A game by Uwe Sittig


A walkthrough by CHIEF


July 2008




-This is a point and click game.


-Escape Key: Main menu with Resume, Load, Save, Options and Quit.


-During game play, when you interact with/on a person or an object, use right click to have hand/action icon, eye/look icon and mouth/talk icon.


-You must talk to everyone completely and if necessary even twice to be sure you went through all the questions in the dialogue tree at the bottom left of the screen.


-The inventory is on top of the screen. To use an object, drag it to the proper place. You can also combine items in inventory.  With the right mouse, you can pick up and look at an item.



You play the role of Alan Baxter, a private investigator. A lot of questions are ask in this game. Read the notepad in inventory to keep up with the story line.





Go to the door and use the hand icon on the doorbell. The butler will answer and bring you to the garden.


Talk to Mrs Vanderbuilt completely.  Learn about the murder of Dr. Bedford and the fact that Walter, her son,  is accused of murder.


After talking with Mrs. Vanderbuilt, walk to the left and see Miss Denise Vanderbuilt. Talk to her completely and get more info on the case.


Leave the estate by going right and toward the front gate and go to the crime scene.





On the desk of Miss MacDonald, look and move the sculpture. Find a small key.  It’s the file cabinet key, but no need to open it now.


Go to the right and be in Dr. Bedford’s office. Pick up the piece of paper on the floor under the desk.  Look at the cabinet, the chalk outline and the stain.


Go left twice and choose the police precinct.





Talk to Sam completely and even twice to learn more about the case. He gives a photo of Bedford.  Captain Pearson is on the case. Go to is office: not very cooperative.


Exit the office and try to enter the detention cells. The young policeman stops you.

Talk to him. You need an authorization from the captain.


Back at the captain’s office. You get the visitation papers that a member of the prisoner’s family must sign.


Go out by the left door exit and to the estate.





Ring the bell again and go to the garden.


Show the visitation papers to Mrs. Vanderbuilt. She needs more light to see.


Enter the estate behind Mrs. Vanderbuilt and on the black wall on the left, press the light switch.

Back with the papers to get them sign by Mrs. Vanderbuilt.





Go to the Captain’s office to show him the papers. Get a permission.


Walk to the policeman guarding the cells and give him the permission.


Enter the cells and see Walter. Talk to him. But an awful smell is getting to his head.

Move the mop and bucket away.


Talk to him again and learn more.


Leave the cells by going left and talk to Sam again. He will give a phone call list.


Exit to go to the crime scene.




With the small key, open the file cabinet and learn about the patients.


Time to go to Las Vegas.




See some lockers. We will come back to them later in the game.

Go right to the escalator and to the Casino.




Talk to Lola at the entrance. She droped her contact lens in the drain. She can’t help much about Mme Ferroux.  Have a look at the posters.


Go in the Casino pass the couple and then to the left to see a workman in front of the slot machines. On the working bench, take the firecrackers and then the screwdriver.

Take the lever on the floor.


You can play with the slot machine if you want.


Back to where the couple is but go right to talk to the Concierge. It is not possible to see Mme Ferroux. You need a key to the penthouse.

You then can give him any remarks like “A fire in the Casino”, but he will not move from is post.

Ask about the couple. Remember the first name of the man: George.


Go outside and to the drain. Use the screwdriver and the lever/arm on the drain. Get the lens, but they are dirty. Back to the Concierge to get a tissue.


In inventory, use the tissue on the lens to clean them and give them to Lola.

In return, she can give Baxter an autograph. Ask that the autograph be made to George by clicking on that first name at bottom left of the screen. But she still can’t  help about Mme Ferroux.


Back inside and give the autograph to George/Mr.Ocean. Watch what happens.


While the Concierge is gone, take the key to the penthouse behind the counter on the right side of the shelves and use them with the floor buttons in the elevator after opening the door.


Talk to Mme Ferroux completely. Click on the flower under the picture and talk again to Mme Ferroux to learn more about Dr. Bedford.


Leave the Casino.




Make two phone calls: Mrs. Vanderbuilt and Sam.

Sam gives a phone number and info about the Rainbow Motel.


Walk to the escalator and go to the Rainbow Motel.




Go to the reception door. Talk to the receptionist and show the photo of Bedford and the piece of paper (if you do not have this piece of paper, you can go on with the game anyway).  Baxter needs to visit the room but the receptionist does not want to.


Click the poster of Mme Ferroux. Baxter proposes an exchange: an autograph for a look at room 36.


Go out of the motel to the……




Talk to Lola for an autograph for Chee Chee.


Go up to the penthouse and ask Mme Ferroux to sign something: choose the “written statement”.


Back to the Motel.




Give to Chee Chee the autograph and get the key to the motel room.


Go to the #36 door and use the key to enter.


On the floor, pick up the shred of paper.


Look at the suitcase and take the plane tickets, the business cards and writing pad.


Walk out to the airport and go to gate A, B, C




Enter the bar and talk to the bartender. He knows of a Giorgio (Joe) Castafiore, the owner of the bar.

Show him the photo of Dr. Bedford. “It’s Joe” ????


Look at the photo on the wall: Joey and uncle Johnny.


Talk again to the bartender.  Get some info on Mrs. Castafiore.


Exit the bar.  As Baxter leaves, the bartender makes a phone call.


Go up screen and to…….




Click the door to use the door bell. But the lady is not cooperative. Try again. Same result.

Slide the photo in the mail slot. She will open the door.

Talk to Mrs. Castafiore completely. Joe works for uncle Johnny: a courier that puts the money from the Casino’s earning in a locker at the airport.


Open the cabinet to see a birth certificate for Joe. And Joe has a twin brother.


Leave the house and go to….




Call Mrs. Vanderbuilt to give her some news.


In inventory, use the pen on the writing pad. Look at the pad in inventory and read: 169  3-1-6.


Go to locker 169, click on it to open it: find a travel catalog. No money.

Look at the catalog in inventory: some pages are missing.


Call the publisher about those missing pages. Learn about Aspen. Is the doctor there?


Go through the gate.  Someone is following.




Click and the door and give this answer: “Denise sent me”.


Enter the house and talk to Dr. Bedford. He killed his brother. An accident. He talks about Joe.


Then see three men entering the house. They are looking for the money.


Talk to the Mafioso in black.


After the conversation, throw the firecrackers in the fireplace.  See the cut scene.




Open the door on the right and get in the control station.


See a toolbox: open it and take the funnel and the cutting pliers.

Use the pliers on the wire fence near the big wheel to get a piece of wire.

Use the wire on the lock below the red button. Push the red button to have the station running.

Then use the lever until it is in the up (top) position.


Go out and open the cable car’s door.


Watch them go up but the cable car stops.




See the emergency box.

Take the emergency hammer on the frame of the window just above the box.

Use the hammer on the box: find an oxygen mask and a rope.


Use the hammer on the floor hatch and click the rope on the box.


In inventory, use the pliers on the oxygen mask to cut the mask from the bottle.

Still in inventory, put the funnel on the oxygen to get an air horn.


Use the air horn on the floor hatch to create an avalanche.


Use the rope and click the hatch to go down.


See the end cut scene.



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