. Whatís this? Fortunately, Ted shows up right when heís needed to
help Fone out. Talk to Ted about the poetry and offer to give it a shot.
The screen will change to a close-up of a piece of paper on a stump which
has little drawings on it.
As Ted told you before you started, you want to put in flattering imagery
and you want the poem to rhyme. When you click on any of the little pieces
of paper you will pick it up. Then you can click it in a different square
spot to switch out the piece thatís there with the one youíre holding.
Youíll notice when you do this that the words in the poem change to
reflect the pieces youíre moving around. Thereís a place for Thornís eyes,
one for her teeth and one for her skin. At the beginning, Fone doesnít
have a lot to work with, just images from Moby Dick.
You can move these around and then click on Ted for his feedback. He
will inform you (and rightly so) that your efforts are terrible. Fone
needs to collect more images to use in his poem. You can talk to Ted for
some suggestions and look around the clearing for still others, but the
ones you really want youíll get from the folks at the fair.
Walk back to Dirk and click on him to have a chat. Ask him for suggestions
about poetry - ask him to suggest something smooth in particular. Next
walk a little bit down to where Benedict is standing. Click him to talk
and ask him about poetry as well.
Now, walk further down and to your left back into the food booths area.
Talk to the man at the soup booth with the purple hat. He seems really
down about something. Talking to him about why heís so blue will reveal
the cause - his brothers stole his toy chicken. Wait, doesnít Fone have a
toy chicken? Why yes, yes he does. Select Toby (that's the stuffed
chicken's name) from your inventory and hand it over to the soup guy to
turn his frown upside down. Now you can ask him questions about poetry and
heíll provide you with some more imagery for you to use. Ask him three
times, even if you donít like his first two answers.
Now Fone is equipped to deal with this poem. Walk him back into the
clearing. Clicking on the poem on the stump will reveal that you now have
a whole lot more to work with. In order to complete the poem, youíll want
to put the milk (bucket with milk in it) in the first spot, the silk (pink
scarf) in the second spot, and drop of dew (blue teardrop) in the last
spot. Now click Ted to read aloud the poem. Ted thinks this is great
stuff. Then some exciting things happen... and now you canít play Fone
The game may switch you back to Phoney now, but you really want to be
Smiley at this point. So click the icon in the upper left hand corner to
switch to Smiley. Walk Smiley out to the yard (where the chickens were)
and youíll notice that now the possums are hiding out under their newly
acquired helmet. Arenít they adorable? Click on them to talk to them and
see what theyíre up to. Offer to play with them, and theyíll explain to
you that you need a red cape.
Walk Smiley back into the kitchen and pick up the dish towel that is
hanging right next to the door. Now walk over to the stove which has the
big pot of water boiling on it. Next to the pot youíll see are three jars
of spices. Click on the red one to have Smiley add it to the pot. The
water will turn red. Now take the towel from your inventory and click it
on the pot. Voila! A red cape!
Walk back outside and click your cape on the possums to have them play
bullfight with you. Unfortunately, Smileyís arms get a bit tired while
playing. Click your cape on the branch that is sticking out from the tree
which is between where the chickens walk around and the chicken coop.
Smiley cleverly hangs the cape on the branch and now the possums can play
bullfight to their heartís content. When their hearts are contented,
theyíll hand over the helmet to Smiley.
Before you head back in, stop and talk to Graníma. Ask her if sheís
thirsty and sheíll head inside the tavern. Now go back into the kitchen
and click the helmet onto the cow costume to add the finishing touches.
All right! The sheepís in the henhouse and the pigs are climbing the roof!
Now switch back to Phoney.
Euclid: The last sucker
So far Phoney hasnít had much luck with Euclid, but thatís all about to
change. Graníma will be standing at the bar now. Click her to talk to her.
The trick here is to ask her a series of leading questions in earshot of
Euclid so that Euclid will grow suspicious of her chances of winning.
Start by asking her about her history with the race. Continue on this line
until Gran'ma says her age is none of Phoney's business. Next, ask her
about this year's race, then ask her who she thinks is the fastest cow.
Continue until she says she's not going to try to win the race this year
and Euclid responds. Finally, ask her about her farm, and mention the
scuffle that happened there. Continue until Phoney asks if Gran'ma is
feeling all right and Euclid responds. In each case, you'll know you've
gotten to the right place in the dialog when Euclid says something. When
he finally says "Thatís very, very interesting." you know youíve got him.
Set Graníma loose and go back to talk to Euclid. Tell him about the
mystery cow, and heíll agree to bet on it.
Now that no good busy-body Lucius will show up and threaten to ruin
everything. Youíll be switched over to Smiley, whose mission is to make
enough noise out in the old barn that the rubes will be fooled into
thinking the Mystery Cow isnít a cow to take lightly.
Smiley will start wherever you last left him. Walk him into the yard, near
the back stairs of the tavern. Youíll see Lucius has left his barrel of
iron bars there. Click the barrel to grab one of the bars, then head all
the way to the right until you reach the barn. (This is where Alvie was
standing earlier). Click the door of the barn to walk on in.
In the middle of the barn youíll see a convenient set up of metal objects
- pots and washtubs and things like that. High up on the rafters youíll
see a big olí bell with a pitchfork near it. Your job here is to make so
much racket that the pitchfork wobbles enough to hit the bell. Click on
the metal bar in Smileyís inventory to make him pull it out. Now position
him near the collection of metal stuff. Now...click like crazy! Click on
the objects with your metal bar, but not the same object twice in a row -
clicking different objects will make more of a ruckus. Try to
minimize the time between clicks. This may take a little bit of practice,
but youíll get it.
Once the guys are convinced of the Mystery Cowís magnitude, itís time for
the Great Cow Race to begin!
The Great Cow Race!
Uh oh, change of plans! Now the Mystery Cow has to win the race. Smiley
Bone was the fastest kid in his kindergarten class, but these other
cows are blocking his way.
Watch the trees that go by on the left hand side. Every once in awhile,
one will come by that has a low-hanging branch with a pennant hanging on
it. If you click the tail of a cow, Phoney will pull on that cow's tail.
Try to pull the tail of the left-most cow as you are approaching one of
the low hanging branches. It may take a couple times to get the timing
right, but you should be able to get the cow to knock her noggin into the
branch, and let you by.
Whoops, now another row of cows is in the way - but this time one of
them looks familiar. The left-most cow is Maude, the cow with one
over-sized hoof. Click on Maude to talk to her while running. Select "Is
that you Maude?" and then select the option to "Shake".
Next there is a line of cows with a black one in the middle. If you click
the tail of this black cow she will raise her head to reveal her giant
horns. Now click on one of the cows next to the longhorn while she has her
head raised, and that cow will knock its head into the impressive horns.
Scratch another competitor.
Smiley says he has an idea, but now that you are riding on top of a cow
what next? You canít jump down without getting trampled. Look for a cow
that bucks its head, and click the back of that cow - it is about to put
on a burst of speed. The Mystery Cow will jump across the cow's backs to
get to the one you clicked. If you miss it, you'll get another chance -
wait for another cow to buck its head instead and click on that one. It
shouldnít take long before youíre cow surfing away.
Yes! You've caught up to Graníma. You can select dialog to give
instructions to Smiley, but Graníma seems to hear what youíre saying and
anticipate your moves. Select the line "This isnít working" (cuz it ainít)
and then select the line "Letís play opposite day!" Now tell Smiley to go
right. Home free.
Or not. Now youíre not just running for the race - Smiley and Phoneyís
lives are on the line! Phoneyís inventory will pop open for you. Select
the bone. Now click it on one of the rat creatures to have Phoney chuck it
and knock that guy out.
Next, open Phoneyís inventory again and select the pepper. This will take
slightly more finesse. Click the pepper on one of the rat creatureís eyes.
Heíll close the eye if you hit it right. Now click the pepper in his other
eye. Ow! His eyes!
Finally, select the pile of eggs from Phoneyís inventory. Notice how one
of the rat creatures opens his mouth wide to growl? When he does, click
the rat creatureís mouth to make Phoney sling an egg down the ratís
Hot diggity dog! That was the best cow race ever! But the funís not over
Wow, these guys reacted fairly poorly to Phoney's attempt to bilk them out
of their savings. Time to get Phoney down and get everyone outta there.
Walk Fone up and to the right to get him back into the clearing where he
left the hay cart. The bee reappears and threatens to pound Fone flat.
Select the last line to exit the dialog and then take the honey comb from
Foneís inventory and click it on the bee to return it to its proper owner.
Now click the cart to take some hay, and then click the hay on the cow to
feed it to her.
Now you will be switched to Smiley. Walk Smiley over to where the bread
cart is. There you will see the mallet from the Burly Barbarian. Click the
mallet to pick it up. Now walk back down to the soup booth. Select the
mallet from Smileyís inventory and then click it on the lock holding the
cleaver. Now click the cleaver to have Smiley grab it. Next walk over to
the big wooden post that's holding up Phoney, select the cleaver from
Smileyís inventory, and then click the cleaver on the post.
Youíre all set! Sit back and enjoy the end of the game. And make sure to
stick around for the credits...