Gabriel Knight: Sins of the Father
20th Anniversary Edition
By Pinkerton Road Studio
Walkthrough By MaGtRo October 2014
The main menu has new game, return to game, save game, load game, graphic novel, settings and quit.
Settings has gameplay, audio and display options.
Gameplay has narrator voice, hints, subtitles, tutorials and language (English, Francais, Deutsch, Italiano and Espanol) selections.
Audio has the volume bar for master, music, SFX and voices.
Display has anti-aliasing adjustments.
A score bar is seen at top left. The total score is 362.
Clicking and holding the score bar as well as pressing the space bar reveals the hotspots in the screen.
Click once to walk and double click to teleport.
Pause button at top right of screen and ESC key display the menu.
The journal at bottom left has Gabriel's thoughts and has clues and important information. The hints tab in the journal provides guidance.
The star button has concept art, notes and interviews that are new at Special Edition version.
The bottom center button toggles to show-hide the other buttons in the screen.
The bag at bottom right is the inventory.
The world map at bottom right teleports Gabriel to a visited destination.
The talk balloon is used to talk to people.
The hand icon is used to pick up items.
The gear icon is used to interact with an item.
The key icon is used to interact the selected item with someone or another item.
The eye icon is used to examine people or objects.
The open door icon is used with an item to open-close it.
F1 - tutorial
Esc - main menu
F5 - Save menu
F7 - load menu
I - Inventory
M - world map
Space bar - hotspots
In Win7, the saved game folder is located at C:\Users\computer name\AppData\LocalLow\Phoenix Online Studios\GK1 folder.
A woman is burned at stake. The man shed tears. The woman's face changes to a leopard. Blood drops on a talisman. The man dies.
Gabriel Knight wakes up from this nightmare.
Rare Book Store:
Grace Nakimura enters the Rare Book Store.
Learn that Gabriel has been having nightmares 7 days in a row and is researching a book about Voodoo.
Examine everything that is active.
Newspaper: Read the Friday June 18, 1993 New Orleans Times - newspaper on the table.
Learn about the 6 murders of out of towners in 2 months.
Grace: Talk to Grace about everything. Click again on the subject matter until it is removed from the list or the answer(s) are repeated.
Learn that the 2 best sources for Voodoo research is here at the French Quarters are Dixieland Drugstore and Historical Museum of Voodoo. Get new locations at the map.
Messages: Ask about messages.
The first message is from Detective Mosely. He volunteered for Gabriel's book that his mother's maiden name is Humphrey. Mosely has photos for Gabriel left at the station's front desk.
A Wolfgang Ritter from Germany called and says it's urgent.
Gabriel's grandmother called. She sent the box on the table.
Sketchbook: Examine and take Gabriel's father's sketchbook and charcoal pencil from the open box on the table.
Examine the sketchbook and see scary drawings as well as that of a medallion.
Cabinet: Look close at the cabinet under the table. Examine everything inside.
Take the tweezers and magnifying glass from the cabinet.
Bookcase: Look close at the bookshelf.
Read the World of Snakes book. Learn that snakes sense their prey by vibration.
Examine the German-English dictionary to learn some German words: Drei (three), Reise (journey), Spiel means game. Mittag (noon) Himmel (heaven) and Drachen (dragon), Besessen (possessed).
Read the German Poetry book by Heinz Ritter. It opens to Drei Drachen - Three Dragons.
Check the ladder. Examine the coat on the coat stand.
Cash register: Open and examine the cash register on Grace's desk.
Take the twenty dollar gift certificate from an old book store promotion.
Examine the painting Three Snakes in a Skull on the wall by Grace. It was painted by Gabriel's father.
Bedroom: Enter the bedroom. Examine everything in the bedroom.
Take the hair gel from the bathroom cabinet.
Take the flashlight by the lamp on the dresser.
Exit the bedroom and the store.
Get involved in the voodoo murders.
See the world map. Go to the police station.
Get the photos Mosely left: Enter the police station. Look around at everything.
Look at and talk to Officer Frick on the counter.
Frick doesn't want to talk about voodoo and the murders. Learn about New Orleans's food.
Ask about the photos and Detective Mosely.
Learn that there is a new crime and Mosely is at the scene. Frick refuses to tell Gabriel where the crime scene is.
Get the photo.
Photos: Open the manila envelope and get 2 photos.
One is of Mosely and the other of a crime scene photo of the Voodoo murder. The chest is cut opened. A knife and some feathers are seen by the body.
Exit the police station.
Go to the world map. Select Jackson Square.
Find out where the crime scene is located: Gabriel stands by a police motorcycle with a band radio. The radio is asking for an ambulance.
Talk to the policeman. Try to use the radio.
Mime: Walk around the Square. Examine all the people there.
See that the mime is irritating people (woman and bruiser) that are strolling at the Square.
Distract the policeman: Go to the mime and face him. He will start following Gabriel.
Lead the mime to the motorcycle and the policeman. Look at the mime and he will follow Gabriel. Slowly walk to the motorcycle and be as close to the cop as possible. The mime catches the attention of the policeman. The cop chases the mime.
Use the band radio. Hear that they are waiting for the ambulance at south of Lakeshore Drive.
Lakeshore Drive Crime Scene:
Go to the world map. Click on either one of the side maps - to be at the Greater New Orleans map.
Go to Lake Pontchartrain with the police tape icon.
Detective Mosely: Talk to Mosely. Mosely shows the body to Gabriel.
The unidentified body has the same MO as the other voodoo murders.
A limo stops. Malia Gedde talks to the gentlemen. Gabriel falls in love.
The ambulance takes the body away. Mosely will be at the station tomorrow.
Crime scene examination: Look around.
Check the blood where the body was.
Examine the marks on the sand left of the blood. Use the sketchbook on the markings. Gabriel draws it in the sketchbook.
Examine the tracks by the tree at right. Use the up arrows twice until a small shiny greenish thing is seen on the sand.
Use the magnifying glass on the iridescent thing. While on enlarged view, use the tweezers to pick lake snake scale up. Gabriel says it looks like a snake scale.
Check the mesh pattern beside it.
Check the bank and see that it is rich with clay deposits. Take some clay.
St. George's Book Store:
Go to the French Quarter in the map and then back to the St George's book store.
Grace: Talk to Grace and ask her about snakes.
Ask her to research Malia Gedde.
Grace yawns and closes the day.
Gabriel experiences the same nightmare.
Grace: Talk to Grace. She says that Gabriel is out of his league with Malia. The family owns 3 hospitals and other businesses. She lives at 557 W. Ingrahm at the Garden District.
Talk to her again about messages.
Newspaper: Read the June 19, 1993 newspaper.
It describes the recent voodoo murder. There is also an article about the history of Jackson Square. Read the day's horoscope.
Exit the store or use the world map icon.
Learn about voodoo.
Historical Museum of Voodoo:
Go to world map. Go to the Voodoo Museum at bottom of map.
Look around at everything. See a rada drummer outside the museum.
Examine the electrical switch right of door.
Check the shrine left of door. Note and take the flyer at top right on the wall. It has the address of Magentia Moonbeam a local voodooienne. Get new location at the map.
Examine and use the wishing stump at center of room. Note Gabriel's wish.
Examine the python in a cage behind Dr. John.
Dr. John: Talk to Dr. John completely. Learn about his thoughts on the Voodoo murders, snakes, historical voodoo, etc...
One of the first local gathering places is at St. John Bayou where they worship the Great Zombi. Congo Square is the next gathering place. In 1830, Marie Laveau became the sole ruler of the Voodoo community.
Learn about Hoodoo, a part of voodoo. The mother Laveau is also known as Mother Paris. One of the Laveaus is buried at St. Louis Cemetery #1.
Go to the Moonbeam residence and see that she will be back on June 22nd.
St. Louis Cemetery:
Talk to the watchman. Learn what he thinks of voodoo and the murders. Learn that Dr. John comes here to Marie Laveau's tomb at least once a day. Some say that Marie's tomb is at St. Louis Cemetery #3, not here.
His name is Toussaint Gervais. Learn that there are other tombs that are marked.
Marie Laveau's tomb: Check Marie Laveau's tomb.
Check the markings on the wall. Use the sketchbook to get a copy of the tomb marks.
Check and then take the red brick on the ground.
Gedde tomb: Go to the back part of the tombs using the right path. See an elaborate structure marked Gedde.
It has an angel crying on a stone plinth. Note a marble plate left of the tomb door.
Wright tomb: Try to go down the path left of Gedde's tomb. That is the way to go to Gabriel's family tomb.
Watchman: Go back to front of the cemetery.
Show the copied markings from Laveau tomb to the watchmen He doesn't know the meaning of the marks.
Dixieland Drug Store:
Go to the drugstore at top right of map.
Madame Cazaunoux comes in with her dog. She complains to the storeowner that someone might have left a bag on her front step that caused her to be sleepless. She also complains about another woman putting something in her tea. Mr. Walker recommends that she does something to the other lady to be proactive. She knows voodoo.
Talk to Mr. Willy Walker completely. He keeps on stating that everything in the store is just curios and not voodoo stuff. He would not give the address of Madame Cazaunoux. He is busy because of the upcoming St. John's Eve event.
Look around the store.
Check the sign on the counter that states free St. John's Eve Lagniappe (something little; something extra) of a Lover Come Back to me or Master Gamblin Oil for every purchase over 50 dollars.
Go to world map. Click on the Greater New Orleans map at either side of screen.
Go to Gedde Mansion at bottom of map.
Look around and then try to enter the mansion.
Gabriel was rebuffed by the butler. He needs to be on official business.
Go back to French Quarter and to the police station.
Officer Frick: Talk to the policeman on the counter.
Learn about St. John's Eve. Ask about Detective Mosely.
Mosely: Go through the gate.
Thermostat: See a yellow post it - "don't touch" above the thermostat left of Mosely's door.
Use the thermostat. Use the red arrow to raise the temperature to ~80.
Enter Mosely's office. Mosely just removed his coat - he's hot.
Talk to Mosely. At the voodoo murders, at least 20 people attended the killings. There has been 7 murders. The first was 8 weeks ago.
Leopard fur was found as evidence. There were also flour, red and black candle wax, chicken feathers and blood, also goat's blood.
The victims' heart were cut out with long, narrow, wavy ritualistic dagger.
Learn about Mosely.
Get Mosely's badge: Gabriel will ask for coffee.
When Mosely goes out to get a cup, get the badge from Mosely's coat hanging on the coat rack left of the window.
Patterns around bodies: Ask Mosely about the markings. He said that they are the same for all 7 murders. The police still do not know the meaning of the markings.
Ask to see the other 6 pattern and Mosely gave permission to ask Officer Franks about them. Exit.
Get a copy of the patterns: Talk to Officer Franks about the case file.
She gets the case file from the file cabinet. Franks says no copies and they cannot be taken out of the station.
She has a camera on her desk. Examine the files. Return the files to Franks' inbox tray.
Go back to Mosely's office and talk to him again.
Ask about photographs. Then ask for a cop/author shot.
Mosely calls Franks to take their picture.
After one picture, ask to check Gabriel's hair.
Take the case file from Frank's inbox and use it on the copier. Get voodoo files photocopy.
Return the file to Frank's inbox.
Go back to Mosely's office. Have another photo taken.
You can insult or chat with Mosely to learn more about Gabriel and Mosely.
Artist: Go to top right of the Square. See the artist chase his painting that blew away. It lands behind the fence of Jackson's statue.
Talk to the artist. He does lines, circles, anything geometric.
Show him the patterns. The artist does not do commissions.
Try to get the blown sketch from inside the fence enclosure.
Get the artist's sketch:
Tap dancer: Look at the tap dancer who dances for the Doobie Dogs vendor.
Talk to the tap dancer. He wants food or money.
Doobie Dog vendor: See the vendor is engrossed reading a book. Try to talk to the vendor. He's busy.
Give the book store gift certificate to the vendor. Get a Doobie hot dog in return.
Give the hot dog to the tap dancer.
Talk to the tap dancer about special request. Ask about bars around the statue.
Get the sketch.
Reconstruct the pattern of the markings: Give the sketch to the artist.
Show the lake pattern to the artist. He needs more markings.
Give him the voodoo files photocopy.
He can see what he can come up with tomorrow.
Now that Gabriel has Mosely's badge, go back to Gedde Mansion.
Enter the mansion. Show the badge to the butler.
Talk to Malia Gedde. Ask Malia about voodoo, the murders and Lake Pontchartrain.
Then flirt with her twice. Malia asks Robert to show Gabriel out.
St. George's Book Store:
Go back to the book store.
Talk to Grace and ask about research. Look up a Madame Cazaunoux.
Grace gives the phone listings for Cazaunoux in the book.
There are also several messages.
Messages: Ask Grace about messages.
Mosely called about a suspect interrogation that Gabriel might want to see.
Newspaper: Read the June 20th newspaper.
Learn that a Professor Hartridge is giving a talk at Tulane University about African Religions.
Learn about Voodoo connections in the city.
Find out the address of Madame Cazaunoux: Go to the bedroom.
Use the phone by the window. Use the phone listing on the phone.
See a list of Cazaunoux on the page. Enter the numbers and then press dial button.
A Cazaunoux sounds like an old lady and hear a dog named Castro.
Call the number of the Cajun Critters Veterinary Clinic advertised on the same page.
Ask about Madame Cazaunoux. Say that you're worried because Castro missed 3 dance lessons. Get Madame Cazaunoux' address. It is now in the map.
See a rada drummer outside the station.
Enter the station and go through to Mosely's office.
Mosely takes his badge back.
Watch Mosely interrogate Crash, an old informant. Crash is very scared and would not talk.
Learn from Mosely's interrogation that the victims are members of the underworld. The police can only keep Crash for 24 hours.
Artist: Go to the artist. The reconstructed vevé he made for Gabriel gave him the creeps.
Madame Lorelei: Go left and see a fortune telling booth.
Get scales: Talk to Madame Lorelei that has a boa named Elvis. Leave and walk a bit.
Madame Lorelei belly dances after a while. Watch her dance and appreciate it (gear icon). She drops her veil.
Pick up the silken veil.
In inventory, look close with magnifying glass at the veil. See a snake scale. Take the veil snake scale.
Return the veil to Madame Lorelei. She tells Gabriel's fortune and gets scared of the forces around Gabriel. She runs away.
Compare scales: In inventory, combine (arrows icon) the blue scale with the green scale. The veil scale and lake scale do not match.
Go to Greater New Orleans map and then to Tulane University.
Listen to the lecture by Prof. Hartridge.
Gabriel gets a nightmare about being forced into a small coffin. He wakes up after the lecture
Prof. Hartridge: Talk to the professor completely.
Learn about St. John's Eve and reference to ancient worshiper's burning wheel.
Learn that cabrit sans cor is a Haitian term which means goat without horn or a human sacrifice.
Show Hartridge the reconstructed vevé. He made a copy of the vevé. Hartridge is excited about this vevé and wants to research it immediately.
Show him the murder photo and learn that it is a rare voudoun practice.
He will contact Gabriel the undercover guy at the book store.
St. Louis Cathedral:
Go to French Quarter in the map and then to St. Louis Cathedral.
Get the priest's collar: Enter the confessional. Look around at the confessional. Note the knothole on the wall.
Kneel and hear confession. Do the whole confession until the priest gives a penance that is appropriate to Gabriel's sin and takes a lunch break.
Go inside the priest's booth after he leaves.
Look in the box left of the window. Check the oil used for blessings and take the priest collar.
Meet with Madame Cazaunoux:
Go to Madame Cazaunoux's residence. Try to enter her residence. She's a good catholic lady and closes the door.
Holy disguise: Go back to the bedroom in the book store. Take the black shirt from the closet.
In inventory, combine the priest collar and black shirt. Then combine that outfit with the hair gel from the bathroom cabinet to get priest disguise.
Go back to Madame Cazaunoux's residence. On the street, use the priest disguise on Gabriel. Oh he looks good!
Enter Madame Cazaunoux's residence. Gabriel is Father MacLaughlin.
Look around. Talk to Madame Cazaunoux completely.
When asked about cabrit sans cor - Madame talks about human sacrifice.
Ask about human sacrifice and learn that the real voodoo queen did it.
Ask about the real voodoo queens. Marie Laveau was just a front for the real queen that has been the same one for 200 years.
The real voodoo queen is very beautiful.
The drums of the honfour keep her awake.
Bracelet mold: She has a bracelet from her grandmother that allows her entrance to the real voodoo honfours. She asks Father MacLaughln to bless the bracelet.
Hear the "classic" prayer made by Gabriel on the bracelet.
Use the clay taken from the first crime scene on the bracelet to get a bracelet mold.
Dixieland Drug Store:
Go to the drug store.
Talk to Willy. Learn about St. John's Eve and Willy Jr, the crocodile mask. It's the only one left here.
Willy will part with Willy Jr. for a hundred dollars; later he changes it to 120.
St. Louis Cemetery:
Go to the cemetery. Go down the path at right to be at the Gedde tomb.
See Malia. Gabriel pours his heart out to Malia. He invites her to see him at the bookstore.
Automatically be at the bookstore. Grace closes the shop.
Malia arrives and wants in at the book store. Grace tries to Malia to leave. Gabriel pulls Malia inside the store.
Grace is upset with Gabriel.
See a man standing outside the store watching them.
Look at and talk to the man outside.
Newspaper: Read the June 21, 1993 news.
Mosely closes the voodoo murders case. Gabriel reads his horoscope.
See an ad by Sam Springleton, Master Jeweler. He hangs out at Napoleon House.
Grace: Talk to Grace.
Gabriel's grandmother called to remind him to go through his father things. New location is now in the map.
Wolfgang Ritter called again and left a number. He says he's a relation of Gabriel. Ask for Ritter's number.
Ask Grace to research the pattern - vevé.
Learn Gabriel's personal connection to the case.
Grandma Knight's House:
Visit Grandma at the Greater New Orleans map.
Look around Gran's things. Talk to Grandma completely to learn about Gabriel's family. Gran is a Wright before she got married.
Family: Ask about Knight family. Harrison Knight is grandpa, Philip is father and Margaret Templeton is momma. Grandpa immigrated here.
Grandpa Harrison supported the family as a bookkeeper. He was 36 when he was hit by streetcar and died. Grandpa wrote poetry.
Dad Philip suffered nightmares like grandpa (so does Gabriel). Father and mother died in a car crash when Gabriel was 8. The police says that father must have been scared with something on the road while driving. Philip became a painter.
Margaret Templeton's money supported them. She came from a rich Creole family. Her family refused to give her money after she married Philip. They lived on Margaret's trust fund. Grandma asks that Gabriel visits the family tomb.
Attic: Look at things.
Clock: Check the mechanical German clock. Use the clock to look close. There is an interesting design at base of clock and a keyhole on the side.
Examine the clock face and note the symbols: sword, sun, angel, noose, eclipse and a dragon. The minute hand turns as well as the symbols.
Trunk: Open the trunk. Look at Grandpa's things.
Move the cross, then move the picture and take the key hidden underneath.
Secret of the clock: Look close at the clock again.
Remember the poetry book at the book shop written by Heinz Ritter. It is about Three Dragons - Drei Drachen.
Turn the symbols to have the dragon on top.
Turn the minute hand until it shows 3:00.
Insert the key from the trunk on the keyhole. Turn the key.
See the drawer with interesting design open. Take the photo and letter inside.
Photo and letter: In inventory look at the photo of 3 men. Use the magnifying glass on the photo. One of the young men is Grandpa. At the back is written - Schloss Ritter 1925.
Use the magnifying glass on the letter sent from Schloss Ritter in Rittersberg, Germany written in German from Wilhelm Ritter to Mein sohn Heinz Ritter.
Grandma: Show the letter to Gran. She doesn't know German.
Show her the photo. She recognizes Harrison as the one in the middle of the photo.
Talk to Gran. She remembers that Schattenjäger is the word that Harrison would say in his sleep.
Learn that Harrison Knight changed his name from Heinz Ritter when he came from Germany.
Learn about a family curse - nightmares that Harrison thought to spare Philip and Gabriel.
She does not know Wolfgang Ritter.
St Louis Cemetery #1:
Gran says to visit the family tomb. Go to the cemetery at the French Quarter.
Take the left path. Look close at the Wright Family tomb. These are Gran's family tomb.
Look at and talk to Grandaddy's tomb - Harrison Knight; Philip Knight and Margaret Knight - Gabriel's parents.
After greeting the family, a squirrel runs over the green vase in front of the tomb. The vase breaks and exposes a currency. Take the 20 dollar bill.
Go back to the store. The man is still outside the book store.
Bruno: Bruno comes in and asks about buying Philip's painting. Sell the painting to Bruno for 100 dollars. Grace is appalled.
Wolfgang Ritter: Go to the bedroom and use the phone number of Wolfgang on the phone.
Dial the number using 011 first and then the rest of the written number. Enter 011 490 9324-3333. Press dial button.
Wolfgang Ritter warns Gabriel about the premonitions and dreams he's been having that Gabriel is in danger. He wants Gabriel to leave New Orleans immediately. Heinz is his brother.
Wolfgang will send a journal and gets a promise from Gabriel to read it.
Dixieland Drug Store:
Go to the drug store.
Talk to Willy. Give Willy 120 dollars.
Get Willy Jr. and a bottle of Master Gambling oil.
Remember that the newspaper ad states that the master jeweler can be found here at the bar.
A rada drummer is outside the bar.
Bartender: Talk to the bartender about bar patrons.
Learn about Sam and Marcus. Sam always loses the game to Marcus. Sam is into Voodoo.
Sam: Look at and talk to Sam. Sam doesn't want to talk.
Get the mold cast: Give Sam the Master Gamblin Oil from Willy.
Tell Sam that Markus uses it. This is powerful voodoo oil. Could make a nun get lucky.
Sam finally drinks the stuff. They play the game. Checkmate! After 20 years...
Use the bracelet mold on Sam.
Sam will cast the mold and Gabriel can pick it up later in the day.
Enter station and Mosely's office. Talk to Mosely about reopening the case.
He was ordered to close the case. To reopen the case, Gabriel has to prove that there is a legit cult in the city; that the cult is a threat and get a lead on the cult.
Jackson Square Overlook:
Use to look through the binoculars. The one at right focuses on Crash talking to the drummer.
Go back to Napoleon House. See that Sam is back.
Automatically talk to Sam and he gives the snake bracelet. He had problem getting it to set in the mold.
He will be gone tonight. Markus will be taking him around the world.
St. Louis Cathedral:
Crash: Go to the cathedral and see Crash sitting in the pew.
Talk to Crash. He looks seriously ill.
Convince Crash: Show Crash the snake bracelet. Crash shows the tattoo on his chest - it is the sign of the snake. It allows one to get close to them.
Talk to Crash again. Now he will talk.
Learn that Crash was sending a message to them via the drummers.
The rada drummers around the city reports to them about everything. They do the drumming in code.
Learn that these people control the underworld cartel. The voodoo cult controls the city. They control everything on the streets as well as legit ones like banks, foreign stuff.
The temple - honfour is somewhere underground in the Quarter. Crash is a runner.
He remembers seeing one meeting at the lake; the people became animals. He starts seeing the eyes of the snake, dhambala - Crash dies.
Tattoo: Look at Crash and see him from front. Open his shirt. See a snake tattoo on his chest. It looks like the snake bracelet.
Use the sketch pad on the snake tattoo to make a copy.
Look at his body - it shows signs of strangulation.
At the map, automatically go back to the book store.
Gabriel calls Malia and goes to her place.
Grace arrives to open the store. Gabriel drives in.
Grace is worried about Gabriel. She shows the overnight package from Germany. There a letter and journal from his great uncle. She read the journal in the package.
Get a call from Prof. Hartridge. He's very excited about his vevé research. He mentions the Agris and a revolt in 1791.
Reconstructed vevé: Grace also found something about the pattern. In 1810 , a murder has a pattern beside it that looks like a part of the one she researched on.
Use the magnifying glass on the 1810 Voodoo article. See that it is similar to the reconstructed vevé.
Grace: Talk to Grace about researching the Rada drums.
Newspaper: Read the June 22, 1993 newspaper. Read Gabriel's ominous horoscope.
Man: See that the man is back watching them from outside. Grace says a profound statement.
Gunter's journal: Read Wolfgang's letter that came with the journal.
Read Gunter's journal. Learn about Tetelo and how the medallion was used and lost.
If you haven't yet - read the graphic novel at the main menu.
Reopen the voodoo murder case.
Go to Greater New Orleans map and to Tulane University.
Enter Hartridge's office at left. He's dead.
Find notes about the vevé: Look close at his desk.
The top sheet of the notepad is torn off.
Take the pencil and use (click-hold-move) it on the notepad to see the notes written by Hartridge.
Use the magnifying lens on Hartridge's notes - doodles.
Exit. Gabriel notifies campus security before he left.
Magentia Moonbeam's residence:
Go to the French Quarters and then to Magentia's place (seen only after getting the flyer from the museum).
Look around. See a python in a cage. There is shed snake skin inside the cage.
Talk to Magentia Moonbeam completely.
Her python is named Grimwald. Learn more about snakes and St John's Eve.
Continue to talk to her until she snake dance with Grimwald.
While Magentia dances, look in the snake cage and Gabriel will take the shed snake skin.
In inventory, use the magnifying lens on the shed snake skin. The scales are brown, it does not match the Lake scale.
Translate the voodoo code: Show her the voodoo code taken from the wall of Marie Laveau's tomb.
She refuses to translate it. Show her the code again until she says that the "Ask the Loa" machine will decide if she should help Gabriel.
See closeup of the machine.
The machine should read "Trusted Friend".
Press start and see the letters change.
Labeling the levers from left to right 1 to 13; click the levers:
3 - 1x, 5 - 2x, 7 - 2x, 8 - 2x, 12 - 1x, 11 - 1x
4 - 1x, 6 - 1x, 1 - 2x.
Magentia translates the voodoo code: DJ, conclave tonight bring kash.
Save game while at the map and before going to the Voodoo Museum.
Go to the museum. It is dark here.
The snake drops on Gabriel and starts to choke him.
Immediately click on the switch left of the window (right of door). The fan starts and the snake slithers away.
Dr. John enters and turns on the light.
Grace notes that Gabriel's face looks like pale green. She takes something from Gabriel's face and places it on the ashtray.
Use the magnifying lens on the ashtray and see a snake scale.
Use the tweezers on the closeup of the scale.
In inventory, combine the museum scale and the lake scale. It's a match.
We have enough to fill the criteria laid out by Mosely in order to open the Voodoo murder case.
Go to the police station. See 3 nearly identical girls playing jump rope in front of the Rada drummer. Look at them. Something is off.
Enter the police station and Mosely's office.
Talk to Mosely about Hartridge and Crash deaths.
Reopen the case:
Prove there is a cult: Show the reconstructed vevé and then Hartridge's notes to Mosely. Mosely is convinced it is done by a legit voodoo cult.
Prove that the cult is a threat: Show the 1810 Voodoo article to Mosely. Mosely is convinced.
Give an evidence as lead to the murders: Show the compared snake scales.
Mosely tells Gabriel to lay low and then leaves the station.
Go to the map and Gabriel goes home automatically.
Gabriel tries Malia's number but gets a busy signal.
Gabriel experiences the same nightmare.
Grace enters the book store and sees a barely alive chicken on a pattern drawn on the rug.
She screams bringing Gabriel to the store. They now know where Gabriel lives. Gabriel sends Grace to get coffee while he cleans it up.
Grace gives the rada drum book to Gabriel.
Letter: A letter is inserted on the mail slot.
Take and read the white envelope.
Mosely sent the letter. The cartel is throughout the department and city board. Mosely went underground. He sent his office key.
Newspaper: Read today's paper.
Tonight is St. John's Eve, the celebrated voodoo day. Voodoo gatherings are in Lake Pontchartrain, Bayou St. John and other sites. Read Gabriel's horoscope. Eek!
Find out where the voodoo gathering is to be held and join the celebration.
Go to Jackson Square.
Fortune teller: (Thanks to official list) Talk to fortune teller. The possessed fortune teller warns Gabriel about Malia Gedde and runs away again.
Drummer: Use the Rada book on the drummer.
See the book with the translation. Gabriel writes down the drum code sent by the drummer.
Find any set of drum beat seen on the right that is also seen on the book page at left.
Click on that found phrase-code on the book and the translation will be entered on the blank square.
Turn the page to do another set of codes.
Click the eraser to reset the puzzle.
First page: Tonight.
Second page: Swamp
Third page: Call conclave.
The meeting will be at the bayou.
See that the 3 girls are still here as well as the Rada drummer.
Abandoned car: Look at and examine the car.
Gabriel goes to the back of the car and see a dead crow. A warning?
Take the tire iron beside the crow.
Enter the station and try to go to Mosely's office. Gabriel was stopped by Frick.
Note the design on the trash can in the corner.
Talk to Frick. There is no Detective Mosely here.
Enter Mosely's office: Exit the station.
Go to the alley left of Mosely's office.
Examine Mosely's office window. Try to open it and see that it is stuck.
Use the tire iron taken by the car on the window.
Look around the office.
Use Mosely's key on the locked drawer of his desk.
Take the tracker and 2 signal devices.
See the police staff watching Gabriel with blank eyes through the window.
Outside, the girls now with blank eyes watch Gabriel run and drive away.
Go to the museum. Talk to Dr. John.
Look at the shrine left of door.
Examine the coffin - sekey madoule.
Use one of the tracker on the coffin.
Now to get them to take the coffin to the ritual.
St. Louis Cemetery:
Study the markings on Marie Laveau's tomb. See a new series of markings.
Translate new markings: Use the sketchbook to copy the new markings.
See the closeup of the markings. Use the translated Voodoo code done by Magentia on the markings.
Combine the new voodoo code with the one done by Magentia. Automatically it is translated.
Read the new message: DJ Keep E?ES on GK B?t Do Not Har?
Change message: The watchman leaves.
In far view, use the translated markings on the wall markings to get GK erase the old writing.
See a close up of the wall with the translated markings.
Write a new message by selecting the symbols to form new words. Select a letter code and it will show on the wall.
Turn the page to see the other translation to use for the new message.
DJ bring sekey madoule.
Get Grace to draw the snake symbol on Gabriel: Use the snake tattoo on Grace.
Use dialogue: Costume party; Well, if you're jealous...
Grace paints the tattoo on Gabriel's chest.
Bayou St. John:
Find the conclave: Go to the Greater New Orleans map.
Use the tracker device on Gabriel. Keep the blip on the tracker device at top line.
Enter bayou - up. The drums should get louder. Go up, right, up, down, right, up, right.
Dress up: Use the mask on Gabriel.
Gain entrance: Meet Dr. John.
Brother Eagle tests Brother Crocodile.
- Great serpent is Damballah.
- Destroyer of men is Ogoun Badagris
Celebration: Watch as a chicken is sacrificed. Blood is blown on Gabriel's face. A woman in leopard mask does the snake dance.
Unmasked Gabriel takes off the leopard mask to reveal Malia.
Malia is taken over by Tetelo. Tetelo recognizes Gunther's blood in Gabriel.
Where is your talisman, witch hunter?
Gabriel loses consciousness.
Grace wakes up Gabriel. She followed him last night and took him home. Gabriel does not believe that Malia will hurt him. But Tetelo...
Call Wolfgang: Grace urges Gabriel to contact Wolfgang.
Use the phone. Enter 011 490 9324-3333. Press dial button.
Talk to Wolfgang about Schattenjäger. It means Shadow Hunter.
Tetelo is the primary Loa of the tribe. She possesses the female descendants. Her power is greater because of the added Ritter talisman.
The talisman entrusted to the Ritters is used only for good not evil and as defense not offense. Gain the talisman back to be on equal footing with Tetelo.
Look for talisman: Find Tetelo's remains; the talisman might be buried with her.
Her remains might be in New Orleans or in her original homeland. The professor found out that the tribe's African homeland is Agris in Benin.
Newspaper: Exit to store.
Read the newspaper about ghosts in the Bayou St. John. Read the horoscope.
Be what you are.
St. Louis Cemetery:
Take the right path to get to Gedde tomb.
Open Gedde tomb: Examine the red light left of door. The plate is up and shows the red button.
Use the red button. Hear the sound of breaking glass. Hmm...
Gabriel enters and the door closes. It is dark in here. Use the flashlight on darkness.Check the broken glass on the floor. Someone broke the light here
Check the 9 drawers on the back wall. All are female Geddes. The middle center drawer has the vevé etched on the plaque. It is locked.
Ossuary: Look at the ossuary on left wall.
Use the ossuary to get a closer look. These are mostly the men in the family. LOL.
Note the drawing at bottom right. It is the sign of the cross.
5 skulls have green gems in the eye socket.
Press the green gems like the sign of the cross: top, bottom, left, right and then center.
The middle drawer opens.
Mosely: Open the middle drawer and see Mosely in it.
Gabriel drops his flashlight and then gets hit on the head. He remained unconscious for a while.
Look in the middle drawer and see that Mosely is gone.
Take Mosely's wallet.
Examine the wallet in inventory to get the American Repressed credit card.
Use the button at right of screen to open the tomb gate.
Go back to the book store.
Grace tells that Wolfgang called. He found what he was looking for and left Schloss Ritter to Gabriel.
Phone: Go to the bedroom and use the phone.
Call Wolfgang. The woman who answered says he cannot get Wolfgang.
Call the C The World Travel Agency listed on the page at left - 555-0113.
Ask about Rittersberg, Germany. Charge it. Mosely's card is abused.
Grace: Talk to Grace. Chat with her and tell her about Germany.
Schloss Ritter, Germany:
Go to Greater New Orleans map and select the airport. Gabriel flies to Germany and drives to Schloss Ritter.
Gerde: Gerde greets Gabriel. Wolfgang is not here. Gabriel can stay in Wolfgang's room upstairs.
Talk to Gerde completely to learn more about Wolfgang, Schattenjäger and Schloss Ritter.
Learn about the talk in the village, about the curse of the Ritter family. The decline started at 17th century.
Look around the room.
Chapel: Enter the chapel left of the tapestries. Look around.
Look at and talk to the stained glass depicting St. George.
Examine the panels on the walls - 3 on each side.
Gerde: Go and ask Gerde about the panels.
The panels describe the Schattenjäger initiation ceremony.
Panels: Go back inside the chapel and click on each of the panels.
First panel shows hands and water.
Second panel shows hair and knife.
Third panel shows chalice on the table with ocean waves in the background.
The fourth panel shows a knife and a few drops of blood.
The fifth panel shows someone kneeling.
The sixth panel shows a scroll.
Foyer: Take the shaker of salt on Gerde's desk.
Take the dagger on the wall by the lion.
See a dragon head on the wall above the stairs landing.
Bedroom: Climb the stairs and be in the bedroom. Look around.
Take the scroll from the case right of door. Examine it in inventory. It sounds like a prayer to St. George.
Check the dresser. Take scissors.
Poem above the door: Read the poem above the locked door decorated by an ornate lintel at left.
Go down to Gerde and ask her about the portal poem.
Only the purest here may pass,
He whose heart is pure as glass,
He whose soul is pure as fire,
Through this portal passes higher.
Use the scroll on Gerde to learn that it is the scroll of St. George patron saint of England and the Ritter family.
Perform the Initiation ceremony:
First panel shows hands and water: Go back upstairs and open the window. See a puddle outside. Use the puddle to wash hands.
Second panel shows hair and knife: Use the scissors on Gabriel. Gabriel cuts his hair in front of the mirror.
Third panel shows chalice on the table with ocean waves in the background: Take chamber pot from the dresser. Go down to the chapel.
Place the chamber pot on the altar. Use the salt shaker on the chamber pot.
The fourth panel shows a knife and a few drops of blood: Use the knife on Gabriel.
The fifth panel shows someone kneeling: Use the altar to get Gabriel to kneel down.
The sixth panel shows a scroll: Use the scroll on Gabriel. Gabriel says the prayer.
Gabriel feels let down and regrets cutting his hair.
Gabriel dreams of a dragon questioning him about his initiation. Gabriel must burn away the past.
The 2 redeeming qualities that Gabriel have are that he has Ritter blood and 3 women loved him purely.
Gabriel must still earn the right to be a Schattenjäger. He is to be tested and has to let go the greater part of himself.
He asked for purification and the dragon burns him. Gabriel produces a sword and stabs the dragon that changes to his other self.
Take the key from Gabriel's dream on the storage ottoman at the foot of the bed.
Find where Wolfgang went.
Now that Gabriel is purified by the dragon, use the key on the door under the portal poem.
Shield: Use the jumbled shield on right wall.
Arrange the tiles to form the coat of arms with an image of a lion and a snake - like the talisman.
Click on a tile to select it and then click on the tile you want to replace it with.
The hidden room is revealed.
Schattenjäger trophy room:
Go through the secret passage and enter the Schattenjäger trophy room.
- Read the People's Republic of Benin book by Loel Caley.
Read the book. Learn about the powerful tribes Fons, Dahomeys, and the terrible Agris.
Primal Ones by John Roots has insight to these cultures.
Follow the trail of books and Wolfgang's research:
- At the main secret library, look at the Sociology section that is top shelf at right case close to door.
Read the Primal Ones by John Roots. Learn about the violent behavior of the tribes in these regions.
- Go to history section at top shelf on the bookcases under the window at left. Learn about the sun worshippers during ancient times.
Read Ancient Roots of Africa by Earl Lee Days.
- Go to Religion books at top left bookcase on back wall.
Read Sun Worshippers by A. Curate The sun god was violent so his worshippers are also.
- Go to Archeology section at bottom right shelf.
Read Ancient Digs of Africa by Professor Seymore Shards. The great snake mound is located 50 miles from capital of Benin at the Red Basin. It is a double snake ring. Gabriel looks at the picture and recognizes the wheel within wheel. There is supposed to be temple inside.
Gerde: Talk to Gerde about the snake mound book. The Ritter estate cannot pay for the trip.
Charge the trip to Africa.
Snake Mound in Benin:
Arrive at the snake mound in an airport taxi. The driver will wait for Gabriel.
Look around. Study the double snake mound. 2 snakes eating their tails.
Enter the snake mound.
Outer wheel - ring:
Note that the up passageway goes clockwise.
Pick up the tiles:
The aim here is to pick up all 10 loose tiles with etched snakes on them.
There are 2 tiles attached to the wall slots already: 7 snakes and 12 snakes tiles.
There are 12 rooms.
The room with 7 snakes tile attached on wall also has a mural.
In one room, pick up the snake rod also.
Place the tiles on wall:
After picking up the 10 loose tiles, attach them in sequential order.
You should be at the starting point where the entryway is located.
Here place the 6 snakes tile. The next room has the attached 7 snakes tiles room.
Continue to place the tiles from 8 to 12, 1 to 5.
Activate the rooms:
Go to room with 3 snakes tile on the wall. SAVE GAME here.
Insert the snake rod on the slot at the center of the 3 snakes tile. Sounds are heard.
Evade the mummies:
The mummies come alive. Evade them and continue to go clockwise (exit at top of room).
In the room with 3 mummies (6 snakes room). Use the vine hanging at center of room and Gabriel will do a Tarzan and kick the mummy blocking the room to the 7 snakes room.
The mural at 7 snakes room is now open. There are 3 mummies here.
Uncle Wolfgang drops down from the ceiling and tells Gabriel to close the open mural. It is what activates the mummies.
Use the snake rod on the hole at the inner wall of the open portal.
Enter through the open portal.
Inner wheel - ring:
Uncle Wolfgang runs in with Gabriel but he is hurt.
He praises Gabriel about the 3 snakes tile activation. He missed that. He says that Gabriel will make a good Schattenjäger. Wolfgang still needs 3 quests for his testings.
Talk to Uncle Wolfgang.
Sacrificial table: See a trough at right. Uncle says it is a sacrificial table.
Read the inscription on the base of the sacrificial table. Wolfgang reads it. A native found the mound and the entrance to the inner wheel. He finds an idol that radiates like the sun. That is the source of power of the Geddes. The idol must be destroyed.
Open the sacrificial table: Try the lid of the sacrificial table.
Take the 2 bars on wall behind the sacrificial table. It takes both Gabriel and Wolfgang to carry the bars and insert them into holes.
Use the bars to try to lift the lid off.
Wolfgang wants Gabriel to be the Schattenjäger. He advises Gabriel to follow his instinct.
He tells Gabriel to go and get the heart of the mummy. The sacrificial table might be activated by a sacrifice - a heart.
Go left and use the Ritter dagger on the mummy on the floor. Oh no!
Wolfgang's heart is on the table. In anger, Gabriel removes the lid and gets the talisman.
Grace is talking to Gerde on the phone. She wonders why Gabriel is in Africa. She is worried.
Something opens the door and Grace is taken.
Gabriel flies in to New Orleans after sending Wolfgang's body back to Rittersberg.
The plane passes above Jackson Square. The 2 rings of the square looks familiar.
Gabriel arrives at the book shop. He sees the overturned chair.
Note: Read the note on the table. Malia writes to Gabriel. Tetelo knows that Gabriel has the talisman. Tetelo took Grace. If Gabriel returns the talisman and leave New Orleans, Malia might be able to save him. Tetelo is too strong for Malia to hold off.
Mosely: A sound is heard and Mosely comes out of the bedroom.
It turns out that it was Mosely that broke the light at the Gedde tomb. He climbed into the drawer and hit Gabriel on the head. They are even because he lost his wallet there.
Talk to Mosely about Grace, update Mosely, update Gabriel and make a plan.
Gabriel gives the tracker to Mosely.
Newspaper: Exit to the store. Drink coffee.
Read today's newspaper - Season of storm. The horoscope states "Gird thyself with mercy, arm thyself with righteousness. The final hour awaits.
Find the honfour.
St. Louis Cathedral:
Find the entrance: Remember the look of Jackson Square.
Go to the Cathedral. Enter the confessional at right.
Look at the knothole on the wall. Use the snake rod on the knothole.
The confessional acts as an elevator and goes down.
Place the snake rod under the kneeler.
Place the signal device under the kneeler.
Exit at bottom of screen.
Explore outer ring: Exit to a foyer. Go through the door at right and be at the outer ring.
The honfour is arranged like the snake mound in Benin. Go clockwise (up) and check the rooms.
Across every odd numbered room at left is an archway at right that leads to inner ring.
6 snakes goes to the elevator.
7 snakes room is the supply room.
- Take the boar mask for Mosely, the wolf mask for Gabriel and 2 robes.
8, 11 and 1 snakes room are locked.
9 and 12 snakes room are empty bedrooms.
10 snakes room is where the ritual animals are kept.
2 snakes room smells of Malia's perfume.
- Malia walks in from the other room. Gabriel hides. Hear Malia call Tetelo and asks her to not kill Gabriel. Malia asks to be released. Tetelo refuses. Malia runs back to the next room. Exit the room.
3 snakes room is Dr. John's room.
- Enter and see a keycard hanging at other side of room. Do not get it yet. You will die.
4 snakes room is a business room.
- Take the black record book on the inbox of the desk at front right. Read the book and see that it has the lists and rada code for the tribal members. It is the book that Mosely will need for the FBI.
Look at the portrait on the wall.
5 snakes room is another business room.
Inner ring: Go to the inner room through an archway across any odd number room.
Examine the sacrificial table at center of room. The history of Tetelo is etched at the base of the sacrificial table - Tetelo holding the talisman, ship sailing, killing their owner, arrival at New Orleans, voodoo power and hounfour built under Jackson Square.
See a fire pit beside the table and the Gedde poteau-mitan.
There are 6 exits.
- top left exits across 11 snakes room
- middle left exits across 9 snakes room
- bottom left exits across 7 snakes room
- bottom right exits across 5 snakes room
- middle right exits across 3 snakes room (Dr. John's)
- top right exits across 1 snakes room
Get Dr. John's keycard: Examine the rada drums. Save game here.
Use the record book on the drums. Select-click the Summon and Brother Eagle codes.
Play. Gabriel plays the code.
As soon as Gabriel stops, exit through top right hallway to be across #1 room. Hear Dr. John exit his room.
Run if possible (double click) to next (up) hallway until 3 snakes room.
Enter and take the keycard across the room. Exit and go up the hallway. Hear Dr. John go back to his room.
Check the locked rooms: There are 3 locked rooms: 8, 11 and 1 snakes rooms.
Check 1 and 11 first and do 8 last.
11 snakes room: Use the keycard on the keypad. Enter and see that it is the surgery.
See bodies in the back wall and on the table. The hearts are in jars on the left.
1 snake room: Use the keycard on the keypad. Enter and see that it is the safe.
Take (3xs) as much paper (shameful amount) money as you want.
Save the game. No saves are possible after seeing Grace.
8 snakes room: Use the keycard on the keypad. Enter and see Grace.
Mosely enters the room. The drums started as soon as Gabriel entered the room and Mosely came off the elevator.
Try to wake Grace up. Use the talisman on Grace. Grace wakes up.
They formulate a plan.
Wear disguises: In inventory, combine the masks and the robes to get 2 sets of disguises: boar and wolf with the robes.
Give the boar-robe to Mosely.
Dr. John opens the door and finds the 2 disguised guys and was told to get to the meeting room.
Ritual: Dr. John enters carrying the sacrifice - Grace and lays her on the table.
Malia comes in snake dancing. She is already ridden by Tetelo.
Tetelo raises the knife to stab Grace.
Gabriel yells to stop her. Tetelo is happy to see the witch hunter and tells the members to leave.
- Use the talisman on Tetelo. The talisman is too far from her to have an effect.
Grace leaves the table just in time before the knife drops down.
Dr. John punches Grace since they need a sacrifice.
Mosely shoots Dr. John and grabs Grace. Dr. John dies and bleeds on the sacrificial table. The table rises and exposes the Gedde idol underneath.
Mosely's gun is removed from his hand by Tetelo's magic. Tetelo wants the talisman back or she will kill Mosely and Grace.
- Throw the talisman to Mosely. Gabriel tells them to leave.
Gabriel is now unprotected. Tetelo chokes Gabriel.
- Take the Gedde idol under the table. Gabriel destroys the idol.
The place is breaking up after the idol was destroyed.
The floor cracks and Tetelo-Malia hangs on the edge.
- Decide whether to go to Malia or leave. They have different endings - worth replaying.
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