by SkyGoblin


Gameplay:    This is a third person point and click game.

The main menu has continue, new game, load game, settings and exit.

The settings have selections and adjustments for fullscreen, sound volume, music volume and subtitles.

Behind the Scenes is added when the game is finished.

The in-game menu is accessed by ESC key or placing the cursor at top of the page. The drop down menu has load game folder, save game disk, settings gear and exit cross.

The inventory is at bottom of the screen. To use an item; click-hold the selected item out of the inventory bar. And then move to the labeled active item or person you want it to work on and release the cursor.

There are 3 saved game slots and an autosave.

Chapter 1

Walkthrough by MaGtRo   May 2012

Central St. Armando:

Two goons enter the Agibo University. Outside a closed office, they call out to a professor. Forcing their way in; they realize that the office is empty. They see a paper lead on the table about Gas and Charter.

They inform the boss who demands they find his book and Bozi. He orders to kill them.

Gas and Charter:

Power goes out at a gas station. Bwana talks to Kito and learns that their electricity has been cut off because of nonpayment of 4000 dollars to Armando Power Co. They have no power to pump their gas. They decide to open the power box and meddle with the insides.

Power box:   Click on the power box to get Bwana to open it.

Click on the 4 brackets; the thingies holding the hatch in place that has a warning sign on it.

Click on box to remove the hatch.

See a switch connected to all sort of dangerous things.

Pull the switch and see what happens. The whole city of St. Armando's power goes out.

Bwana immediately fixes things and the gas station has power.


Office:    Lina from the University asks about a book. Bwana says there are a lot of old books at the attic left by Kaonandodo.

At the Charter office, Bwana remembers that they used the rungs of the ladder as firewood. He needs time to think of how to get the attic.

Look around.

Check the green folders on the table full of candles.

Check the cash register and Bwana is reminded that Johnsson Electric was bought by Armando Power Co.

Fix the ladder:    Check the pilot certificate on the wall given by Kaonandodo before he disappeared.

Go to the cupboard under the window and open it. Bwana gets breadsticks and after tasting it realizes they are stale.

Move the cursor to bottom of screen. Use the breadsticks on the ladder. Click-hold the breadsticks and release them on the ladder. The breadsticks work well as rungs. Climb up.

Look for the book:    At the attic, Bwana reminisces that Kaonandodo, their father left them when they were kids.

Lina asks Bwana to help her look for a book with swirly signs on the cover.

Check the bookshelf right of the fireplace. It has plants books.

Check the dresser below and Bwana gets a good blue shirt out of other moth eaten clothes.

Take the paintbrush from the fireplace. Check the candles at foreground.

Check the picture on the side table. It's a picture of a young Bwana being taught how to fly a plane by his father Kaonandodo.

Check the bed. Bwana finds the book - Journal of Journey Down. Lina explains that it is a book on how to reach Underland. Any book relating to the Underland is illegal. Lina has been searching for books mentioning Underland. She thinks that something is fishy about Armando Electric Co. and she thinks it has a connection to the Underland.


At the Charter office below, Lina wants to inform the university about her find but realizes the phone is not working.

Bwana says he needs to reset the number after the power went down but he forgot the number.

Check the green folders on the table full of candles. Learn the phone number of the office: 99 - 450.

Open the phone box again and try to change the numbers. They won't move.

- Turn the dials below to the matching color of the wires they are attached to - left red, middle orange and right green. The power light lits up.

- Turn the numbers to enter 450. Ahh that's it.

Lina calls the professor and learns about the office search. Lina says she knows where to hide.

Lina asks Bwana if the plane flies. Sure!

Airplane and surrounding area:

Lina, Bwana and brother Kito are inside the airplane. After assuring Lina and convincing Kito about getting rid of the debt; he informs Lina that they need to do some touch ups on the plane.

Learn that the plane needs a couple of engines, propeller and something to steer with.

Lina and Underland:    Enter the plane and talk to Lina. Learn about enemies, Prof. Steeplehead Moorehead, blank records and Armando Electric.

Hatch:    Look around.

Check the hatch left of Lina. Take the wrench.

Check the hole where the steering wheel is supposed to go.

Outside:    Go right and look around.

Check the winch for the anchor above Bwana.

Check the pictures and blueprints on the left wall. Learn that Kito is a good mechanic.

Take the net where Kito sleeps. Exit the plane.

Pier:    Go left and down under the Gas sign left of the plane.

See a mouse, oil faucet and a float in the water.

See Mama Makena's diner; she cooks the best muddyuggler stew in Armando. Go back up.


Office:    Enter the Charter office.

Check the overhead fan. Bwana wants to bring it down to use as a propeller.

Check the fridge at left. Get cheese.

Check the picture on the wall and the portrait behind the office counter. Learn Capt Kaonandodo adopted Bwana and Kito from the streets. Click on picture again. We miss you. Where did you go?

Mama Makena's Diner:

Exit the office and go down at right of screen.

Paint can:    See a white paint can on the steps.

Use the paint brush on the paint can to get brush with white paint.

Go right to Mama Makena's Diner.

Sophisticated Sailors:    Talk to the sailors. They are from MS Corollo.

The stew is spicy. The sailor gives the chili. They are going to Port Artue.

Rufus:    Check the dog. He would not let Bwana enter the door to the diner.

Mama Makena:    Talk to Mama Makena.

Get the propeller down:

Matoke:    Talk to Matoke who is fishing. Learn about his fear of rats and his fishing pole. He won't let Bwana borrow his pole.

Get the fishing pole:    Go back to the pier left of the airplane. See the rat that might scare Matoke.

Use the cheese on Matoke's float that is on the water. See the rat jump on the float.

Go back to Matoke at the diner. Talk to Matoke. He reels in the rat.

Bwana unratifies the pole by getting the fishing rod. The rat runs off with the hook.

Get a hook:    Go left of the diner and up the steps to the street. Read the charter sign at left.

Check the garbage bin at bottom left to get hook.

In inventory click-hold the fishing rod and release it over the hook to get fishing rod with hook.

S. Kingsport station:    Check the elevator and the card terminal at right.

Learn that an ARA or maintenance card is needed to use the elevator to the train stop above.

Read the graffiti left of the elevator. People open your eyes.

M.S. Corollo:    There is a road at center that goes to the ship.

See the sailors' ship. Someone is welding above. The dockmaster is by the ship.

Go right and see a box of salt, forklift and a pelican on a nest.

Get the propeller:    Go back to the Charter office.

Use the fishing rod on the overhead fan. Bwana brings it down but one blade breaks off.

Fix the propeller:

M.S. Corollo:    Exit the office. Go to the street at right screen and then to the M. S. Corollo left of the elevator at the station.

Talk to the dockmaster. The new deckhand should know the password.

Learn the password:    Go back to the sophisticated sailors at Mama Makena's.

Talk to the sailors about the password. They don't believe Bwana is the new sailor because he doesn't have the proper clothes.

Go left. In inventory combine the paint brush with white paint and the blue moth eaten shirt to get shirt with stripes.

Go back to the sailors and use the shirt with stripes on them. Get the password: Fear the hungries.

Enter the ship:    Go back to the dockmaster at the ship. Talk to him again about the password.

Bwana shows his shirt. He is given a mop.

Talk to dockmaster again to learn about misty Port Artue and Underland.

Enter the ship.  See a yacht left of the ship that might have engines that Bwana can borrow.

Welder:    Go right and talk to the welder. It's a Miss and she's busy. See that she is welding the nut of the canisters.

Fix the propeller:    Go left and use the gas canister. This increases the gas. Hear the welder scream.

Go right; see that the welder is temporarily blinded.

Immediately use the wrench on the nut of a canister.

Use the propeller on the nut of the canister so that it is next in line to be welded.

If the welder recovers before you have placed the broken propeller; do the gas canister again. Bwana enjoys doing it.

The welder gives the propeller back to Bwana.

Airplane:    Exit the ship and go back to the plane. Give the propeller to Kito.

Steering wheel:

Get rid of Rufus from diner door:    Remember that Rufus the dog would not let Bwana enter the diner.

Go to the M.S. Corollo. Left of the ship see a buoy on the water.

Use the fishing rod on the buoy. Bwana reels in a crab trap.

Use the net taken by the plane on the cage to get a crab.

Go to Rufus at Mama's diner. Use the crab on Rufus. Rufus runs away.

Get a steering wheel:    Enter the diner. Talk to Mama.

Click on the ship's wheel on the wall beside Mama. Get a steering wheel.

Get a rod to hold the wheel:    Go back to the plane.

Use the steering wheel on the hole of the dashboard of the plane. See it needs something to hold it.

Go to the ship. Go right of the ship to see the pelican sitting on its nest.

The bird would not let Bwana check the lever of the forklift.

Go to the pier left of the plane. Use the fishing rod on water to get muddyuggler.

Go back to the pelican. Give it the muddyuggler - ugh! It just gobbled it.

Fish for another muddyuggler at the pier left of the plane.

In inventory combine the chili taken from the sailors with the muddyuggler.

Give it to the pelican. Uh Oh!

Check the nest. There's something shiny up there.

Use the lever to lower the forklift. It is rusty.

Use the wrench on the lever of the forklift. Take the metal rod from the nest.

Install the steering wheel:    Go back to the plane. Enter the cockpit.

Use metal rod on hole. Use the steering wheel from Mama Makena on the metal rod.



Enter the yacht:    Go back and enter the ship. See the yacht at left.

Use the switch right of the ladder to adjust the crane above.

Start clicking the switches and Bwana says that it doesn't make any sense. I HATE PUZZLES!

Bwana solves the puzzle his way. Hahahahahah.

Climb the ladder. Learn that Bwana has fear of heights.

Bwana drops down on the yacht and the crane's hook follows.

Help the chef:    Bwana enters the yacht. Talk to the concierge.

Enter the door at right and see Sabo the chef crying. Try to talk to him. Yikes!

Go back to the kitchen. Talk to Sabo. Learn that he is making a muddyuggler stew and he can't do it right.

Exit the yacht.  Go to Mama Makena and ask her about her stew. Her secret is her magic spice that is added at the end of cooking.

Collect Mama Makena's secret recipe ingredients:

Mama Makena runs out of her secret recipe and asks Bwana to collect the ingredients.

She gives the recipe and the spice container. To review the ingredients, right click the recipe: salt, lemon, chilies, extra virgin oil, ginger and chervil.

Chilies:    Combine the chilies taken from the sailors with the spice container.

Extra virgin oil:    Go back to the pier left of the plane. Use the spice container on the oil tap.

Lemon:    Enter the Charter office. Check the blue cup on the counter to get lemon added in with the mix.

Chervil:    Go up the ladder and check the books on the bookshelf. Bwana finds chervil and adds it to the mix.

Salt:    Go to the ship. Go right of the ship where the pelican and the forklift is located.

Get salt from the box left of the forklift. Bwana adds it to the mix.

Ginger:  Enter the ship and climb the ladder to go to the yacht.

Enter the kitchen. Go through the freezer at far right exit.

The door freezes at top to lock Bwana inside the walk-in freezer.

Check the 4 cabinets of the wall freezer. See frozen bread, exotic food and ginger.

Bwana gets ginger. Combine ginger with spice container. The spice mix is finished.

Exit the freezer:    Examine the panel left of the freezers. Play with the switches.

The left red button is the power switch. The middle and right switches directs the flow of the radiator by the door.

The knob on top adjusts the temperature. Use the knob and Bwana sets it to hot.

The power button doesn't stay down.

Pick up the gum from the floor. Use the gum on the left power button to hold it down.

See that the middle button blows hot air from the bottom radiator. Turn the middle button off.

Press the right button to get the top radiator to blow the ice off the top of the door.

Exit the freezer. Use the spice container on the stew pot. Tingling sensation. It's delicious.


Get toast for canapés:     Sabo checks his toast for canapés and sees them burnt.

Enter the freezer again. Open the top left freezer to get frozen bread.

Use the frozen bread on the bottom radiator by the door.

Go to the control panel at left. Turn off the right switch and turn on the middle switch.

Take the toast.

The top is frozen again. At the panel, turn off the middle button and turn on the right button.

Exit the freezer and give the toast to Sabo.

VIP Lounge:

Enter the VIP lounge:    Exit the kitchen and talk to the concierge. He would not let Bwana enter the VIP lounge.

Go back to the kitchen and take the canapés made by Sabo from the counter.

Go back to the concierge and show him the canapés.

A guest comes out and wants the canapés. He gets Bwana inside the lounge.  Nobody likes me.

VIP Guest- hungry man:    The VIP guest's favorite is the black canapés; he definitely doesn't like the white ones served the last time.

The guest eats all the canapés. Look around.

Get more canapés from the kitchen. In inventory use the brush with white paint on the black canapés. Do it in the freezer.

Go back to the lounge. The hungry man stops Bwana and declines the white canapés.

Engine room:

Enter the engine room:    Go right to be outside. The man asks for canapés.

Enter the door at bottom of the stairs. Bwana says to the man that stops him that it's captain's orders.

That was the captain! Bwana uses the mop to bar the door.

Find another way out:    Check the engines.

Press the button right of the door. It controls the hatch in the ceiling.

Activate the button:    Check the switchboard right of the button.

See the power switch puzzle. Arrange the wires on the plates so that outside wires are all connected.

Click a plate to rotate it. Hah! Too easy.

Deliver the engine:    Press the button right of door to open the ceiling hatch.

Remember the crane that dropped down with Bwana earlier - that is convenient to get the engines.

Bwana delivers the engine to Kito. They're beautiful!

Meanwhile: See the boss orders the shutdown of a whole district that has hospitals. The 2 goons report about the gas station owned by Kaonandodo at Kingsport bay. The boss orders them to get me that book and leave no witnesses.



Raise the anchor:

Winch handle:    Go inside the plane and then to the right.

Pull the winch left of the entrance. The winch is all crooked and can't raise the anchor.

Bwana takes the crooked winch handle.

Go above and Bwana tells Kito about the winch.

Get a maintenance card:

There's no place to straighten the winch around here. Let's check above ground.

Station:    Go to the train station elevator outside on the street.

Check the elevator and the card terminal. We need a maintenance card.

Maintenance card:    Go inside the ship. Check the welder at right.

See her access card on the railing. She is tired. Check the mug she is holding. She is out of coffee.

Get coffee:    Go to Mama Makena's diner. Enter through the door to be inside the diner.

Check the coffee maker. It's empty. She will make more if the customer asks for it.

Exit and talk to the coffee drinker sitting at the counter. The customer likes strong coffee; nothing worse than diluted coffee.

Note where he places his cup and check the pipe dripping water.

Move the pipe to the right. Ah - the drip is pointing another way from the cup.

Use the wrench on the pipe to turn it over the cup of strong coffee. That diluted his coffee.

The customer wants more coffee. Mama Makena makes more of her volcanic rock coffee.

Enter the diner door and click on coffee. Bwana takes the whole pot of coffee.

Go back to the welder at the ship. Use the coffee on her mug.

Click on the access card on the railing and the welder lets him borrow the card.

Find a way to straighten the winch handle:   

Card terminal:    Go to the station's elevator at the street.

Use the access card on the card terminal. It wants a passcode.

I think I'm in for a puzzle. Check - right click the access card in inventory.

See the diagram at top right of the card. There is a line that passes through 4 dots.

The dots are reminiscent of the number pad of the card terminal.

Use the card on the terminal again. Press buttons: 3 2 5 7. Access granted.

Vendor:     Enter the elevator. Press the up button.

Talk to the vendor at the newsstand. The train doesn't stop here anymore. Learn about how Kaonandodo adopted Bwana and Kito. Learn that Armando owns the railway also.

Read the tabloid and learn about the discovery of renewable energy source from the Underland mined by Armando Mining Co. Hmmm...

Train railways:    See a train pass by. Check the track.

Use the crooked winch handle on the track. Bwana says that might work but he will not stand on the track.

Go under the rail track:    Since Bwana doesn't want to be on the rail track - let's go under the rail track.

Enter the elevator. Press the down button.

As soon as you see a panel through the elevator glass wall - press the red X stop button.

Adjust the 4 bolts on each corner to match the slots-lines. If access to some bolts is not possible; press the up-down button and then stop to gain access to the screws.

Once all 4 screws are aligned with the slots, take the plate off by clicking on it.

Go through the sabotaged window now. See Bwana under the rail track.

Use the winch handle on the rail track. It's straight as an arrow man!

Go down. Go down the elevator and back to the plane.

Raise anchor:

Enter the plane and to the right to be outside.

Use the winch handle on the winch. Use the winch. Good job Bwana.

We are going over the edge. Let's get outta here! They're chasing us. We're taking off. You can stop screaming now. Bwana Air. Gas? Right, Kito?

We might have a problem here.


Be sure to check the Behind the Scenes.

This document may not be distributed without express written permission of the author and the content may not be altered in any way.

For Questions or Comments on this Walkthrough,
Please write to:

Copyright © 05/2012  MaGtRo

GameBoomers Walkthroughs and Solutions